| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D12_TEXTURECOPYSPLITTER_H_ |
| #define SRC_DAWN_NATIVE_D3D12_TEXTURECOPYSPLITTER_H_ |
| |
| #include <array> |
| |
| #include "dawn/native/BlockInfo.h" |
| #include "dawn/native/d3d12/UtilsD3D12.h" |
| #include "dawn/native/dawn_platform.h" |
| |
| namespace dawn::native { |
| |
| struct TexelBlockInfo; |
| |
| } // namespace dawn::native |
| |
| namespace dawn::native::d3d12 { |
| |
| struct TextureCopySubresource { |
| static constexpr unsigned int kMaxTextureCopyRegions = 4; |
| struct CopyInfo { |
| // The 512-byte aligned offset into buffer |
| uint64_t alignedOffset = 0; |
| // Offset into texture |
| BlockOrigin3D textureOffset; |
| // Offset into buffer |
| BlockOrigin3D bufferOffset; |
| // width,height,depth of the texture linearly laid out in the buffer |
| BlockExtent3D bufferSize; |
| // width,height,depth to copy |
| BlockExtent3D copySize; |
| }; |
| |
| CopyInfo* AddCopy(); |
| |
| uint32_t count = 0; |
| std::array<CopyInfo, kMaxTextureCopyRegions> copies; |
| }; |
| |
| struct TextureCopySplits { |
| static constexpr uint32_t kMaxTextureCopySubresources = 2; |
| |
| std::array<TextureCopySubresource, kMaxTextureCopySubresources> copySubresources; |
| }; |
| |
| // This function is shared by 2D and 3D texture copy splitter (when relaxedRowAndPitchOffset=false). |
| // But it only knows how to handle 2D non-arrayed textures correctly, and just forwards |
| // "copySize.depthOrArrayLayers". See details in Compute2DTextureCopySplits and |
| // Compute3DTextureCopySubresource about how we generate copy regions for 2D array and 3D textures |
| // based on this function. The resulting copies triggered by API like CopyTextureRegion are |
| // equivalent to the copy regions defined by the arguments of TextureCopySubresource returned by |
| // this function and its counterparts. These arguments should strictly conform to particular |
| // invariants. Otherwise, D3D12 driver may report validation errors when we call CopyTextureRegion. |
| // Some important invariants are listed below. For more details of these invariants, see |
| // src/dawn/tests/unittests/d3d12/CopySplitTests.cpp. |
| // - Inside each copy region: 1) its buffer offset plus copy size should be less than its |
| // buffer size, 2) its buffer offset on y-axis should be less than copy format's |
| // blockInfo.height, 3) its buffer offset on z-axis should be 0. |
| // - Each copy region has an offset (aka alignedOffset) aligned to |
| // D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT |
| // - The buffer footprint of each copy region should be entirely within the copied buffer, |
| // which means that the last "texel" of the buffer footprint doesn't go past the end of |
| // the buffer even though the last "texel" might not be copied. |
| // - If there are multiple copy regions, each copy region should not overlap with the others. |
| // - Copy region(s) combined should exactly be equivalent to the texture region to be copied. |
| // - Every pixel accessed by every copy region should not be out of the bound of the copied |
| // texture and buffer. |
| TextureCopySubresource Compute2DTextureCopySubresource(BlockOrigin3D origin, |
| BlockExtent3D copySize, |
| const TypedTexelBlockInfo& blockInfo, |
| uint64_t offset, |
| BlockCount blocksPerRow, |
| bool relaxedRowAndPitchOffset); |
| |
| // Use this for aligned (non-relaxed) 2D copies with multiple layers. |
| TextureCopySplits Compute2DTextureCopySplits(BlockOrigin3D origin, |
| BlockExtent3D copySize, |
| const TypedTexelBlockInfo& blockInfo, |
| uint64_t offset, |
| BlockCount blocksPerRow, |
| BlockCount rowsPerImage); |
| |
| TextureCopySubresource Compute3DTextureCopySubresource(BlockOrigin3D origin, |
| BlockExtent3D copySize, |
| const TypedTexelBlockInfo& blockInfo, |
| uint64_t offset, |
| BlockCount blocksPerRow, |
| BlockCount rowsPerImage, |
| bool relaxedRowAndPitchOffset); |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_TEXTURECOPYSPLITTER_H_ |