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// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_ADAPTER_H_
#define SRC_DAWN_NATIVE_ADAPTER_H_
#include <string>
#include <utility>
#include <vector>
#include "dawn/common/Ref.h"
#include "dawn/common/RefCounted.h"
#include "dawn/common/WeakRefSupport.h"
#include "dawn/native/DawnNative.h"
#include "dawn/native/Device.h"
#include "dawn/native/PhysicalDevice.h"
#include "dawn/native/dawn_platform.h"
namespace dawn::native {
class DeviceBase;
class TogglesState;
struct SupportedLimits;
class AdapterBase : public RefCounted, public WeakRefSupport<AdapterBase> {
public:
AdapterBase(InstanceBase* instance,
Ref<PhysicalDeviceBase> physicalDevice,
wgpu::FeatureLevel featureLevel,
const TogglesState& requiredAdapterToggles,
wgpu::PowerPreference powerPreference);
~AdapterBase() override;
// Gets the instance without adding a ref.
InstanceBase* GetInstance() const;
// WebGPU API
InstanceBase* APIGetInstance() const;
wgpu::Status APIGetLimits(Limits* limits) const;
wgpu::Status APIGetInfo(AdapterInfo* info) const;
bool APIHasFeature(wgpu::FeatureName feature) const;
void APIGetFeatures(SupportedFeatures* features) const;
void APIGetFeatures(wgpu::SupportedFeatures* features) const;
Future APIRequestDevice(const DeviceDescriptor* descriptor,
const WGPURequestDeviceCallbackInfo& callbackInfo);
DeviceBase* APICreateDevice(const DeviceDescriptor* descriptor = nullptr);
wgpu::Status APIGetFormatCapabilities(wgpu::TextureFormat format,
DawnFormatCapabilities* capabilities);
// Return the limits for the adapter.
const CombinedLimits& GetLimits() const;
// Set if the adapter uses tiered limits, may result in a change in the adapter's limits.
void SetUseTieredLimits(bool useTieredLimits);
// Return the underlying PhysicalDevice.
PhysicalDeviceBase* GetPhysicalDevice();
const PhysicalDeviceBase* GetPhysicalDevice() const;
// Get the actual toggles state of the adapter.
const TogglesState& GetTogglesState() const;
// Get the defaulting feature level of the adapter.
wgpu::FeatureLevel GetFeatureLevel() const;
// Get a human readable label for the adapter (in practice, the physical device name)
const std::string& GetName() const;
private:
std::pair<Ref<DeviceBase::DeviceLostEvent>, ResultOrError<Ref<DeviceBase>>> CreateDevice(
const DeviceDescriptor* rawDescriptor);
ResultOrError<Ref<DeviceBase>> CreateDeviceInternal(const DeviceDescriptor* rawDescriptor,
Ref<DeviceBase::DeviceLostEvent> lostEvent);
// Generate the adapter's limits based on current adapter status. Should be called during
// AdapterBase creation and when the adapter's limits-related status changes, e.g.
// SetUseTieredLimits.
void UpdateLimits();
Ref<InstanceBase> mInstance;
Ref<PhysicalDeviceBase> mPhysicalDevice;
wgpu::FeatureLevel mFeatureLevel;
bool mUseTieredLimits = false;
// Limits for the adapter, tiered if mUseTieredLimits is set.
CombinedLimits mLimits;
// Supported features under adapter toggles.
FeaturesSet mSupportedFeatures;
// Adapter toggles state.
TogglesState mTogglesState;
wgpu::PowerPreference mPowerPreference;
// The adapter becomes "consumed" once it has successfully been used to
// create a device.
bool mAdapterIsConsumed = false;
};
std::vector<Ref<AdapterBase>> SortAdapters(std::vector<Ref<AdapterBase>> adapters,
const UnpackedPtr<RequestAdapterOptions>& options);
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_ADAPTER_H_