| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_RENDERPIPELINE_H_ |
| #define DAWNNATIVE_RENDERPIPELINE_H_ |
| |
| #include "dawn_native/InputState.h" |
| #include "dawn_native/Pipeline.h" |
| |
| #include "dawn_native/dawn_platform.h" |
| |
| #include <array> |
| #include <bitset> |
| |
| namespace dawn_native { |
| |
| class DeviceBase; |
| |
| MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device, |
| const RenderPipelineDescriptor* descriptor); |
| bool StencilTestEnabled(const DepthStencilStateDescriptor* mDepthStencilState); |
| bool BlendEnabled(const ColorStateDescriptor* mColorState); |
| |
| class RenderPipelineBase : public PipelineBase { |
| public: |
| RenderPipelineBase(DeviceBase* device, const RenderPipelineDescriptor* descriptor); |
| |
| static RenderPipelineBase* MakeError(DeviceBase* device); |
| |
| const ColorStateDescriptor* GetColorStateDescriptor(uint32_t attachmentSlot); |
| const DepthStencilStateDescriptor* GetDepthStencilStateDescriptor(); |
| dawn::IndexFormat GetIndexFormat() const; |
| InputStateBase* GetInputState(); |
| dawn::PrimitiveTopology GetPrimitiveTopology() const; |
| |
| std::bitset<kMaxColorAttachments> GetColorAttachmentsMask() const; |
| bool HasDepthStencilAttachment() const; |
| dawn::TextureFormat GetColorAttachmentFormat(uint32_t attachment) const; |
| dawn::TextureFormat GetDepthStencilFormat() const; |
| |
| // A pipeline can be used in a render pass if its attachment info matches the actual |
| // attachments in the render pass. This returns whether it is the case. |
| bool IsCompatibleWith(const RenderPassDescriptorBase* renderPass) const; |
| |
| private: |
| RenderPipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag); |
| |
| DepthStencilStateDescriptor mDepthStencilState; |
| dawn::IndexFormat mIndexFormat; |
| Ref<InputStateBase> mInputState; |
| dawn::PrimitiveTopology mPrimitiveTopology; |
| std::array<ColorStateDescriptor, kMaxColorAttachments> mColorStates; |
| |
| std::bitset<kMaxColorAttachments> mColorAttachmentsSet; |
| bool mHasDepthStencilAttachment = false; |
| }; |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_RENDERPIPELINE_H_ |