| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <algorithm> |
| #include <array> |
| #include <cmath> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/common/Constants.h" |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| constexpr static unsigned int kRTSize = 1; |
| |
| class DualSourceBlendTests : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| DAWN_TEST_UNSUPPORTED_IF(!device.HasFeature(wgpu::FeatureName::DualSourceBlending)); |
| |
| wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); |
| pipelineLayout = utils::MakePipelineLayout(device, {bindGroupLayout}); |
| |
| vsModule = utils::CreateShaderModule(device, R"( |
| @vertex |
| fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { |
| var pos = array( |
| vec2f(-1.0, -1.0), |
| vec2f(3.0, -1.0), |
| vec2f(-1.0, 3.0)); |
| return vec4f(pos[VertexIndex], 0.0, 1.0); |
| } |
| )"); |
| |
| renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| renderPass.renderPassInfo.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; |
| } |
| |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| std::vector<wgpu::FeatureName> requiredFeatures = {}; |
| if (SupportsFeatures({wgpu::FeatureName::DualSourceBlending})) { |
| requiredFeatures.push_back(wgpu::FeatureName::DualSourceBlending); |
| } |
| return requiredFeatures; |
| } |
| |
| struct TestParams { |
| wgpu::BlendFactor srcBlendFactor; |
| wgpu::BlendFactor dstBlendFactor; |
| utils::RGBA8 baseColor; |
| utils::RGBA8 testColorIndex0; |
| utils::RGBA8 testColorIndex1; |
| }; |
| |
| std::array<float, 4> RGBA8ToVec4F32(utils::RGBA8 rgba) { |
| return {rgba.r / 255.f, rgba.g / 255.f, rgba.b / 255.f, rgba.a / 255.f}; |
| } |
| |
| std::array<float, 4> ApplyBlendOperation(wgpu::BlendFactor blendFactor, |
| const std::array<float, 4>& currentBlendColorF32, |
| const std::array<float, 4>& dstF32, |
| const std::array<float, 4>& src0F32, |
| const std::array<float, 4>& src1F32) { |
| std::array<float, 4> idealBlendOutputF32; |
| // Currently in this test blendComponents are same for both color and alpha so we can |
| // compute them together. |
| switch (blendFactor) { |
| case wgpu::BlendFactor::Zero: |
| idealBlendOutputF32 = {}; |
| break; |
| case wgpu::BlendFactor::One: |
| idealBlendOutputF32 = currentBlendColorF32; |
| break; |
| case wgpu::BlendFactor::Src: |
| for (uint32_t i = 0; i < idealBlendOutputF32.size(); ++i) { |
| idealBlendOutputF32[i] = currentBlendColorF32[i] * src0F32[i]; |
| } |
| break; |
| case wgpu::BlendFactor::Src1: |
| for (uint32_t i = 0; i < idealBlendOutputF32.size(); ++i) { |
| idealBlendOutputF32[i] = currentBlendColorF32[i] * src1F32[i]; |
| } |
| break; |
| case wgpu::BlendFactor::SrcAlpha: |
| for (uint32_t i = 0; i < idealBlendOutputF32.size(); ++i) { |
| idealBlendOutputF32[i] = currentBlendColorF32[i] * src0F32[3]; |
| } |
| break; |
| case wgpu::BlendFactor::Src1Alpha: |
| for (uint32_t i = 0; i < 4; ++i) { |
| idealBlendOutputF32[i] = currentBlendColorF32[i] * src1F32[3]; |
| } |
| break; |
| case wgpu::BlendFactor::OneMinusSrc: |
| for (uint32_t i = 0; i < 4; ++i) { |
| idealBlendOutputF32[i] = currentBlendColorF32[i] * (1.f - src0F32[i]); |
| } |
| break; |
| case wgpu::BlendFactor::OneMinusSrc1: |
| for (uint32_t i = 0; i < 4; ++i) { |
| idealBlendOutputF32[i] = currentBlendColorF32[i] * (1.f - src1F32[i]); |
| } |
| break; |
| case wgpu::BlendFactor::OneMinusSrcAlpha: |
| for (uint32_t i = 0; i < 4; ++i) { |
| idealBlendOutputF32[i] = currentBlendColorF32[i] * (1.f - src0F32[3]); |
| } |
| break; |
| case wgpu::BlendFactor::OneMinusSrc1Alpha: |
| for (uint32_t i = 0; i < 4; ++i) { |
| idealBlendOutputF32[i] = currentBlendColorF32[i] * (1.f - src1F32[3]); |
| } |
| break; |
| default: |
| DAWN_UNREACHABLE(); |
| } |
| return idealBlendOutputF32; |
| } |
| |
| std::array<utils::RGBA8, 2> GetRGBA8ExpectationRange(const TestParams& params) { |
| std::array dstF32 = RGBA8ToVec4F32(params.baseColor); |
| std::array src0F32 = RGBA8ToVec4F32(params.testColorIndex0); |
| std::array src1F32 = RGBA8ToVec4F32(params.testColorIndex1); |
| |
| std::array idealBlendSrcOperationOutputF32 = |
| ApplyBlendOperation(params.srcBlendFactor, src0F32, dstF32, src0F32, src1F32); |
| std::array idealBlendDstOperationOutputF32 = |
| ApplyBlendOperation(params.dstBlendFactor, dstF32, dstF32, src0F32, src1F32); |
| |
| std::array<utils::RGBA8, 2> rgba8ExpectationRange; |
| // In this test the blend operation is always `wgpu::BlendOperation::Add`. |
| for (uint32_t i = 0; i < 4; ++i) { |
| float idealBlendOperationUnorm8Unquantized = |
| (idealBlendSrcOperationOutputF32[i] + idealBlendDstOperationOutputF32[i]) * 255.f + |
| 0.5f; |
| |
| // The float-to-unorm conversion is permitted tolerance of 0.6f ULP (on the integer |
| // side). This means that after converting from float to integer scale, any value within |
| // 0.6f ULP of a representable target format value is permitted to map to that value. |
| // See the chapter "Integer Conversion / FLOAT->UNORM" in D3D SPEC for more details: |
| // https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm |
| switch (i) { |
| case 0: |
| rgba8ExpectationRange[0].r = |
| static_cast<uint8_t>(idealBlendOperationUnorm8Unquantized - 0.6f); |
| rgba8ExpectationRange[1].r = |
| static_cast<uint8_t>(idealBlendOperationUnorm8Unquantized + 0.6f); |
| break; |
| case 1: |
| rgba8ExpectationRange[0].g = |
| static_cast<uint8_t>(idealBlendOperationUnorm8Unquantized - 0.6f); |
| rgba8ExpectationRange[1].g = |
| static_cast<uint8_t>(idealBlendOperationUnorm8Unquantized + 0.6f); |
| break; |
| case 2: |
| rgba8ExpectationRange[0].b = |
| static_cast<uint8_t>(idealBlendOperationUnorm8Unquantized - 0.6f); |
| rgba8ExpectationRange[1].b = |
| static_cast<uint8_t>(idealBlendOperationUnorm8Unquantized + 0.6f); |
| break; |
| case 3: |
| rgba8ExpectationRange[0].a = |
| static_cast<uint8_t>(idealBlendOperationUnorm8Unquantized - 0.6f); |
| rgba8ExpectationRange[1].a = |
| static_cast<uint8_t>(idealBlendOperationUnorm8Unquantized + 0.6f); |
| break; |
| default: |
| DAWN_UNREACHABLE(); |
| } |
| } |
| |
| return rgba8ExpectationRange; |
| } |
| |
| void RunTest(TestParams params) { |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( |
| enable chromium_internal_dual_source_blending; |
| |
| struct TestData { |
| color : vec4f, |
| blend : vec4f |
| } |
| |
| @group(0) @binding(0) var<uniform> testData : TestData; |
| |
| struct FragOut { |
| @location(0) @blend_src(0) color : vec4<f32>, |
| @location(0) @blend_src(1) blend : vec4<f32>, |
| } |
| |
| @fragment fn main() -> FragOut { |
| var output : FragOut; |
| output.color = testData.color; |
| output.blend = testData.blend; |
| return output; |
| } |
| )"); |
| |
| wgpu::BlendComponent blendComponent; |
| blendComponent.operation = wgpu::BlendOperation::Add; |
| blendComponent.srcFactor = params.srcBlendFactor; |
| blendComponent.dstFactor = params.dstBlendFactor; |
| |
| wgpu::BlendState blend; |
| blend.color = blendComponent; |
| blend.alpha = blendComponent; |
| |
| wgpu::ColorTargetState colorTargetState; |
| colorTargetState.blend = &blend; |
| |
| utils::ComboRenderPipelineDescriptor baseDescriptor; |
| baseDescriptor.layout = pipelineLayout; |
| baseDescriptor.vertex.module = vsModule; |
| baseDescriptor.cFragment.module = fsModule; |
| baseDescriptor.cTargets[0].format = renderPass.colorFormat; |
| |
| basePipeline = device.CreateRenderPipeline(&baseDescriptor); |
| |
| utils::ComboRenderPipelineDescriptor testDescriptor; |
| testDescriptor.layout = pipelineLayout; |
| testDescriptor.vertex.module = vsModule; |
| testDescriptor.cFragment.module = fsModule; |
| testDescriptor.cTargets[0] = colorTargetState; |
| testDescriptor.cTargets[0].format = renderPass.colorFormat; |
| |
| testPipeline = device.CreateRenderPipeline(&testDescriptor); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| // First use the base pipeline to draw a triangle with no blending |
| pass.SetPipeline(basePipeline); |
| wgpu::BindGroup baseColors = MakeBindGroupForColors( |
| std::array<utils::RGBA8, 2>({{params.baseColor, params.baseColor}})); |
| pass.SetBindGroup(0, baseColors); |
| pass.Draw(3); |
| |
| // Then use the test pipeline to draw the test triangle with blending |
| pass.SetPipeline(testPipeline); |
| pass.SetBindGroup( |
| 0, MakeBindGroupForColors({params.testColorIndex0, params.testColorIndex1})); |
| pass.Draw(3); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| std::array expectationRange = GetRGBA8ExpectationRange(params); |
| EXPECT_PIXEL_RGBA8_BETWEEN(expectationRange[0], expectationRange[1], renderPass.color, |
| kRTSize / 2, kRTSize / 2); |
| } |
| |
| // Create a bind group to set the colors as a uniform buffer |
| wgpu::BindGroup MakeBindGroupForColors(std::array<utils::RGBA8, 2> colors) { |
| std::array<float, 16> data; |
| for (unsigned int i = 0; i < 2; ++i) { |
| data[4 * i + 0] = static_cast<float>(colors[i].r) / 255.f; |
| data[4 * i + 1] = static_cast<float>(colors[i].g) / 255.f; |
| data[4 * i + 2] = static_cast<float>(colors[i].b) / 255.f; |
| data[4 * i + 3] = static_cast<float>(colors[i].a) / 255.f; |
| } |
| |
| wgpu::Buffer buffer = |
| utils::CreateBufferFromData(device, &data, sizeof(data), wgpu::BufferUsage::Uniform); |
| return utils::MakeBindGroup(device, testPipeline.GetBindGroupLayout(0), |
| {{0, buffer, 0, sizeof(data)}}); |
| } |
| |
| wgpu::PipelineLayout pipelineLayout; |
| utils::BasicRenderPass renderPass; |
| wgpu::RenderPipeline basePipeline; |
| wgpu::RenderPipeline testPipeline; |
| wgpu::ShaderModule vsModule; |
| }; |
| |
| // Test that Src and Src1 BlendFactors work with dual source blending. |
| TEST_P(DualSourceBlendTests, BlendFactorSrc1) { |
| // Test source blend factor with source index 0 |
| TestParams params; |
| params.srcBlendFactor = wgpu::BlendFactor::Src; |
| params.dstBlendFactor = wgpu::BlendFactor::Zero; |
| params.baseColor = utils::RGBA8(100, 150, 200, 250); |
| params.testColorIndex0 = utils::RGBA8(100, 150, 200, 250); |
| params.testColorIndex1 = utils::RGBA8(32, 64, 96, 128); |
| RunTest(params); |
| |
| // Test source blend factor with source index 1 |
| params.srcBlendFactor = wgpu::BlendFactor::Src1; |
| RunTest(params); |
| |
| // Test destination blend factor with source index 0 |
| params.srcBlendFactor = wgpu::BlendFactor::Zero; |
| params.dstBlendFactor = wgpu::BlendFactor::Src; |
| RunTest(params); |
| |
| // Test destination blend factor with source index 1 |
| params.dstBlendFactor = wgpu::BlendFactor::Src1; |
| RunTest(params); |
| } |
| |
| // Test that SrcAlpha and SrcAlpha1 BlendFactors work with dual source blending. |
| TEST_P(DualSourceBlendTests, BlendFactorSrc1Alpha) { |
| // Test source blend factor with source alpha index 0 |
| TestParams params; |
| params.srcBlendFactor = wgpu::BlendFactor::SrcAlpha; |
| params.dstBlendFactor = wgpu::BlendFactor::Zero; |
| params.baseColor = utils::RGBA8(100, 150, 200, 250); |
| params.testColorIndex0 = utils::RGBA8(100, 150, 200, 250); |
| params.testColorIndex1 = utils::RGBA8(32, 64, 96, 128); |
| RunTest(params); |
| |
| // Test source blend factor with source alpha index 1 |
| params.srcBlendFactor = wgpu::BlendFactor::Src1Alpha; |
| RunTest(params); |
| |
| // Test destination blend factor with source alpha index 0 |
| params.srcBlendFactor = wgpu::BlendFactor::Zero; |
| params.dstBlendFactor = wgpu::BlendFactor::SrcAlpha; |
| RunTest(params); |
| |
| // Test destination blend factor with source alpha index 1 |
| params.dstBlendFactor = wgpu::BlendFactor::Src1Alpha; |
| RunTest(params); |
| } |
| |
| // Test that OneMinusSrc and OneMinusSrc1 BlendFactors work with dual source blending. |
| TEST_P(DualSourceBlendTests, BlendFactorOneMinusSrc1) { |
| // Test source blend factor with one minus source index 0 |
| TestParams params; |
| params.srcBlendFactor = wgpu::BlendFactor::OneMinusSrc; |
| params.dstBlendFactor = wgpu::BlendFactor::Zero; |
| params.baseColor = utils::RGBA8(100, 150, 200, 250); |
| params.testColorIndex0 = utils::RGBA8(100, 150, 200, 250); |
| params.testColorIndex1 = utils::RGBA8(32, 64, 96, 128); |
| RunTest(params); |
| |
| // Test source blend factor with one minus source index 1 |
| params.srcBlendFactor = wgpu::BlendFactor::OneMinusSrc1; |
| RunTest(params); |
| |
| // Test destination blend factor with one minus source index 0 |
| params.srcBlendFactor = wgpu::BlendFactor::Zero; |
| params.dstBlendFactor = wgpu::BlendFactor::OneMinusSrc; |
| RunTest(params); |
| |
| // Test destination blend factor with one minus source index 1 |
| params.dstBlendFactor = wgpu::BlendFactor::OneMinusSrc1; |
| RunTest(params); |
| } |
| |
| // Test that OneMinusSrcAlpha and OneMinusSrc1Alpha BlendFactors work with dual source blending. |
| TEST_P(DualSourceBlendTests, BlendFactorOneMinusSrc1Alpha) { |
| // Test source blend factor with one minus source alpha index 0 |
| TestParams params; |
| params.srcBlendFactor = wgpu::BlendFactor::OneMinusSrcAlpha; |
| params.dstBlendFactor = wgpu::BlendFactor::Zero; |
| params.baseColor = utils::RGBA8(100, 150, 200, 250); |
| params.testColorIndex0 = utils::RGBA8(100, 150, 200, 96); |
| params.testColorIndex1 = utils::RGBA8(32, 64, 96, 160); |
| RunTest(params); |
| |
| // Test source blend factor with one minus source alpha index 1 |
| params.srcBlendFactor = wgpu::BlendFactor::OneMinusSrc1Alpha; |
| RunTest(params); |
| |
| // Test destination blend factor with one minus source alpha index 0 |
| params.srcBlendFactor = wgpu::BlendFactor::Zero; |
| params.dstBlendFactor = wgpu::BlendFactor::OneMinusSrcAlpha; |
| RunTest(params); |
| |
| // Test destination blend factor with one minus source alpha index 1 |
| params.dstBlendFactor = wgpu::BlendFactor::OneMinusSrc1Alpha; |
| RunTest(params); |
| } |
| |
| DAWN_INSTANTIATE_TEST(DualSourceBlendTests, |
| D3D11Backend(), |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |
| |
| } // anonymous namespace |
| } // namespace dawn |