blob: 20501ff8b74fcc2198b01a2d882700f58105240e [file]
// Copyright 2026 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <utility>
#include "src/dawn/tests/DawnTest.h"
#include "src/dawn/utils/ComboRenderPipelineDescriptor.h"
#include "src/dawn/utils/WGPUHelpers.h"
namespace dawn {
namespace {
using ShaderIOPolyfillTests = DawnTest;
// https://crbug.com/517522769
TEST_P(ShaderIOPolyfillTests, DivergentLocations) {
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
struct VOut {
@builtin(position) pos : vec4f,
@location(0) a : vec4f,
@location(1) @interpolate(flat) b : i32,
};
@vertex fn vs(@builtin(vertex_index) vi : u32) -> VOut {
var p = array<vec2f, 3>(
vec2f(-1, -1),
vec2f( 3, -1),
vec2f(-1, 3));
var o : VOut;
o.pos = vec4f(p[vi], 0, 1);
o.a = vec4f(1, 0, 0, 1);
o.b = 0x7eadbeef;
return o;
}
)");
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
@fragment fn fs(
@location(0) a : vec4f,
@builtin(sample_index) s : u32,
@builtin(position) p : vec4f) -> @location(0) vec4f {
return a + vec4f(p.z, f32(s) * 0, 0, 0);
}
)");
utils::ComboRenderPipelineDescriptor pipelineDesc;
pipelineDesc.vertex.module = std::move(vsModule);
pipelineDesc.cFragment.module = std::move(fsModule);
pipelineDesc.multisample.count = 4;
pipelineDesc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc);
wgpu::TextureDescriptor msaaDesc;
msaaDesc.size = {64, 64, 1};
msaaDesc.sampleCount = 4;
msaaDesc.format = wgpu::TextureFormat::RGBA8Unorm;
msaaDesc.usage = wgpu::TextureUsage::RenderAttachment;
wgpu::Texture msaa = device.CreateTexture(&msaaDesc);
wgpu::TextureDescriptor resolveDesc;
resolveDesc.size = {64, 64, 1};
resolveDesc.format = wgpu::TextureFormat::RGBA8Unorm;
resolveDesc.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
wgpu::Texture resolve = device.CreateTexture(&resolveDesc);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
utils::ComboRenderPassDescriptor renderPass({msaa.CreateView()});
renderPass.cColorAttachments[0].resolveTarget = resolve.CreateView();
renderPass.cColorAttachments[0].clearValue = {0.0, 0.0, 0.0, 0.0};
renderPass.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
renderPass.cColorAttachments[0].storeOp = wgpu::StoreOp::Discard;
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.Draw(3);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, resolve, 32, 32);
}
DAWN_INSTANTIATE_TEST(ShaderIOPolyfillTests, VulkanBackend());
} // namespace
} // namespace dawn