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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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#ifndef SRC_DAWN_NATIVE_D3D_KEYED_MUTEX_H_
#define SRC_DAWN_NATIVE_D3D_KEYED_MUTEX_H_
#include "dawn/common/RefCounted.h"
#include "dawn/native/Error.h"
#include "dawn/native/d3d/d3d_platform.h"
namespace dawn::native::d3d {
class Device;
class KeyedMutex : public RefCounted {
public:
KeyedMutex(Device* device, ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex);
~KeyedMutex() override;
MaybeError AcquireKeyedMutex();
void ReleaseKeyedMutex();
private:
Device* const mDevice;
ComPtr<IDXGIKeyedMutex> mDXGIKeyedMutex;
};
} // namespace dawn::native::d3d
#endif // SRC_DAWN_NATIVE_D3D_KEYED_MUTEX_H_