| // Copyright 2020 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_BINDINGINFO_H_ |
| #define SRC_DAWN_NATIVE_BINDINGINFO_H_ |
| |
| #include <cstdint> |
| #include <variant> |
| #include <vector> |
| |
| #include "dawn/common/Constants.h" |
| #include "dawn/common/Ref.h" |
| #include "dawn/common/ityp_array.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/Format.h" |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/PerStage.h" |
| #include "dawn/native/Serializable.h" |
| |
| #include "dawn/native/dawn_platform.h" |
| |
| namespace dawn::native { |
| |
| // Not a real WebGPU limit, but used to optimize parts of Dawn which expect valid usage of the |
| // API. There should never be more bindings than the max per stage, for each stage. |
| static constexpr uint32_t kMaxBindingsPerPipelineLayout = |
| 3 * (kMaxSampledTexturesPerShaderStage + kMaxSamplersPerShaderStage + |
| kMaxStorageBuffersPerShaderStage + kMaxStorageTexturesPerShaderStage + |
| kMaxUniformBuffersPerShaderStage); |
| |
| static constexpr BindingIndex kMaxBindingsPerPipelineLayoutTyped = |
| BindingIndex(kMaxBindingsPerPipelineLayout); |
| |
| // TODO(enga): Figure out a good number for this. |
| static constexpr uint32_t kMaxOptimalBindingsPerGroup = 32; |
| |
| enum class BindingInfoType { |
| Buffer, |
| Sampler, |
| Texture, |
| StorageTexture, |
| TexelBuffer, |
| ExternalTexture, |
| StaticSampler, |
| // Internal to vulkan only. |
| InputAttachment, |
| }; |
| |
| // A mirror of wgpu::BufferBindingLayout for use inside dawn::native. |
| #define BUFFER_BINDING_INFO_MEMBER(X) \ |
| X(wgpu::BufferBindingType, type) \ |
| X(uint64_t, minBindingSize) \ |
| /* hasDynamicOffset is always false in shader reflection */ \ |
| X(bool, hasDynamicOffset) |
| DAWN_SERIALIZABLE(struct, BufferBindingInfo, BUFFER_BINDING_INFO_MEMBER) { |
| static BufferBindingInfo From(const BufferBindingLayout& layout); |
| }; |
| #undef BUFFER_BINDING_INFO_MEMBER |
| |
| // A mirror of wgpu::TextureBindingLayout for use inside dawn::native. |
| #define TEXTURE_BINDING_INFO_MEMBER(X) \ |
| /* For shader reflection UnfilterableFloat is never used and the sample type is Float */ \ |
| /* for any texture_Nd<f32>. */ \ |
| X(wgpu::TextureSampleType, sampleType) \ |
| X(wgpu::TextureViewDimension, viewDimension) \ |
| X(bool, multisampled) |
| DAWN_SERIALIZABLE(struct, TextureBindingInfo, TEXTURE_BINDING_INFO_MEMBER) { |
| static TextureBindingInfo From(const TextureBindingLayout& layout); |
| }; |
| #undef TEXTURE_BINDING_INFO_MEMBER |
| |
| // A mirror of wgpu::StorageTextureBindingLayout for use inside dawn::native. |
| #define STORAGE_TEXTURE_BINDING_INFO_MEMBER(X) \ |
| X(wgpu::TextureFormat, format) \ |
| X(wgpu::TextureViewDimension, viewDimension) \ |
| X(wgpu::StorageTextureAccess, access) |
| DAWN_SERIALIZABLE(struct, StorageTextureBindingInfo, STORAGE_TEXTURE_BINDING_INFO_MEMBER) { |
| static StorageTextureBindingInfo From(const StorageTextureBindingLayout& layout); |
| }; |
| #undef STORAGE_TEXTURE_BINDING_INFO_MEMBER |
| |
| // A mirror of wgpu::TexelBufferBindingLayout for use inside dawn::native. |
| #define TEXEL_BUFFER_BINDING_INFO_MEMBER(X) \ |
| X(wgpu::TextureFormat, format) \ |
| X(wgpu::TexelBufferAccess, access) |
| DAWN_SERIALIZABLE(struct, TexelBufferBindingInfo, TEXEL_BUFFER_BINDING_INFO_MEMBER) { |
| static TexelBufferBindingInfo From(const TexelBufferBindingLayout& layout); |
| }; |
| #undef TEXEL_BUFFER_BINDING_INFO_MEMBER |
| |
| // A mirror of wgpu::SamplerBindingLayout for use inside dawn::native. |
| #define SAMPLER_BINDING_INFO_MEMBER(X) \ |
| /* For shader reflection NonFiltering is never used and Filtering is used for */ \ |
| /* any `sampler`. */ \ |
| X(wgpu::SamplerBindingType, type) |
| DAWN_SERIALIZABLE(struct, SamplerBindingInfo, SAMPLER_BINDING_INFO_MEMBER) { |
| static SamplerBindingInfo From(const SamplerBindingLayout& layout); |
| }; |
| #undef SAMPLER_BINDING_INFO_MEMBER |
| |
| // The binding layout for ExternalTexture contains the indices of the expanded entries for it. |
| #define EXTERNAL_TEXTURE_BINDING_INFO_MEMBER(X) \ |
| X(BindingIndex, metadata) \ |
| X(BindingIndex, plane0) \ |
| X(BindingIndex, plane1) |
| DAWN_SERIALIZABLE(struct, ExternalTextureBindingInfo, EXTERNAL_TEXTURE_BINDING_INFO_MEMBER){}; |
| #undef EXTERNAL_TEXTURE_BINDING_INFO_MEMBER |
| |
| // Internal to vulkan only. |
| #define INPUT_ATTACHMENT_BINDING_INFO_MEMBER(X) X(wgpu::TextureSampleType, sampleType) |
| DAWN_SERIALIZABLE(struct, InputAttachmentBindingInfo, INPUT_ATTACHMENT_BINDING_INFO_MEMBER){}; |
| #undef INPUT_ATTACHMENT_BINDING_INFO_MEMBER |
| |
| // A mirror of wgpu::StaticSamplerBindingLayout for use inside dawn::native. |
| struct StaticSamplerBindingInfo { |
| // Note that this doesn't initialize the BindingIndex member as it is computed after sorting the |
| // entries in the BindGroupLayout. |
| static StaticSamplerBindingInfo From(const StaticSamplerBindingLayout& layout); |
| |
| // Hold a ref as the sampler to keep it alive even if it is freed after BGL creation. |
| Ref<SamplerBase> sampler; |
| // Holds the BindingIndex of the single texture with which this sampler is statically paired, if |
| // any. |
| BindingIndex sampledTextureIndex = BindingIndex(0); |
| // Whether this instance is statically paired with a single texture. |
| bool isUsedForSingleTexture = false; |
| |
| bool operator==(const StaticSamplerBindingInfo& other) const = default; |
| }; |
| |
| struct BindingInfo { |
| BindingNumber binding; |
| wgpu::ShaderStage visibility; |
| |
| // The size of the array this binding is part of. Each BindingInfo represents a single entry. |
| BindingIndex arraySize{1u}; |
| // The index of this entry in the array. Must be 0 if this entry is not in an array. |
| BindingIndex indexInArray{0u}; |
| |
| std::variant<BufferBindingInfo, |
| SamplerBindingInfo, |
| TextureBindingInfo, |
| TexelBufferBindingInfo, |
| StorageTextureBindingInfo, |
| ExternalTextureBindingInfo, |
| StaticSamplerBindingInfo, |
| InputAttachmentBindingInfo> |
| bindingLayout; |
| |
| bool operator==(const BindingInfo& other) const = default; |
| }; |
| |
| BindingInfoType GetBindingInfoType(const BindingInfo& bindingInfo); |
| |
| // Match tint::BindingPoint, can convert to/from tint::BindingPoint using ToTint and FromTint. |
| #define BINDING_SLOT_MEMBER(X) \ |
| X(BindGroupIndex, group) \ |
| X(BindingNumber, binding) |
| // clang-format off |
| DAWN_SERIALIZABLE(struct, BindingSlot, BINDING_SLOT_MEMBER){ |
| constexpr bool operator==(const BindingSlot& rhs) const { |
| return group == rhs.group && binding == rhs.binding; |
| } |
| |
| constexpr bool operator!=(const BindingSlot& rhs) const { |
| return !(*this == rhs); |
| } |
| |
| constexpr bool operator<(const BindingSlot& rhs) const { |
| if (group < rhs.group) { |
| return true; |
| } |
| if (group > rhs.group) { |
| return false; |
| } |
| return binding < rhs.binding; |
| } |
| }; |
| // clang-format on |
| #undef BINDING_SLOT_MEMBER |
| |
| struct PerStageBindingCounts { |
| uint32_t sampledTextureCount; |
| uint32_t samplerCount; |
| uint32_t storageBufferCount; |
| uint32_t storageTextureCount; |
| uint32_t texelBufferCount; |
| uint32_t uniformBufferCount; |
| uint32_t externalTextureCount; |
| uint32_t staticSamplerCount; |
| }; |
| |
| struct BindingCounts { |
| uint32_t totalCount; |
| uint32_t bufferCount; |
| uint32_t unverifiedBufferCount; // Buffers with minimum buffer size unspecified |
| uint32_t dynamicUniformBufferCount; |
| uint32_t dynamicStorageBufferCount; |
| uint32_t staticSamplerCount; |
| PerStage<PerStageBindingCounts> perStage; |
| }; |
| |
| struct CombinedLimits; |
| |
| void IncrementBindingCounts(BindingCounts* bindingCounts, |
| const UnpackedPtr<BindGroupLayoutEntry>& entry); |
| void AccumulateBindingCounts(BindingCounts* bindingCounts, const BindingCounts& rhs); |
| MaybeError ValidateBindingCounts(const CombinedLimits& limits, |
| const BindingCounts& bindingCounts, |
| const AdapterBase* adapter); |
| |
| // For buffer size validation |
| using RequiredBufferSizes = PerBindGroup<std::vector<uint64_t>>; |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_BINDINGINFO_H_ |