blob: 34f5264eb7b7a2555a3eb42a93bafc210f59875a [file]
// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_COMMANDS_H_
#define SRC_DAWN_NATIVE_COMMANDS_H_
#include <array>
#include <bitset>
#include <string>
#include <vector>
#include "src/dawn/common/Constants.h"
#include "src/dawn/common/Ref.h"
#include "src/dawn/native/AttachmentState.h"
#include "src/dawn/native/BindingInfo.h"
#include "src/dawn/native/BlockInfo.h"
#include "src/dawn/native/Texture.h"
#include "src/dawn/native/dawn_platform.h"
namespace dawn::native {
class CommandAllocator;
struct TexelBlockInfo;
struct TexelCopyTextureInfo;
// Definition of the commands that are present in the CommandIterator given by the
// CommandBufferBuilder. There are not defined in CommandBuffer.h to break some header
// dependencies: Ref<Object> needs Object to be defined.
enum class Command {
BeginComputePass,
BeginOcclusionQuery,
BeginRenderPass,
ClearBuffer,
CopyBufferToBuffer,
CopyBufferToTexture,
CopyTextureToBuffer,
CopyTextureToTexture,
Dispatch,
DispatchIndirect,
Draw,
DrawIndexed,
DrawIndirect,
DrawIndexedIndirect,
MultiDrawIndirect,
MultiDrawIndexedIndirect,
EndComputePass,
EndOcclusionQuery,
EndRenderPass,
ExecuteBundles,
InsertDebugMarker,
PixelLocalStorageBarrier,
PopDebugGroup,
PushDebugGroup,
ResolveQuerySet,
SetComputePipeline,
SetRenderPipeline,
SetStencilReference,
SetViewport,
SetScissorRect,
SetBlendConstant,
SetBindGroup,
SetImmediates,
SetIndexBuffer,
SetVertexBuffer,
SetResourceTable,
WriteBuffer,
WriteTimestamp,
};
struct TimestampWrites {
TimestampWrites();
~TimestampWrites();
Ref<QuerySetBase> querySet;
QueryIndex beginningOfPassWriteIndex = kQuerySetIndexUndefinedTyped;
QueryIndex endOfPassWriteIndex = kQuerySetIndexUndefinedTyped;
};
struct BeginComputePassCmd {
BeginComputePassCmd();
~BeginComputePassCmd();
TimestampWrites timestampWrites;
std::string label;
};
struct BeginOcclusionQueryCmd {
BeginOcclusionQueryCmd();
~BeginOcclusionQueryCmd();
Ref<QuerySetBase> querySet;
QueryIndex queryIndex = kQuerySetIndexUndefinedTyped;
};
struct RenderPassColorAttachmentInfo {
RenderPassColorAttachmentInfo();
~RenderPassColorAttachmentInfo();
Ref<TextureViewBase> view;
uint32_t depthSlice = 0;
Ref<TextureViewBase> resolveTarget;
wgpu::LoadOp loadOp = wgpu::LoadOp::Undefined;
wgpu::StoreOp storeOp = wgpu::StoreOp::Undefined;
dawn::native::Color clearColor = {};
};
struct RenderPassStorageAttachmentInfo {
RenderPassStorageAttachmentInfo();
~RenderPassStorageAttachmentInfo();
Ref<TextureViewBase> storage;
wgpu::LoadOp loadOp = wgpu::LoadOp::Undefined;
wgpu::StoreOp storeOp = wgpu::StoreOp::Undefined;
dawn::native::Color clearColor = {};
};
struct RenderPassDepthStencilAttachmentInfo {
RenderPassDepthStencilAttachmentInfo();
~RenderPassDepthStencilAttachmentInfo();
Ref<TextureViewBase> view;
wgpu::LoadOp depthLoadOp = wgpu::LoadOp::Undefined;
wgpu::StoreOp depthStoreOp = wgpu::StoreOp::Undefined;
wgpu::LoadOp stencilLoadOp = wgpu::LoadOp::Undefined;
wgpu::StoreOp stencilStoreOp = wgpu::StoreOp::Undefined;
float clearDepth = 0.0f;
uint32_t clearStencil = 0;
bool depthReadOnly = false;
bool stencilReadOnly = false;
};
struct ResolveRect {
// TODO(https://issues.chromium.org/424536624): Use TexelCount instead of uint32_t.
uint32_t colorOffsetX = 0;
uint32_t colorOffsetY = 0;
uint32_t resolveOffsetX = 0;
uint32_t resolveOffsetY = 0;
uint32_t updateWidth = 0;
uint32_t updateHeight = 0;
// Returns whether this ResolveRect contains valid dimensions for a partial resolve operation.
// A resolve rectangle is considered valid only when both width and height are non-zero.
bool HasValue() const;
};
struct RenderAreaRect {
// TODO(https://issues.chromium.org/424536624): Use TexelCount instead of uint32_t.
uint32_t x = 0;
uint32_t y = 0;
uint32_t width = 0;
uint32_t height = 0;
};
struct BeginRenderPassCmd {
BeginRenderPassCmd();
~BeginRenderPassCmd();
Ref<AttachmentState> attachmentState;
PerColorAttachment<RenderPassColorAttachmentInfo> colorAttachments;
RenderPassDepthStencilAttachmentInfo depthStencilAttachment;
std::array<RenderPassStorageAttachmentInfo, kMaxPLSSlots> storageAttachments;
// Cache the width and height of all attachments for convenience
// TODO(https://issues.chromium.org/424536624): Use TexelCount instead of uint32_t.
uint32_t width = 0;
uint32_t height = 0;
// Use the full render pass dimensions as render area to clear attachments. `renderArea` is
// still used to set the initial scissor rect even if this is true.
bool forceFullRenderArea = false;
RenderAreaRect renderArea;
// Used for partial resolve
ResolveRect resolveRect;
bool msaaRenderToSingleSampled = false;
Ref<QuerySetBase> occlusionQuerySet;
TimestampWrites timestampWrites;
std::string label;
};
struct BufferCopy {
BufferCopy();
~BufferCopy();
Ref<BufferBase> buffer;
uint64_t offset = 0;
BlockCount blocksPerRow = BlockCount(0u);
BlockCount rowsPerImage = BlockCount(0u);
};
struct TextureCopy {
TextureCopy();
TextureCopy(const TextureCopy&);
TextureCopy& operator=(const TextureCopy&);
~TextureCopy();
Ref<TextureBase> texture;
uint32_t mipLevel = 0;
TexelOrigin3D origin; // Texels / array layer
Aspect aspect = Aspect::None;
};
// Returns the TexelBlockInfo for t's texture and aspect
const TexelBlockInfo& GetBlockInfo(const TextureCopy& t);
struct CopyBufferToBufferCmd {
CopyBufferToBufferCmd();
~CopyBufferToBufferCmd();
Ref<BufferBase> source;
uint64_t sourceOffset = 0;
Ref<BufferBase> destination;
uint64_t destinationOffset = 0;
uint64_t size = 0;
};
struct CopyBufferToTextureCmd {
BufferCopy source;
TextureCopy destination;
// TODO(https://issues.chromium.org/424536624): Use BlockCount instead of TexelCount.
TexelExtent3D copySize;
};
struct CopyTextureToBufferCmd {
TextureCopy source;
BufferCopy destination;
// TODO(https://issues.chromium.org/424536624): Use BlockCount instead of TexelCount.
TexelExtent3D copySize;
};
struct CopyTextureToTextureCmd {
TextureCopy source;
TextureCopy destination;
// TODO(https://issues.chromium.org/424536624): Use BlockCount instead of TexelCount.
TexelExtent3D copySize;
};
struct DispatchCmd {
uint32_t x = 0;
uint32_t y = 0;
uint32_t z = 0;
};
struct DispatchIndirectCmd {
DispatchIndirectCmd();
~DispatchIndirectCmd();
Ref<BufferBase> indirectBuffer;
uint64_t indirectOffset = 0;
};
struct DrawCmd {
uint32_t vertexCount = 0;
uint32_t instanceCount = 0;
uint32_t firstVertex = 0;
uint32_t firstInstance = 0;
};
struct DrawIndexedCmd {
uint32_t indexCount = 0;
uint32_t instanceCount = 0;
uint32_t firstIndex = 0;
int32_t baseVertex = 0;
uint32_t firstInstance = 0;
};
struct DrawIndirectCmd {
DrawIndirectCmd();
~DrawIndirectCmd();
Ref<BufferBase> indirectBuffer;
uint64_t indirectOffset = 0;
};
struct DrawIndexedIndirectCmd : DrawIndirectCmd {};
struct MultiDrawIndirectCmd {
MultiDrawIndirectCmd();
~MultiDrawIndirectCmd();
Ref<BufferBase> indirectBuffer;
uint64_t indirectOffset = 0;
uint32_t maxDrawCount = 0;
Ref<BufferBase> drawCountBuffer;
uint64_t drawCountOffset = 0;
};
struct MultiDrawIndexedIndirectCmd : MultiDrawIndirectCmd {};
struct EndComputePassCmd {
EndComputePassCmd();
~EndComputePassCmd();
};
struct EndOcclusionQueryCmd {
EndOcclusionQueryCmd();
~EndOcclusionQueryCmd();
Ref<QuerySetBase> querySet;
QueryIndex queryIndex = kQuerySetIndexUndefinedTyped;
};
struct EndRenderPassCmd {
EndRenderPassCmd();
~EndRenderPassCmd();
};
struct ExecuteBundlesCmd {
uint32_t count = 0;
};
struct ClearBufferCmd {
ClearBufferCmd();
~ClearBufferCmd();
Ref<BufferBase> buffer;
uint64_t offset = 0;
uint64_t size = 0;
};
struct InsertDebugMarkerCmd {
size_t length = 0;
};
struct PixelLocalStorageBarrierCmd {};
struct PopDebugGroupCmd {};
struct PushDebugGroupCmd {
size_t length = 0;
};
struct ResolveQuerySetCmd {
ResolveQuerySetCmd();
~ResolveQuerySetCmd();
Ref<QuerySetBase> querySet;
QueryIndex firstQuery = kQuerySetIndexUndefinedTyped;
QueryIndex queryCount = QueryIndex(0u);
Ref<BufferBase> destination;
uint64_t destinationOffset = 0;
};
struct SetComputePipelineCmd {
SetComputePipelineCmd();
~SetComputePipelineCmd();
Ref<ComputePipelineBase> pipeline;
};
struct SetRenderPipelineCmd {
SetRenderPipelineCmd();
~SetRenderPipelineCmd();
Ref<RenderPipelineBase> pipeline;
};
struct SetStencilReferenceCmd {
uint32_t reference = 0;
};
struct SetViewportCmd {
float x = 0.0f;
float y = 0.0f;
float width = 0.0f;
float height = 0.0f;
float minDepth = 0.0f;
float maxDepth = 0.0f;
};
struct SetScissorRectCmd {
uint32_t x = 0;
uint32_t y = 0;
uint32_t width = 0;
uint32_t height = 0;
};
struct SetBlendConstantCmd {
Color color = {};
};
struct SetBindGroupCmd {
SetBindGroupCmd();
~SetBindGroupCmd();
BindGroupIndex index = BindGroupIndex(0u);
Ref<BindGroupBase> group;
uint32_t dynamicOffsetCount = 0;
};
struct SetImmediatesCmd {
SetImmediatesCmd();
~SetImmediatesCmd();
uint32_t offset = 0;
uint32_t size = 0;
};
struct SetIndexBufferCmd {
SetIndexBufferCmd();
~SetIndexBufferCmd();
Ref<BufferBase> buffer;
wgpu::IndexFormat format = wgpu::IndexFormat::Undefined;
uint64_t offset = 0;
uint64_t size = 0;
};
struct SetVertexBufferCmd {
SetVertexBufferCmd();
~SetVertexBufferCmd();
VertexBufferSlot slot;
Ref<BufferBase> buffer;
uint64_t offset = 0;
uint64_t size = 0;
};
struct SetResourceTableCmd {
SetResourceTableCmd();
~SetResourceTableCmd();
Ref<ResourceTableBase> table;
};
struct WriteBufferCmd {
WriteBufferCmd();
~WriteBufferCmd();
Ref<BufferBase> buffer;
uint64_t offset = 0;
uint64_t size = 0;
};
struct WriteTimestampCmd {
WriteTimestampCmd();
~WriteTimestampCmd();
Ref<QuerySetBase> querySet;
QueryIndex queryIndex = kQuerySetIndexUndefinedTyped;
};
// This needs to be called before the CommandIterator is freed so that the Ref<> present in
// the commands have a chance to run their destructor and remove internal references.
class CommandIterator;
void FreeCommands(CommandIterator* commands);
// Helper function to allow skipping over a command when it is unimplemented, while still
// consuming the correct amount of data from the command iterator.
void SkipCommand(CommandIterator* commands, Command type);
// Helper function to copy a wgpu::StringView into a safely null-terminated C-string in commands.
const char* AddNullTerminatedString(CommandAllocator* allocator, StringView s, size_t* length);
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_COMMANDS_H_