| // Copyright 2025 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_REPLAY_REPLAY_H_ |
| #define SRC_DAWN_REPLAY_REPLAY_H_ |
| |
| #include <webgpu/webgpu_cpp.h> |
| |
| #include <memory> |
| #include <ranges> |
| #include <string> |
| #include <variant> |
| #include <vector> |
| |
| #include "absl/container/flat_hash_map.h" |
| #include "dawn/replay/Capture.h" |
| #include "dawn/replay/Deserialization.h" |
| |
| namespace dawn::replay { |
| |
| typedef std::variant<wgpu::Buffer, wgpu::Texture> Resource; |
| struct LabeledResource { |
| std::string label; |
| Resource resource; |
| }; |
| |
| // Replays a capture. For now we only support replaying the entire capture. |
| // In the future we'd like to be able to replay up to a certain point. |
| class Replay { |
| public: |
| static std::unique_ptr<Replay> Create(wgpu::Device device, const Capture* capture); |
| |
| MaybeError Play(); |
| |
| // Gets the first object of type T with the given label, or nullptr if not |
| // found. Note: We don't too much care this is slow as mostly used for |
| // testing and debugging. |
| template <typename T> |
| T GetObjectByLabel(const char* label) const { |
| auto isLabel = [label](const LabeledResource& res) { return res.label == label; }; |
| auto resourcesWithMachingLabel = |
| mResources | std::views::values | std::views::filter(isLabel); |
| for (const auto& res : resourcesWithMachingLabel) { |
| const T* p = std::get_if<T>(&res.resource); |
| if (p) { |
| return *p; |
| } |
| } |
| return nullptr; |
| } |
| |
| template <typename T> |
| T GetObjectById(schema::ObjectId id) const { |
| auto iter = mResources.find(id); |
| const T* p = std::get_if<T>(&iter->second.resource); |
| return *p; |
| } |
| |
| private: |
| Replay(wgpu::Device device, const Capture* capture); |
| |
| MaybeError CreateResource(wgpu::Device device, ReadHead& readHead); |
| |
| wgpu::Device mDevice; |
| const Capture* mCapture; |
| |
| using IdToResourceMap = absl::flat_hash_map<schema::ObjectId, LabeledResource>; |
| IdToResourceMap mResources; |
| }; |
| |
| } // namespace dawn::replay |
| |
| #endif // SRC_DAWN_REPLAY_REPLAY_H_ |