| // Copyright 2020 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/BindingInfo.h" |
| |
| #include "dawn/common/MatchVariant.h" |
| #include "dawn/native/Adapter.h" |
| #include "dawn/native/ChainUtils.h" |
| #include "dawn/native/Limits.h" |
| #include "dawn/native/Sampler.h" |
| |
| namespace dawn::native { |
| |
| BindingInfoType GetBindingInfoType(const BindingInfo& info) { |
| return MatchVariant( |
| info.bindingLayout, |
| [](const BufferBindingInfo&) -> BindingInfoType { return BindingInfoType::Buffer; }, |
| [](const SamplerBindingInfo&) -> BindingInfoType { return BindingInfoType::Sampler; }, |
| [](const TextureBindingInfo&) -> BindingInfoType { return BindingInfoType::Texture; }, |
| [](const StorageTextureBindingInfo&) -> BindingInfoType { |
| return BindingInfoType::StorageTexture; |
| }, |
| [](const StaticSamplerBindingInfo&) -> BindingInfoType { |
| return BindingInfoType::StaticSampler; |
| }, |
| [](const InputAttachmentBindingInfo&) -> BindingInfoType { |
| return BindingInfoType::InputAttachment; |
| }); |
| } |
| |
| void IncrementBindingCounts(BindingCounts* bindingCounts, |
| const UnpackedPtr<BindGroupLayoutEntry>& entry) { |
| bindingCounts->totalCount += 1; |
| |
| uint32_t PerStageBindingCounts::*perStageBindingCountMember = nullptr; |
| |
| if (entry->buffer.type != wgpu::BufferBindingType::BindingNotUsed) { |
| ++bindingCounts->bufferCount; |
| const BufferBindingLayout& buffer = entry->buffer; |
| |
| if (buffer.minBindingSize == 0) { |
| ++bindingCounts->unverifiedBufferCount; |
| } |
| |
| switch (buffer.type) { |
| case wgpu::BufferBindingType::Uniform: |
| if (buffer.hasDynamicOffset) { |
| ++bindingCounts->dynamicUniformBufferCount; |
| } |
| perStageBindingCountMember = &PerStageBindingCounts::uniformBufferCount; |
| break; |
| |
| case wgpu::BufferBindingType::Storage: |
| case kInternalStorageBufferBinding: |
| case kInternalReadOnlyStorageBufferBinding: |
| case wgpu::BufferBindingType::ReadOnlyStorage: |
| if (buffer.hasDynamicOffset) { |
| ++bindingCounts->dynamicStorageBufferCount; |
| } |
| perStageBindingCountMember = &PerStageBindingCounts::storageBufferCount; |
| break; |
| |
| case wgpu::BufferBindingType::BindingNotUsed: |
| // Can't get here due to the enclosing if statement. |
| case wgpu::BufferBindingType::Undefined: |
| DAWN_UNREACHABLE(); |
| break; |
| } |
| } else if (entry->sampler.type != wgpu::SamplerBindingType::BindingNotUsed) { |
| perStageBindingCountMember = &PerStageBindingCounts::samplerCount; |
| } else if (entry->texture.sampleType != wgpu::TextureSampleType::BindingNotUsed) { |
| if (entry->texture.viewDimension == kInternalInputAttachmentDim) { |
| // Internal use only. |
| return; |
| } else { |
| perStageBindingCountMember = &PerStageBindingCounts::sampledTextureCount; |
| } |
| } else if (entry->storageTexture.access != wgpu::StorageTextureAccess::BindingNotUsed) { |
| perStageBindingCountMember = &PerStageBindingCounts::storageTextureCount; |
| } else if (entry.Get<ExternalTextureBindingLayout>()) { |
| perStageBindingCountMember = &PerStageBindingCounts::externalTextureCount; |
| } else if (entry.Get<StaticSamplerBindingLayout>()) { |
| ++bindingCounts->staticSamplerCount; |
| perStageBindingCountMember = &PerStageBindingCounts::staticSamplerCount; |
| } |
| |
| DAWN_ASSERT(perStageBindingCountMember != nullptr); |
| for (SingleShaderStage stage : IterateStages(entry->visibility)) { |
| ++(bindingCounts->perStage[stage].*perStageBindingCountMember); |
| } |
| } |
| |
| void AccumulateBindingCounts(BindingCounts* bindingCounts, const BindingCounts& rhs) { |
| bindingCounts->totalCount += rhs.totalCount; |
| bindingCounts->bufferCount += rhs.bufferCount; |
| bindingCounts->unverifiedBufferCount += rhs.unverifiedBufferCount; |
| bindingCounts->dynamicUniformBufferCount += rhs.dynamicUniformBufferCount; |
| bindingCounts->dynamicStorageBufferCount += rhs.dynamicStorageBufferCount; |
| |
| for (SingleShaderStage stage : IterateStages(kAllStages)) { |
| bindingCounts->perStage[stage].sampledTextureCount += |
| rhs.perStage[stage].sampledTextureCount; |
| bindingCounts->perStage[stage].samplerCount += rhs.perStage[stage].samplerCount; |
| bindingCounts->perStage[stage].storageBufferCount += rhs.perStage[stage].storageBufferCount; |
| bindingCounts->perStage[stage].storageTextureCount += |
| rhs.perStage[stage].storageTextureCount; |
| bindingCounts->perStage[stage].uniformBufferCount += rhs.perStage[stage].uniformBufferCount; |
| bindingCounts->perStage[stage].externalTextureCount += |
| rhs.perStage[stage].externalTextureCount; |
| bindingCounts->perStage[stage].staticSamplerCount += rhs.perStage[stage].staticSamplerCount; |
| } |
| } |
| |
| MaybeError ValidateBindingCounts(const CombinedLimits& limits, |
| const BindingCounts& bindingCounts, |
| const AdapterBase* adapter) { |
| uint32_t maxDynamicUniformBuffersPerPipelineLayout = |
| limits.v1.maxDynamicUniformBuffersPerPipelineLayout; |
| DAWN_INVALID_IF( |
| bindingCounts.dynamicUniformBufferCount > maxDynamicUniformBuffersPerPipelineLayout, |
| "The number of dynamic uniform buffers (%u) exceeds the maximum per-pipeline-layout " |
| "limit (%u).%s", |
| bindingCounts.dynamicUniformBufferCount, maxDynamicUniformBuffersPerPipelineLayout, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, |
| maxDynamicUniformBuffersPerPipelineLayout, |
| bindingCounts.dynamicUniformBufferCount)); |
| |
| uint32_t maxDynamicStorageBuffersPerPipelineLayout = |
| limits.v1.maxDynamicStorageBuffersPerPipelineLayout; |
| DAWN_INVALID_IF( |
| bindingCounts.dynamicStorageBufferCount > maxDynamicStorageBuffersPerPipelineLayout, |
| "The number of dynamic storage buffers (%u) exceeds the maximum per-pipeline-layout " |
| "limit (%u).%s", |
| bindingCounts.dynamicStorageBufferCount, maxDynamicStorageBuffersPerPipelineLayout, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, |
| maxDynamicStorageBuffersPerPipelineLayout, |
| bindingCounts.dynamicStorageBufferCount)); |
| |
| uint32_t maxSampledTexturesPerShaderStage = limits.v1.maxSampledTexturesPerShaderStage; |
| uint32_t maxSamplersPerShaderStage = limits.v1.maxSamplersPerShaderStage; |
| uint32_t maxStorageBuffersInFragmentStage = limits.v1.maxStorageBuffersInFragmentStage; |
| uint32_t maxStorageBuffersInVertexStage = limits.v1.maxStorageBuffersInVertexStage; |
| uint32_t maxStorageBuffersPerShaderStage = limits.v1.maxStorageBuffersPerShaderStage; |
| uint32_t maxUniformBuffersPerShaderStage = limits.v1.maxUniformBuffersPerShaderStage; |
| uint32_t maxStorageTexturesInFragmentStage = limits.v1.maxStorageTexturesInFragmentStage; |
| uint32_t maxStorageTexturesInVertexStage = limits.v1.maxStorageTexturesInVertexStage; |
| uint32_t maxStorageTexturesPerShaderStage = limits.v1.maxStorageTexturesPerShaderStage; |
| for (SingleShaderStage stage : IterateStages(kAllStages)) { |
| uint32_t sampledTextureCount = bindingCounts.perStage[stage].sampledTextureCount; |
| DAWN_INVALID_IF( |
| sampledTextureCount > maxSampledTexturesPerShaderStage, |
| "The number of sampled textures (%u) in the %s stage exceeds the maximum " |
| "per-stage limit (%u).%s", |
| sampledTextureCount, stage, maxSampledTexturesPerShaderStage, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, maxSampledTexturesPerShaderStage, |
| sampledTextureCount)); |
| |
| uint32_t externalTextureCount = bindingCounts.perStage[stage].externalTextureCount; |
| uint32_t sampledTextureAndExternalTextureCount = |
| sampledTextureCount + (externalTextureCount * kSampledTexturesPerExternalTexture); |
| DAWN_INVALID_IF( |
| sampledTextureAndExternalTextureCount > maxSampledTexturesPerShaderStage, |
| "The combination of sampled textures (%u) and external textures (%u × %u) in the %s " |
| "stage exceeds the maximum per-stage limit (%u).%s", |
| sampledTextureCount, externalTextureCount, kSampledTexturesPerExternalTexture, stage, |
| maxSampledTexturesPerShaderStage, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, maxSampledTexturesPerShaderStage, |
| sampledTextureCount)); |
| |
| uint32_t samplerCount = bindingCounts.perStage[stage].samplerCount; |
| // TODO(crbug.com/dawn/2463): Account for static samplers here. |
| DAWN_INVALID_IF( |
| samplerCount > maxSamplersPerShaderStage, |
| "The number of samplers (%u) in the %s stage exceeds the maximum per-stage limit " |
| "(%u).%s", |
| samplerCount, stage, maxSamplersPerShaderStage, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, maxSamplersPerShaderStage, |
| samplerCount)); |
| |
| uint32_t samplerAndExternalTextureCount = |
| samplerCount + (externalTextureCount * kSamplersPerExternalTexture); |
| // TODO(crbug.com/dawn/2463): Account for static samplers here. |
| DAWN_INVALID_IF( |
| samplerAndExternalTextureCount > maxSamplersPerShaderStage, |
| "The combination of samplers (%u) and external textures (%u × %u) in the %s stage " |
| "exceeds the maximum per-stage limit (%u).%s", |
| samplerCount, externalTextureCount, kSamplersPerExternalTexture, stage, |
| maxSamplersPerShaderStage, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, maxSamplersPerShaderStage, |
| samplerAndExternalTextureCount)); |
| |
| uint32_t storageBufferCount = bindingCounts.perStage[stage].storageBufferCount; |
| DAWN_INVALID_IF( |
| storageBufferCount > maxStorageBuffersPerShaderStage, |
| "The number of storage buffers (%u) in the %s stage exceeds the maximum per-stage " |
| "limit (%u).%s", |
| storageBufferCount, stage, maxStorageBuffersPerShaderStage, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, maxStorageBuffersPerShaderStage, |
| storageBufferCount)); |
| |
| uint32_t storageTextureCount = bindingCounts.perStage[stage].storageTextureCount; |
| DAWN_INVALID_IF( |
| storageTextureCount > maxStorageTexturesPerShaderStage, |
| "The number of storage textures (%u) in the %s stage exceeds the maximum per-stage " |
| "limit (%u).%s", |
| storageTextureCount, stage, maxStorageTexturesPerShaderStage, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, maxStorageTexturesPerShaderStage, |
| storageTextureCount)); |
| |
| uint32_t uniformBufferCount = bindingCounts.perStage[stage].uniformBufferCount; |
| DAWN_INVALID_IF( |
| uniformBufferCount > maxUniformBuffersPerShaderStage, |
| "The number of uniform buffers (%u) in the %s stage exceeds the maximum per-stage " |
| "limit (%u).%s", |
| uniformBufferCount, stage, maxUniformBuffersPerShaderStage, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, maxUniformBuffersPerShaderStage, |
| uniformBufferCount)); |
| |
| uint32_t uniformBuffersAndExternalTextureCount = |
| uniformBufferCount + (externalTextureCount * kUniformsPerExternalTexture); |
| DAWN_INVALID_IF( |
| uniformBuffersAndExternalTextureCount > maxUniformBuffersPerShaderStage, |
| "The combination of uniform buffers (%u) and external textures (%u × %u) in the %s " |
| "stage exceeds the maximum per-stage limit (%u).%s", |
| uniformBufferCount, externalTextureCount, kUniformsPerExternalTexture, stage, |
| maxUniformBuffersPerShaderStage, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, maxUniformBuffersPerShaderStage, |
| uniformBuffersAndExternalTextureCount)); |
| |
| switch (stage) { |
| case SingleShaderStage::Fragment: |
| DAWN_INVALID_IF(storageBufferCount > maxStorageBuffersInFragmentStage, |
| "number of storage buffers used in fragment stage (%u) exceeds " |
| "maxStorageBuffersInFragmentStage (%u).%s", |
| storageBufferCount, maxStorageBuffersInFragmentStage, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, |
| maxStorageBuffersInFragmentStage, |
| storageBufferCount)); |
| DAWN_INVALID_IF(storageTextureCount > maxStorageTexturesInFragmentStage, |
| "number of storage textures used in fragment stage (%u) exceeds " |
| "maxStorageTexturesInFragmentStage (%u).%s", |
| storageTextureCount, maxStorageTexturesInFragmentStage, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, |
| maxStorageTexturesInFragmentStage, |
| storageTextureCount)); |
| break; |
| case SingleShaderStage::Vertex: |
| DAWN_INVALID_IF(storageBufferCount > maxStorageBuffersInVertexStage, |
| "number of storage buffers used in vertex stage (%u) exceeds " |
| "maxStorageBuffersInVertexStage (%u).%s", |
| storageBufferCount, maxStorageBuffersInVertexStage, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, |
| maxStorageBuffersInVertexStage, |
| storageBufferCount)); |
| DAWN_INVALID_IF(storageTextureCount > maxStorageTexturesInVertexStage, |
| "number of storage textures used in vertex stage (%u) exceeds " |
| "maxStorageTexturesInVertexStage (%u).%s", |
| storageTextureCount, maxStorageTexturesInVertexStage, |
| DAWN_INCREASE_LIMIT_MESSAGE(adapter->GetLimits().v1, |
| maxStorageTexturesInVertexStage, |
| storageTextureCount)); |
| break; |
| default: |
| break; |
| } |
| } |
| |
| return {}; |
| } |
| |
| BufferBindingInfo::BufferBindingInfo() = default; |
| |
| BufferBindingInfo::BufferBindingInfo(const BufferBindingLayout& apiLayout) |
| : type(apiLayout.type), |
| minBindingSize(apiLayout.minBindingSize), |
| hasDynamicOffset(apiLayout.hasDynamicOffset) {} |
| |
| TextureBindingInfo::TextureBindingInfo() {} |
| |
| TextureBindingInfo::TextureBindingInfo(const TextureBindingLayout& apiLayout) |
| : sampleType(apiLayout.sampleType), |
| viewDimension(apiLayout.viewDimension), |
| multisampled(apiLayout.multisampled) {} |
| |
| StorageTextureBindingInfo::StorageTextureBindingInfo() = default; |
| |
| StorageTextureBindingInfo::StorageTextureBindingInfo(const StorageTextureBindingLayout& apiLayout) |
| : format(apiLayout.format), viewDimension(apiLayout.viewDimension), access(apiLayout.access) {} |
| |
| SamplerBindingInfo::SamplerBindingInfo() = default; |
| |
| SamplerBindingInfo::SamplerBindingInfo(const SamplerBindingLayout& apiLayout) |
| : type(apiLayout.type) {} |
| |
| StaticSamplerBindingInfo::StaticSamplerBindingInfo(const StaticSamplerBindingLayout& apiLayout) |
| : sampler(apiLayout.sampler), |
| sampledTextureBinding(BindingNumber{apiLayout.sampledTextureBinding}), |
| isUsedForSingleTextureBinding(apiLayout.sampledTextureBinding < WGPU_LIMIT_U32_UNDEFINED) {} |
| |
| InputAttachmentBindingInfo::InputAttachmentBindingInfo() = default; |
| InputAttachmentBindingInfo::InputAttachmentBindingInfo(wgpu::TextureSampleType sampleType) |
| : sampleType(sampleType) {} |
| |
| } // namespace dawn::native |