blob: 2adb7079a81b15f4ba2abb967423a38d30a19eea [file] [log] [blame]
// Copyright 2025 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/webgpu/ShaderModuleWGPU.h"
#include <utility>
#include "dawn/native/ShaderModule.h"
#include "dawn/native/webgpu/DeviceWGPU.h"
namespace dawn::native::webgpu {
// static
ResultOrError<Ref<ShaderModule>> ShaderModule::Create(
Device* device,
const UnpackedPtr<ShaderModuleDescriptor>& descriptor,
const std::vector<tint::wgsl::Extension>& internalExtensions) {
auto desc = ToAPI(*descriptor);
WGPUShaderModule innerShaderModule =
device->wgpu.deviceCreateShaderModule(device->GetInnerHandle(), desc);
DAWN_ASSERT(innerShaderModule);
Ref<ShaderModule> shader =
AcquireRef(new ShaderModule(device, descriptor, internalExtensions, innerShaderModule));
shader->Initialize();
return shader;
}
ShaderModule::ShaderModule(Device* device,
const UnpackedPtr<ShaderModuleDescriptor>& descriptor,
std::vector<tint::wgsl::Extension> internalExtensions,
WGPUShaderModule innerShaderModule)
: ShaderModuleBase(device, descriptor, std::move(internalExtensions)),
RecordableObject(schema::ObjectType::ShaderModule),
ObjectWGPU(device->wgpu.shaderModuleRelease) {
mInnerHandle = innerShaderModule;
// TODO(452840621): Make this use a chain instead of hard coded to WGSL only and handle other
// chained structs. We need to save the entire chain here for serialization later.
if (auto* wgslDesc = descriptor.Get<ShaderSourceWGSL>()) {
mCode = wgslDesc->code;
}
}
void ShaderModule::SetLabelImpl() {
ToBackend(GetDevice())->CaptureSetLabel(this, GetLabel());
}
MaybeError ShaderModule::AddReferenced(CaptureContext& captureContext) {
return {};
}
MaybeError ShaderModule::CaptureCreationParameters(CaptureContext& captureContext) {
schema::ShaderModule shaderModule{{
.code = mCode,
}};
Serialize(captureContext, shaderModule);
return {};
}
} // namespace dawn::native::webgpu