blob: c366bebd8b71fc9666405f517169073a4ea09f49 [file] [log] [blame]
// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_D3D11_QUERYSETD3D11_H_
#define SRC_DAWN_NATIVE_D3D11_QUERYSETD3D11_H_
#include <vector>
#include "dawn/native/QuerySet.h"
#include "dawn/native/d3d/d3d_platform.h"
namespace dawn::native::d3d11 {
class Device;
class Buffer;
class ScopedSwapStateCommandRecordingContext;
class QuerySet final : public QuerySetBase {
public:
static ResultOrError<Ref<QuerySet>> Create(Device* device,
const QuerySetDescriptor* descriptor);
void BeginQuery(ID3D11DeviceContext* d3d11DeviceContext, uint32_t query);
void EndQuery(ID3D11DeviceContext* d3d11DeviceContext, uint32_t query);
MaybeError Resolve(const ScopedSwapStateCommandRecordingContext* commandContext,
uint32_t firstQuery,
uint32_t queryCount,
Buffer* destination,
uint64_t offset);
private:
using QuerySetBase::QuerySetBase;
~QuerySet() override = default;
MaybeError Initialize();
// Dawn API
void DestroyImpl() override;
void SetLabelImpl() override;
std::vector<ComPtr<ID3D11Predicate>> mPredicates;
};
} // namespace dawn::native::d3d11
#endif // SRC_DAWN_NATIVE_D3D11_QUERYSETD3D11_H_