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// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_VULKAN_RENDERPASSCACHE_H_
#define SRC_DAWN_NATIVE_VULKAN_RENDERPASSCACHE_H_
#include <array>
#include <bitset>
#include <mutex>
#include "absl/container/flat_hash_map.h"
#include "dawn/common/Constants.h"
#include "dawn/common/ityp_array.h"
#include "dawn/common/ityp_bitset.h"
#include "dawn/common/vulkan_platform.h"
#include "dawn/native/Error.h"
#include "dawn/native/IntegerTypes.h"
#include "dawn/native/dawn_platform.h"
#include "partition_alloc/pointers/raw_ptr.h"
namespace dawn::native::vulkan {
class Device;
// This is a key to query the RenderPassCache, it can be sparse meaning that only the
// information for bits set in colorMask or hasDepthStencil need to be provided and the rest can
// be uninintialized.
struct RenderPassCacheQuery {
// Use these helpers to build the query, they make sure all relevant data is initialized and
// masks set.
void SetColor(ColorAttachmentIndex index,
wgpu::TextureFormat format,
wgpu::LoadOp loadOp,
wgpu::StoreOp storeOp,
bool hasResolveTarget);
void SetDepthStencil(wgpu::TextureFormat format,
wgpu::LoadOp depthLoadOp,
wgpu::StoreOp depthStoreOp,
bool depthReadOnly,
wgpu::LoadOp stencilLoadOp,
wgpu::StoreOp stencilStoreOp,
bool stencilRendOnly);
void SetSampleCount(uint32_t sampleCount);
ColorAttachmentMask colorMask;
ColorAttachmentMask resolveTargetMask;
PerColorAttachment<wgpu::TextureFormat> colorFormats;
PerColorAttachment<wgpu::LoadOp> colorLoadOp;
PerColorAttachment<wgpu::StoreOp> colorStoreOp;
bool hasDepthStencil = false;
wgpu::TextureFormat depthStencilFormat;
wgpu::LoadOp depthLoadOp;
wgpu::StoreOp depthStoreOp;
bool depthReadOnly;
wgpu::LoadOp stencilLoadOp;
wgpu::StoreOp stencilStoreOp;
bool stencilReadOnly;
uint32_t sampleCount;
};
// Caches VkRenderPasses so that we don't create duplicate ones for every RenderPipeline or
// render pass. We always arrange the order of attachments in "color-depthstencil-resolve" order
// when creating render pass and framebuffer so that we can always make sure the order of
// attachments in the rendering pipeline matches the one of the framebuffer.
// All the operations on RenderPassCache are guaranteed to be thread-safe.
// TODO(cwallez@chromium.org): Make it an LRU cache somehow?
class RenderPassCache {
public:
explicit RenderPassCache(Device* device);
~RenderPassCache();
ResultOrError<VkRenderPass> GetRenderPass(const RenderPassCacheQuery& query);
private:
// Does the actual VkRenderPass creation on a cache miss.
ResultOrError<VkRenderPass> CreateRenderPassForQuery(const RenderPassCacheQuery& query) const;
// Implements the functors necessary for to use RenderPassCacheQueries as absl::flat_hash_map
// keys.
struct CacheFuncs {
size_t operator()(const RenderPassCacheQuery& query) const;
bool operator()(const RenderPassCacheQuery& a, const RenderPassCacheQuery& b) const;
};
using Cache = absl::flat_hash_map<RenderPassCacheQuery, VkRenderPass, CacheFuncs, CacheFuncs>;
raw_ptr<Device> mDevice = nullptr;
std::mutex mMutex;
Cache mCache;
};
} // namespace dawn::native::vulkan
#endif // SRC_DAWN_NATIVE_VULKAN_RENDERPASSCACHE_H_