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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/439062058): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include <map>
#include <optional>
#include <span>
#include <utility>
#include <vector>
#include "dawn/wire/client/EventManager.h"
#include "dawn/common/Log.h"
#include "dawn/common/Time.h"
#include "dawn/wire/client/Client.h"
namespace dawn::wire::client {
// TrackedEvent
TrackedEvent::TrackedEvent(WGPUCallbackMode mode) : mMode(mode) {}
TrackedEvent::~TrackedEvent() {
DAWN_ASSERT(mEventState == EventState::Complete);
}
WGPUCallbackMode TrackedEvent::GetCallbackMode() const {
return mMode;
}
bool TrackedEvent::IsReady() const {
return mEventState == EventState::Ready;
}
void TrackedEvent::SetReady() {
DAWN_ASSERT(mEventState != EventState::Complete);
mEventState = EventState::Ready;
}
void TrackedEvent::Complete(FutureID futureID, EventCompletionType type) {
// If the callback is already in a running state, that means that the std::call_once below is
// already running on some thread. Normally |Complete| is not called re-entrantly, however, in
// the case when a callback may drop the last reference to the Instance, because we only remove
// the Event from the tracking list after the callback is completed, the teardown of the
// EventManager will cause us to re-iterate all events and call |Complete| again on this one
// with EventCompletionType::Shutdown. In that case, we don't want to call the std::call_once
// below because it would cause a self-deadlock. During shutdown, it's not as important that
// |Complete| waits until the callback completes, and instead we rely on the destructor's ASSERT
// to ensure the invariant.
if (type == EventCompletionType::Shutdown && mEventState == EventState::Running) {
return;
}
std::call_once(mFlag, [&]() {
mEventState = EventState::Running;
CompleteImpl(futureID, type);
mEventState = EventState::Complete;
});
}
// EventManager
EventManager::EventManager(size_t timedWaitAnyMaxCount)
: mTimedWaitAnyMaxCount(timedWaitAnyMaxCount) {}
EventManager::~EventManager() {
TransitionTo(State::ClientDropped);
}
std::pair<FutureID, bool> EventManager::TrackEvent(Ref<TrackedEvent>&& event) {
if (!ValidateCallbackMode(event->GetCallbackMode())) {
dawn::ErrorLog() << "Invalid callback mode: " << event->GetCallbackMode();
return {kNullFutureID, false};
}
FutureID futureID = mNextFutureID++;
switch (mState) {
case State::InstanceDropped: {
if (event->GetCallbackMode() != WGPUCallbackMode_AllowSpontaneous) {
event->Complete(futureID, EventCompletionType::Shutdown);
return {futureID, false};
}
break;
}
case State::ClientDropped: {
event->Complete(futureID, EventCompletionType::Shutdown);
return {futureID, false};
}
case State::Nominal:
break;
}
mTrackedEvents.Use([&](auto trackedEvents) {
auto [it, inserted] = trackedEvents->emplace(futureID, std::move(event));
DAWN_ASSERT(inserted);
});
return {futureID, true};
}
void EventManager::TransitionTo(EventManager::State state) {
// If the client is disconnected, this becomes a no-op.
if (mState == State::ClientDropped) {
return;
}
// Only forward state transitions are allowed.
DAWN_ASSERT(state > mState);
mState = state;
while (true) {
EventMap events;
switch (state) {
case State::InstanceDropped: {
mTrackedEvents.Use([&](auto trackedEvents) {
for (auto it = trackedEvents->begin(); it != trackedEvents->end();) {
auto& event = it->second;
if (event->GetCallbackMode() != WGPUCallbackMode_AllowSpontaneous) {
events.emplace(it->first, std::move(event));
it = trackedEvents->erase(it);
} else {
++it;
}
}
});
break;
}
case State::ClientDropped: {
mTrackedEvents.Use([&](auto trackedEvents) { events = std::move(*trackedEvents); });
break;
}
case State::Nominal:
// We always start in the nominal state so we should never be transitioning to it.
DAWN_UNREACHABLE();
}
if (events.empty()) {
break;
}
for (auto& [futureID, event] : events) {
event->Complete(futureID, EventCompletionType::Shutdown);
}
}
}
void EventManager::ProcessPollEvents() {
std::vector<std::pair<FutureID, Ref<TrackedEvent>>> eventsToComplete;
mTrackedEvents.ConstUse([&](auto trackedEvents) {
for (auto& [futureID, event] : *trackedEvents) {
WGPUCallbackMode callbackMode = event->GetCallbackMode();
if ((callbackMode == WGPUCallbackMode_AllowProcessEvents ||
callbackMode == WGPUCallbackMode_AllowSpontaneous) &&
event->IsReady()) {
eventsToComplete.emplace_back(futureID, event);
}
}
});
// Since events were initially stored and iterated from an ordered map, they must be ordered.
for (auto& [futureID, event] : eventsToComplete) {
event->Complete(futureID, EventCompletionType::Ready);
}
mTrackedEvents.Use([&](auto trackedEvents) {
for (auto& [futureID, _] : eventsToComplete) {
trackedEvents->erase(futureID);
}
});
}
namespace {
bool UpdateAnyCompletedOrReady(std::span<WGPUFutureWaitInfo> waitInfos,
const EventManager::EventMap& allEvents,
EventManager::EventMap* eventsToComplete) {
DAWN_ASSERT(eventsToComplete->empty());
bool anyCompleted = false;
for (auto& waitInfo : waitInfos) {
auto it = allEvents.find(waitInfo.future.id);
if (it == allEvents.end()) {
waitInfo.completed = true;
anyCompleted = true;
continue;
}
auto& event = it->second;
if (event->IsReady()) {
waitInfo.completed = true;
anyCompleted = true;
eventsToComplete->emplace(it->first, event);
}
}
DAWN_ASSERT(eventsToComplete->empty() || anyCompleted);
return anyCompleted;
}
} // anonymous namespace
WGPUWaitStatus EventManager::WaitAny(size_t count, WGPUFutureWaitInfo* infos, uint64_t timeoutNS) {
if (timeoutNS > 0) {
if (mTimedWaitAnyMaxCount == 0) {
dawn::ErrorLog() << "Instance only supports timed wait anys if "
"WGPUInstanceFeatureName_TimedWaitAny is enabled.";
return WGPUWaitStatus_Error;
}
if (count > mTimedWaitAnyMaxCount) {
dawn::ErrorLog() << "Instance only supports up to (" << mTimedWaitAnyMaxCount
<< ") timed wait anys.";
return WGPUWaitStatus_Error;
}
}
if (count == 0) {
return WGPUWaitStatus_Success;
}
// Since the user can specify the FutureIDs in any order, we need to use another ordered map
// here to ensure that the result is ordered for JS event ordering.
auto waitInfos = std::span(infos, count);
EventMap eventsToComplete;
bool anyCompleted = mTrackedEvents.ConstUse([&](auto trackedEvents) {
if (UpdateAnyCompletedOrReady(waitInfos, *trackedEvents, &eventsToComplete)) {
return true;
}
if (timeoutNS > 0) {
return trackedEvents.WaitFor(Nanoseconds(timeoutNS), [&](const EventMap& events) {
return UpdateAnyCompletedOrReady(waitInfos, events, &eventsToComplete);
});
}
return false;
});
for (auto& [futureID, event] : eventsToComplete) {
// .completed has already been set to true (before the callback, per API contract).
event->Complete(futureID, EventCompletionType::Ready);
}
mTrackedEvents.Use([&](auto trackedEvents) {
for (auto& [futureID, _] : eventsToComplete) {
trackedEvents->erase(futureID);
}
});
return anyCompleted ? WGPUWaitStatus_Success : WGPUWaitStatus_TimedOut;
}
} // namespace dawn::wire::client