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expressions
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type_conv
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vec2
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var
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f16-f32.wgsl
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// flags: --hlsl_shader_model 62
enable f16
;
var
<private>
u
=
vec2
<f16>
(
1.0h
);
fn f
()
{
let
v
:
vec2
<f32>
=
vec2
<f32>
(
u
);
}