blob: edcc8c62a4f4a5f1d7f4d3693666bfd4ba5c8458 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
buf2 = struct @align(4) {
zero:i32 @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_8:ptr<uniform, buf2, read> = var @binding_point(0, 2)
%x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%f:ptr<function, f32, read_write> = var
%x_48:ptr<function, bool, read_write> = var
%x_49_phi:ptr<function, bool, read_write> = var
%9:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%10:f32 = load %9
%x_33:f32 = let %10
%12:f32 = negation %x_33
%13:f32 = pow %12, 1.17520117759704589844f
store %f, %13
%14:f32 = load %f
%x_37:f32 = let %14
%16:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%17:f32 = load %16
%x_39:f32 = let %17
%19:bool = eq %x_37, %x_39
%x_40:bool = let %19
store %x_49_phi, %x_40
%21:bool = eq %x_40, false
if %21 [t: $B3] { # if_1
$B3: { # true
%22:ptr<uniform, i32, read> = access %x_8, 0u
%23:i32 = load %22
%x_45:i32 = let %23
%25:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%26:i32 = load %25
%x_47:i32 = let %26
%28:bool = eq %x_45, %x_47
store %x_48, %28
%29:bool = load %x_48
store %x_49_phi, %29
exit_if # if_1
}
}
%30:bool = load %x_49_phi
%x_49:bool = let %30
if %x_49 [t: $B4, f: $B5] { # if_2
$B4: { # true
%32:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%33:i32 = load %32
%x_54:i32 = let %33
%35:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%36:i32 = load %35
%x_57:i32 = let %36
%38:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%39:i32 = load %38
%x_60:i32 = let %39
%41:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%42:i32 = load %41
%x_63:i32 = let %42
%44:f32 = convert %x_54
%45:f32 = let %44
%46:f32 = convert %x_57
%47:f32 = let %46
%48:f32 = convert %x_60
%49:f32 = let %48
%50:f32 = convert %x_63
%51:vec4<f32> = construct %45, %47, %49, %50
store %x_GLF_color, %51
exit_if # if_2
}
$B5: { # false
%52:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%53:i32 = load %52
%x_67:i32 = let %53
%55:f32 = convert %x_67
%x_68:f32 = let %55
%57:vec4<f32> = construct %x_68, %x_68, %x_68, %x_68
store %x_GLF_color, %57
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B6: {
%59:void = call %main_1
%60:vec4<f32> = load %x_GLF_color
%61:main_out = construct %60
ret %61
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************