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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_VULKAN_BUFFERVK_H_
#define SRC_DAWN_NATIVE_VULKAN_BUFFERVK_H_
#include "absl/container/flat_hash_set.h"
#include "dawn/common/SerialQueue.h"
#include "dawn/common/vulkan_platform.h"
#include "dawn/native/Buffer.h"
#include "dawn/native/ResourceMemoryAllocation.h"
#include "partition_alloc/pointers/raw_ptr.h"
namespace dawn::native::vulkan {
struct CommandRecordingContext;
class Device;
struct VulkanFunctions;
// Holds the parameters for a buffer related pipeline memory barrier. Must be
// submitted via CommandRecordingContext.
struct BufferBarrier {
bool IsEmpty() const;
void Merge(const BufferBarrier& other);
VkAccessFlags srcAccessMask = 0;
VkAccessFlags dstAccessMask = 0;
VkPipelineStageFlags srcStages = 0;
VkPipelineStageFlags dstStages = 0;
};
class Buffer final : public BufferBase {
public:
static ResultOrError<Ref<Buffer>> Create(Device* device,
const UnpackedPtr<BufferDescriptor>& descriptor);
VkBuffer GetHandle() const;
// Transitions the buffer to be used as `usage`, recording any necessary barrier in
// `commands`.
// TODO(crbug.com/dawn/851): coalesce barriers and do them early when possible.
void TransitionUsageNow(CommandRecordingContext* recordingContext,
wgpu::BufferUsage usage,
wgpu::ShaderStage shaderStage = wgpu::ShaderStage::None);
// Tracks that buffer had `usage` from `shaderStage`. Returns a barrier to be inserted if
// necessary based on previous usage. For map usage this returns a GPU->HOST barrier if
// necessary but doesn't track the map usage. As a result this will never produce HOST->GPU
// barriers.
BufferBarrier TrackUsageAndGetResourceBarrier(wgpu::BufferUsage usage,
wgpu::ShaderStage shaderStage);
// All the Ensure methods return true if the buffer was initialized to zero.
bool EnsureDataInitialized(CommandRecordingContext* recordingContext);
bool EnsureDataInitializedAsDestination(CommandRecordingContext* recordingContext,
uint64_t offset,
uint64_t size);
bool EnsureDataInitializedAsDestination(CommandRecordingContext* recordingContext,
const CopyTextureToBufferCmd* copy);
// Dawn API
void SetLabelImpl() override;
static void TransitionMappableBuffersEagerly(Device* device,
CommandRecordingContext* recordingContext,
const absl::flat_hash_set<Ref<Buffer>>& buffers);
private:
~Buffer() override;
using BufferBase::BufferBase;
MaybeError Initialize(bool mappedAtCreation);
MaybeError InitializeHostMapped(const BufferHostMappedPointer* hostMappedDesc);
void InitializeToZero(CommandRecordingContext* recordingContext);
void ClearBuffer(CommandRecordingContext* recordingContext,
uint32_t clearValue,
uint64_t offset = 0,
uint64_t size = 0);
// Maps buffer memory to perform some operation, eg. initialization or upload. The memory will
// be mapped/invalidated if necessary, `op` function will run and then memory will
// unmapped/flushed if necessary. The op function receives a span of exactly the requested
// size.
template <typename F>
MaybeError MapMemoryAndPerformOperation(uint64_t requestedOffset, size_t requestedSize, F&& op);
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
MaybeError FinalizeMapImpl(BufferState newState) override;
void UnmapImpl(BufferState oldState, BufferState newState) override;
void DestroyImpl(DestroyReason reason) override;
bool IsCPUWritableAtCreation() const override;
MaybeError MapAtCreationImpl() override;
void* GetMappedPointerImpl() override;
MaybeError UploadData(uint64_t bufferOffset, const void* data, size_t size) override;
VkBuffer mHandle = VK_NULL_HANDLE;
ResourceMemoryAllocation mMemoryAllocation;
// VkDeviceMemory that is used strictly for this buffer.
VkDeviceMemory mDedicatedDeviceMemory = VK_NULL_HANDLE;
wgpu::Callback mHostMappedDisposeCallback = nullptr;
raw_ptr<void, DisableDanglingPtrDetection> mHostMappedDisposeUserdata = nullptr;
// Track which usage was the last to write to the buffer.
wgpu::BufferUsage mLastWriteUsage = wgpu::BufferUsage::None;
wgpu::ShaderStage mLastWriteShaderStage = wgpu::ShaderStage::None;
// Track which usages have read the buffer since the last write.
wgpu::BufferUsage mReadUsage = wgpu::BufferUsage::None;
wgpu::ShaderStage mReadShaderStages = wgpu::ShaderStage::None;
bool mHostVisible : 1 = false;
bool mHostCoherent : 1 = false;
};
} // namespace dawn::native::vulkan
#endif // SRC_DAWN_NATIVE_VULKAN_BUFFERVK_H_