| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <limits> | |
| #include <memory> | |
| #include "dawn/common/Assert.h" | |
| #include "dawn/wire/server/Server.h" | |
| namespace dawn::wire::server { | |
| void Server::OnQueueWorkDone(QueueWorkDoneUserdata* data, | |
| WGPUQueueWorkDoneStatus status, | |
| WGPUStringView message) { | |
| ReturnQueueWorkDoneCallbackCmd cmd; | |
| cmd.eventManager = data->eventManager; | |
| cmd.future = data->future; | |
| cmd.status = status; | |
| cmd.message = message; | |
| SerializeCommand(cmd); | |
| } | |
| WireResult Server::DoQueueOnSubmittedWorkDone(Known<WGPUQueue> queue, | |
| ObjectHandle eventManager, | |
| WGPUFuture future) { | |
| auto userdata = MakeUserdata<QueueWorkDoneUserdata>(); | |
| userdata->queue = queue.AsHandle(); | |
| userdata->eventManager = eventManager; | |
| userdata->future = future; | |
| mProcs->queueOnSubmittedWorkDone( | |
| queue->handle, MakeCallbackInfo<WGPUQueueWorkDoneCallbackInfo, &Server::OnQueueWorkDone>( | |
| userdata.release())); | |
| return WireResult::Success; | |
| } | |
| WireResult Server::DoQueueWriteBuffer(Known<WGPUQueue> queue, | |
| Known<WGPUBuffer> buffer, | |
| uint64_t bufferOffset, | |
| const uint8_t* data, | |
| uint64_t size) { | |
| if (size > std::numeric_limits<size_t>::max()) { | |
| return WireResult::FatalError; | |
| } | |
| mProcs->queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, data, | |
| static_cast<size_t>(size)); | |
| return WireResult::Success; | |
| } | |
| WireResult Server::DoQueueWriteBufferXl(Known<WGPUQueue> queue, | |
| Known<WGPUBuffer> buffer, | |
| uint64_t bufferOffset, | |
| uint64_t size, | |
| uint64_t writeHandleCreateInfoLength, | |
| const uint8_t* writeHandleCreateInfo, | |
| uint64_t writeDataUpdateInfoLength, | |
| const uint8_t* writeDataUpdateInfo) { | |
| if (size > std::numeric_limits<size_t>::max()) { | |
| return WireResult::FatalError; | |
| } | |
| MemoryTransferService::WriteHandle* writeHandlePtr = nullptr; | |
| // Deserialize metadata produced from the client to create a companion server handle. | |
| if (!mMemoryTransferService->DeserializeWriteHandle( | |
| writeHandleCreateInfo, static_cast<size_t>(writeHandleCreateInfoLength), | |
| &writeHandlePtr)) { | |
| return WireResult::FatalError; | |
| } | |
| // Ensure the WriteHandle gets properly cleaned up when the function returns. | |
| std::unique_ptr<MemoryTransferService::WriteHandle> writeHandle(writeHandlePtr); | |
| // Try first to use GetSourceData if the memory transfer service implements | |
| // it. If so, we can avoid a copy. | |
| std::span<uint8_t> source = writeHandle->GetSource(); | |
| if (!source.empty()) { | |
| if (source.size() < size) { | |
| return WireResult::FatalError; | |
| } | |
| mProcs->queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, source.data(), | |
| static_cast<size_t>(size)); | |
| return WireResult::Success; | |
| } | |
| // Otherwise, fall back to DeserializeDataUpdate. | |
| auto backingData = std::unique_ptr<char[]>(AllocNoThrow<char>(size)); | |
| if (!backingData) { | |
| return WireResult::FatalError; | |
| } | |
| writeHandle->SetTarget(backingData.get()); | |
| writeHandle->SetDataLength(size); | |
| // Deserialize the flush info and flush updated data from the handle into the target | |
| // of the handle that's just a temporary allocation from above right now. | |
| if (!writeHandle->DeserializeDataUpdate(writeDataUpdateInfo, | |
| static_cast<size_t>(writeDataUpdateInfoLength), 0u, | |
| static_cast<size_t>(size))) { | |
| return WireResult::FatalError; | |
| } | |
| mProcs->queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, backingData.get(), | |
| static_cast<size_t>(size)); | |
| return WireResult::Success; | |
| } | |
| WireResult Server::DoQueueWriteTexture(Known<WGPUQueue> queue, | |
| const WGPUTexelCopyTextureInfo* destination, | |
| const uint8_t* data, | |
| uint64_t dataSize, | |
| const WGPUTexelCopyBufferLayout* dataLayout, | |
| const WGPUExtent3D* writeSize) { | |
| if (dataSize > std::numeric_limits<size_t>::max()) { | |
| return WireResult::FatalError; | |
| } | |
| mProcs->queueWriteTexture(queue->handle, destination, data, static_cast<size_t>(dataSize), | |
| dataLayout, writeSize); | |
| return WireResult::Success; | |
| } | |
| WireResult Server::DoQueueWriteTextureXl(Known<WGPUQueue> queue, | |
| const WGPUTexelCopyTextureInfo* destination, | |
| uint64_t dataSize, | |
| const WGPUTexelCopyBufferLayout* dataLayout, | |
| const WGPUExtent3D* writeSize, | |
| uint64_t writeHandleCreateInfoLength, | |
| const uint8_t* writeHandleCreateInfo, | |
| uint64_t writeDataUpdateInfoLength, | |
| const uint8_t* writeDataUpdateInfo) { | |
| if (dataSize > std::numeric_limits<size_t>::max()) { | |
| return WireResult::FatalError; | |
| } | |
| MemoryTransferService::WriteHandle* writeHandlePtr = nullptr; | |
| // Deserialize metadata produced from the client to create a companion server handle. | |
| if (!mMemoryTransferService->DeserializeWriteHandle( | |
| writeHandleCreateInfo, static_cast<size_t>(writeHandleCreateInfoLength), | |
| &writeHandlePtr)) { | |
| return WireResult::FatalError; | |
| } | |
| // Ensure the WriteHandle gets properly cleaned up when the function returns. | |
| std::unique_ptr<MemoryTransferService::WriteHandle> writeHandle(writeHandlePtr); | |
| // Try first to use GetSourceData if the memory transfer service implements | |
| // it. If so, we can avoid a copy. | |
| std::span<uint8_t> source = writeHandle->GetSource(); | |
| if (!source.empty()) { | |
| if (source.size() < dataSize) { | |
| return WireResult::FatalError; | |
| } | |
| mProcs->queueWriteTexture(queue->handle, destination, source.data(), | |
| static_cast<size_t>(dataSize), dataLayout, writeSize); | |
| return WireResult::Success; | |
| } | |
| // Otherwise, fall back to DeserializeDataUpdate. | |
| auto backingData = std::unique_ptr<char[]>(AllocNoThrow<char>(dataSize)); | |
| if (!backingData) { | |
| return WireResult::FatalError; | |
| } | |
| writeHandle->SetTarget(backingData.get()); | |
| writeHandle->SetDataLength(dataSize); | |
| // Deserialize the flush info and flush updated data from the handle into the target | |
| // of the handle that's just a temporary allocation from above right now. | |
| if (!writeHandle->DeserializeDataUpdate(writeDataUpdateInfo, | |
| static_cast<size_t>(writeDataUpdateInfoLength), 0u, | |
| static_cast<size_t>(dataSize))) { | |
| return WireResult::FatalError; | |
| } | |
| mProcs->queueWriteTexture(queue->handle, destination, backingData.get(), | |
| static_cast<size_t>(dataSize), dataLayout, writeSize); | |
| return WireResult::Success; | |
| } | |
| } // namespace dawn::wire::server |