blob: 5c1283edb2362ca36fe5f601982bee174ae93e6d [file] [log] [blame]
// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/d3d11/SharedFenceD3D11.h"
#include <utility>
#include "dawn/native/d3d/D3DError.h"
#include "dawn/native/d3d/PlatformFunctions.h"
#include "dawn/native/d3d11/DeviceD3D11.h"
#include "dawn/native/d3d11/QueueD3D11.h"
#include "dawn/utils/SystemHandle.h"
namespace dawn::native::d3d11 {
namespace {
bool IsSameHandle(DeviceBase* device, HANDLE handle, HANDLE other) {
if (handle == other) {
return true;
}
return ::CompareObjectHandles(handle, other);
}
} // namespace
// static
ResultOrError<Ref<SharedFence>> SharedFence::Create(
Device* device,
StringView label,
const SharedFenceDXGISharedHandleDescriptor* descriptor) {
DAWN_ASSERT(!device->IsToggleEnabled(Toggle::D3D11DisableFence));
DAWN_INVALID_IF(descriptor->handle == nullptr, "shared HANDLE is missing.");
const auto& queueFence = ToBackend(device->GetQueue())->GetSharedFence();
if (queueFence &&
IsSameHandle(device, queueFence->GetSystemHandle().Get(), descriptor->handle)) {
return queueFence;
}
utils::SystemHandle ownedHandle = utils::SystemHandle::Duplicate(descriptor->handle);
Ref<SharedFence> fence = AcquireRef(new SharedFence(device, label, std::move(ownedHandle)));
DAWN_TRY(CheckHRESULT(device->GetD3D11Device5()->OpenSharedFence(descriptor->handle,
IID_PPV_ARGS(&fence->mFence)),
"D3D11 fence open shared handle"));
return fence;
}
// static
ResultOrError<Ref<SharedFence>> SharedFence::Create(Device* device,
StringView label,
ComPtr<ID3D11Fence> d3d11Fence) {
utils::SystemHandle ownedHandle;
DAWN_TRY(CheckHRESULT(
d3d11Fence->CreateSharedHandle(nullptr, GENERIC_ALL, nullptr, ownedHandle.GetMut()),
"D3D11: creating fence shared handle"));
DAWN_ASSERT(ownedHandle.IsValid());
Ref<SharedFence> fence = AcquireRef(new SharedFence(device, label, std::move(ownedHandle)));
fence->mFence = std::move(d3d11Fence);
return fence;
}
void SharedFence::DestroyImpl(DestroyReason reason) {
mFence = nullptr;
}
ID3D11Fence* SharedFence::GetD3DFence() const {
return mFence.Get();
}
} // namespace dawn::native::d3d11