| // Copyright 2026 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <utility> |
| |
| #include "src/dawn/tests/DawnTest.h" |
| #include "src/dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "src/dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| using ShaderIOPolyfillTests = DawnTest; |
| |
| // https://crbug.com/517522769 |
| TEST_P(ShaderIOPolyfillTests, DivergentLocations) { |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( |
| struct VOut { |
| @builtin(position) pos : vec4f, |
| @location(0) a : vec4f, |
| @location(1) @interpolate(flat) b : i32, |
| }; |
| @vertex fn vs(@builtin(vertex_index) vi : u32) -> VOut { |
| var p = array<vec2f, 3>( |
| vec2f(-1, -1), |
| vec2f( 3, -1), |
| vec2f(-1, 3)); |
| var o : VOut; |
| o.pos = vec4f(p[vi], 0, 1); |
| o.a = vec4f(1, 0, 0, 1); |
| o.b = 0x7eadbeef; |
| return o; |
| } |
| )"); |
| |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( |
| @fragment fn fs( |
| @location(0) a : vec4f, |
| @builtin(sample_index) s : u32, |
| @builtin(position) p : vec4f) -> @location(0) vec4f { |
| return a + vec4f(p.z, f32(s) * 0, 0, 0); |
| } |
| )"); |
| |
| utils::ComboRenderPipelineDescriptor pipelineDesc; |
| pipelineDesc.vertex.module = std::move(vsModule); |
| pipelineDesc.cFragment.module = std::move(fsModule); |
| pipelineDesc.multisample.count = 4; |
| pipelineDesc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc); |
| |
| wgpu::TextureDescriptor msaaDesc; |
| msaaDesc.size = {64, 64, 1}; |
| msaaDesc.sampleCount = 4; |
| msaaDesc.format = wgpu::TextureFormat::RGBA8Unorm; |
| msaaDesc.usage = wgpu::TextureUsage::RenderAttachment; |
| wgpu::Texture msaa = device.CreateTexture(&msaaDesc); |
| |
| wgpu::TextureDescriptor resolveDesc; |
| resolveDesc.size = {64, 64, 1}; |
| resolveDesc.format = wgpu::TextureFormat::RGBA8Unorm; |
| resolveDesc.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; |
| wgpu::Texture resolve = device.CreateTexture(&resolveDesc); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| utils::ComboRenderPassDescriptor renderPass({msaa.CreateView()}); |
| renderPass.cColorAttachments[0].resolveTarget = resolve.CreateView(); |
| renderPass.cColorAttachments[0].clearValue = {0.0, 0.0, 0.0, 0.0}; |
| renderPass.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; |
| renderPass.cColorAttachments[0].storeOp = wgpu::StoreOp::Discard; |
| |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetPipeline(pipeline); |
| pass.Draw(3); |
| pass.End(); |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, resolve, 32, 32); |
| } |
| |
| DAWN_INSTANTIATE_TEST(ShaderIOPolyfillTests, VulkanBackend()); |
| |
| } // namespace |
| } // namespace dawn |