| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/d3d11/UtilsD3D11.h" |
| |
| #include <sstream> |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/native/Format.h" |
| #include "dawn/native/d3d/D3DError.h" |
| #include "dawn/native/d3d11/DeviceD3D11.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| std::string SRVCreationStr(ID3D11Resource* resource, |
| const D3D11_SHADER_RESOURCE_VIEW_DESC1& srvDesc) { |
| std::ostringstream ss; |
| ss << "CreateShaderResourceView1, " << resource; |
| ss << ", Format: " << srvDesc.Format; |
| ss << ", ViewDimension: " << srvDesc.ViewDimension; |
| |
| switch (srvDesc.ViewDimension) { |
| case D3D11_SRV_DIMENSION_BUFFER: |
| ss << ", Buffer.FirstElement: " << srvDesc.Buffer.FirstElement; |
| ss << ", Buffer.NumElements: " << srvDesc.Buffer.NumElements; |
| break; |
| case D3D11_SRV_DIMENSION_TEXTURE1D: |
| ss << ", Texture1D.MipLevels: " << srvDesc.Texture1D.MipLevels; |
| ss << ", Texture1D.MostDetailedMip: " << srvDesc.Texture1D.MostDetailedMip; |
| break; |
| case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: |
| ss << ", Texture1DArray.ArraySize: " << srvDesc.Texture1DArray.ArraySize; |
| ss << ", Texture1DArray.FirstArraySlice: " << srvDesc.Texture1DArray.FirstArraySlice; |
| ss << ", Texture1DArray.MipLevels: " << srvDesc.Texture1DArray.MipLevels; |
| ss << ", Texture1DArray.MostDetailedMip: " << srvDesc.Texture1DArray.MostDetailedMip; |
| break; |
| case D3D11_SRV_DIMENSION_TEXTURE2D: |
| ss << ", Texture2D.MipLevels: " << srvDesc.Texture2D.MipLevels; |
| ss << ", Texture2D.MostDetailedMip: " << srvDesc.Texture2D.MostDetailedMip; |
| ss << ", Texture2D.PlaneSlice: " << srvDesc.Texture2D.PlaneSlice; |
| break; |
| case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: |
| ss << ", Texture2DArray.ArraySize: " << srvDesc.Texture2DArray.ArraySize; |
| ss << ", Texture2DArray.FirstArraySlice: " << srvDesc.Texture2DArray.FirstArraySlice; |
| ss << ", Texture2DArray.MipLevels: " << srvDesc.Texture2DArray.MipLevels; |
| ss << ", Texture2DArray.MostDetailedMip: " << srvDesc.Texture2DArray.MostDetailedMip; |
| ss << ", Texture2DArray.PlaneSlice: " << srvDesc.Texture2DArray.PlaneSlice; |
| break; |
| case D3D11_SRV_DIMENSION_TEXTURE2DMS: |
| // This structure is empty. |
| break; |
| case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: |
| ss << ", Texture2DMSArray.ArraySize: " << srvDesc.Texture2DMSArray.ArraySize; |
| ss << ", Texture2DMSArray.FirstArraySlice: " |
| << srvDesc.Texture2DMSArray.FirstArraySlice; |
| break; |
| case D3D11_SRV_DIMENSION_TEXTURE3D: |
| ss << ", Texture3D.MipLevels: " << srvDesc.Texture3D.MipLevels; |
| ss << ", Texture3D.MostDetailedMip: " << srvDesc.Texture3D.MostDetailedMip; |
| break; |
| case D3D11_SRV_DIMENSION_TEXTURECUBE: |
| ss << ", TextureCube.MipLevels: " << srvDesc.TextureCube.MipLevels; |
| ss << ", TextureCube.MostDetailedMip: " << srvDesc.TextureCube.MostDetailedMip; |
| break; |
| case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: |
| ss << ", TextureCubeArray.First2DArrayFace: " |
| << srvDesc.TextureCubeArray.First2DArrayFace; |
| ss << ", TextureCubeArray.NumCubes: " << srvDesc.TextureCubeArray.NumCubes; |
| ss << ", TextureCubeArray.MipLevels: " << srvDesc.TextureCubeArray.MipLevels; |
| ss << ", TextureCubeArray.MostDetailedMip: " |
| << srvDesc.TextureCubeArray.MostDetailedMip; |
| break; |
| case D3D11_SRV_DIMENSION_BUFFEREX: |
| ss << ", BufferEx.FirstElement: " << srvDesc.BufferEx.FirstElement; |
| ss << ", BufferEx.NumElements: " << srvDesc.BufferEx.NumElements; |
| ss << ", BufferEx.Flags: " << srvDesc.BufferEx.Flags; |
| break; |
| default: |
| break; |
| } |
| return ss.str(); |
| } |
| |
| D3D11_COMPARISON_FUNC ToD3D11ComparisonFunc(wgpu::CompareFunction func) { |
| switch (func) { |
| case wgpu::CompareFunction::Never: |
| return D3D11_COMPARISON_NEVER; |
| case wgpu::CompareFunction::Less: |
| return D3D11_COMPARISON_LESS; |
| case wgpu::CompareFunction::LessEqual: |
| return D3D11_COMPARISON_LESS_EQUAL; |
| case wgpu::CompareFunction::Greater: |
| return D3D11_COMPARISON_GREATER; |
| case wgpu::CompareFunction::GreaterEqual: |
| return D3D11_COMPARISON_GREATER_EQUAL; |
| case wgpu::CompareFunction::Equal: |
| return D3D11_COMPARISON_EQUAL; |
| case wgpu::CompareFunction::NotEqual: |
| return D3D11_COMPARISON_NOT_EQUAL; |
| case wgpu::CompareFunction::Always: |
| return D3D11_COMPARISON_ALWAYS; |
| case wgpu::CompareFunction::Undefined: |
| DAWN_UNREACHABLE(); |
| } |
| } |
| |
| void SetDebugName(Device* device, |
| ID3D11DeviceChild* object, |
| const char* prefix, |
| std::string label) { |
| if (!device->IsToggleEnabled(Toggle::UseUserDefinedLabelsInBackend)) { |
| return; |
| } |
| |
| if (!object) { |
| return; |
| } |
| |
| if (label.empty()) { |
| object->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(prefix), prefix); |
| return; |
| } |
| |
| std::string objectName = prefix; |
| objectName += "_"; |
| objectName += label; |
| object->SetPrivateData(WKPDID_D3DDebugObjectName, objectName.length(), objectName.c_str()); |
| } |
| |
| bool IsDebugLayerEnabled(const ComPtr<ID3D11Device>& d3d11Device) { |
| ComPtr<ID3D11Debug> d3d11Debug; |
| return SUCCEEDED(d3d11Device.As(&d3d11Debug)); |
| } |
| |
| } // namespace dawn::native::d3d11 |