commit | 9d66c5353f9aa3d52798cdc0edb604d3c63e1753 | [log] [tgz] |
---|---|---|
author | Tomek Ponitka <tommek@google.com> | Wed Jul 15 18:06:07 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Jul 15 18:06:07 2020 +0000 |
tree | 5718694c83b428ebf42c6a114c7d7a6903f6d694 | |
parent | 212c5bd9b2f06dd8f9f47a527d352717d83e8ed1 [diff] |
Implementing Queue::WriteTexture in Metal Added implementation of writeTexture in Metal. It's using a staging buffer instead of writing directly from the CPU to the texture, because Dawn uses the private storage mode for most of the Metal textures. Bug: dawn:483 Change-Id: I6b85ee8bbe343881337bdb203a122dc1f1523177 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24581 Commit-Queue: Tomek Ponitka <tommek@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.