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// Copyright 2025 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/webgpu/BindGroupLayoutWGPU.h"
#include <vector>
#include "absl/container/inlined_vector.h"
#include "dawn/common/MatchVariant.h"
#include "dawn/common/StringViewUtils.h"
#include "dawn/native/webgpu/CaptureContext.h"
#include "dawn/native/webgpu/ComputePipelineWGPU.h"
#include "dawn/native/webgpu/DeviceWGPU.h"
#include "dawn/native/webgpu/Forward.h"
#include "dawn/native/webgpu/RenderPipelineWGPU.h"
namespace dawn::native::webgpu {
namespace {
WGPUExternalTextureBindingLayout ToWGPU(const ExternalTextureBindingLayout* entry) {
return {
.chain =
{
.next = nullptr,
.sType = WGPUSType_ExternalTextureBindingLayout,
},
};
}
} // namespace
// static
ResultOrError<Ref<BindGroupLayout>> BindGroupLayout::Create(
Device* device,
const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor) {
return AcquireRef(new BindGroupLayout(device, descriptor));
}
BindGroupLayout::BindGroupLayout(Device* device,
const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor)
: BindGroupLayoutInternalBase(device, descriptor),
RecordableObject(schema::ObjectType::BindGroupLayout),
ObjectWGPU(device->wgpu.bindGroupLayoutRelease),
mBindGroupAllocator(MakeFrontendBindGroupAllocator<BindGroup>(4096)) {
// Rebuild the descriptor and resolve internal bindings to regular ones.
absl::InlinedVector<WGPUBindGroupLayoutEntry, 8> entries(descriptor->entryCount);
// Pre-calculate the number of external textures to prevent InlinedVector reallocation.
size_t externalTextureCount = GetExternalTextureCount();
// Use an inline size of 1 since external textures are rare, and reserve the required capacity
// immediately.
absl::InlinedVector<WGPUExternalTextureBindingLayout, 1> externalTextureEntries;
externalTextureEntries.reserve(externalTextureCount);
for (size_t i = 0; i < entries.size(); i++) {
UnpackedPtr<BindGroupLayoutEntry> entry = Unpack(&descriptor->entries[i]);
entries[i] = *ToAPI(*entry);
switch (entry->buffer.type) {
case kInternalStorageBufferBinding:
entries[i].buffer.type = WGPUBufferBindingType_Storage;
break;
case kInternalReadOnlyStorageBufferBinding:
entries[i].buffer.type = WGPUBufferBindingType_ReadOnlyStorage;
break;
default:
break;
}
if (auto* externalTextureLayout = entry.Get<ExternalTextureBindingLayout>()) {
externalTextureEntries.push_back(ToWGPU(externalTextureLayout));
entries[i].nextInChain = &externalTextureEntries.back().chain;
}
}
WGPUBindGroupLayoutDescriptor desc = {};
desc.nextInChain = nullptr;
desc.label = ToOutputStringView(descriptor->label);
desc.entryCount = descriptor->entryCount;
desc.entries = entries.data();
mInnerHandle = device->wgpu.deviceCreateBindGroupLayout(device->GetInnerHandle(), &desc);
DAWN_ASSERT(mInnerHandle);
}
Ref<BindGroup> BindGroupLayout::AllocateBindGroup(
const UnpackedPtr<BindGroupDescriptor>& descriptor) {
Device* device = ToBackend(GetDevice());
return AcquireRef(mBindGroupAllocator->Allocate(device, descriptor));
}
void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup) {
mBindGroupAllocator->Deallocate(bindGroup);
}
void BindGroupLayout::ReduceMemoryUsage() {
mBindGroupAllocator->DeleteEmptySlabs();
}
MaybeError BindGroupLayout::AddReferenced(CaptureContext& captureContext) {
// BindGroupLayouts don't reference anything.
return {};
}
void BindGroupLayout::SetLabelImpl() {
ToBackend(GetDevice())->CaptureSetLabel(this, GetLabel());
}
MaybeError BindGroupLayout::CaptureCreationParameters(CaptureContext& captureContext) {
const auto& bindingMap = GetBindingMap();
schema::BindGroupLayout data{{
.numEntries = uint32_t(bindingMap.size()),
}};
Serialize(captureContext, data);
for (const auto& [bindingNumber, apiBindingIndex] : bindingMap) {
const auto& bindingInfo = GetAPIBindingInfo(apiBindingIndex);
schema::BindGroupLayoutBinding binding{{
.binding = uint32_t(bindingNumber),
.visibility = bindingInfo.visibility,
.bindingArraySize = uint32_t(bindingInfo.arraySize),
}};
DAWN_TRY(MatchVariant(
bindingInfo.bindingLayout,
[&](const BufferBindingInfo& info) -> MaybeError {
schema::BindGroupLayoutEntryTypeBufferBinding entry{{
.binding = binding,
.data{{
.type = info.type,
.minBindingSize = info.minBindingSize,
.hasDynamicOffset = info.hasDynamicOffset,
}},
}};
Serialize(captureContext, entry);
return {};
},
[&](const SamplerBindingInfo& info) -> MaybeError {
schema::BindGroupLayoutEntryTypeSamplerBinding entry{{
.binding = binding,
.data{{
.type = info.type,
}},
}};
Serialize(captureContext, entry);
return {};
},
[&](const StorageTextureBindingInfo& info) -> MaybeError {
schema::BindGroupLayoutEntryTypeStorageTextureBinding entry{{
.binding = binding,
.data{{
.format = info.format,
.viewDimension = info.viewDimension,
.access = info.access,
}},
}};
Serialize(captureContext, entry);
return {};
},
[&](const TextureBindingInfo& info) -> MaybeError {
schema::BindGroupLayoutEntryTypeTextureBinding entry{{
.binding = binding,
.data{{
.sampleType = info.sampleType,
.viewDimension = info.viewDimension,
.multisampled = info.multisampled,
}},
}};
Serialize(captureContext, entry);
return {};
},
[&](const auto& info) -> MaybeError {
return DAWN_INTERNAL_ERROR("Unsupported bind layout entry type");
}));
}
return {};
}
} // namespace dawn::native::webgpu