blob: 767fe9146c85407a58cbe2f484d7e7380af991a9 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
}
%main_1 = func():void {
$B2: {
%a:ptr<function, f32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%7:i32 = load %6
%x_10:i32 = let %7
%9:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%10:i32 = load %9
%x_11:i32 = let %10
%12:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%13:i32 = load %12
%x_12:i32 = let %13
%15:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%16:i32 = load %15
%x_13:i32 = let %16
%18:f32 = convert %x_10
%19:f32 = let %18
%20:f32 = convert %x_11
%21:f32 = let %20
%22:f32 = convert %x_12
%23:f32 = let %22
%24:f32 = convert %x_13
%25:vec4<f32> = construct %19, %21, %23, %24
store %x_GLF_color, %25
%26:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%27:f32 = load %26
%x_45:f32 = let %27
%29:f32 = div 1.0f, %x_45
%30:f32 = floor %29
%31:f32 = mul %x_45, %30
%32:f32 = sub 1.0f, %31
store %a, %32
%33:f32 = load %a
%x_47:f32 = let %33
%35:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%36:f32 = load %35
%x_49:f32 = let %36
%38:bool = neq %x_47, %x_49
if %38 [t: $B3] { # if_1
$B3: { # true
%39:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%40:f32 = load %39
%x_54:f32 = let %40
store_vector_element %x_GLF_color, 1u, %x_54
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B4: {
%43:void = call %main_1
%44:vec4<f32> = load %x_GLF_color
%45:main_out = construct %44
ret %45
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************