| // Copyright 2026 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/webgpu/SharedTextureMemoryWGPU.h" |
| |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/common/StringViewUtils.h" |
| #include "dawn/native/ChainUtils.h" |
| #include "dawn/native/Instance.h" |
| #include "dawn/native/webgpu/BufferWGPU.h" |
| #include "dawn/native/webgpu/DeviceWGPU.h" |
| #include "dawn/native/webgpu/QueueWGPU.h" |
| #include "dawn/native/webgpu/SharedFenceWGPU.h" |
| #include "dawn/native/webgpu/TextureWGPU.h" |
| #include "dawn/native/webgpu/ToWGPU.h" |
| #include "dawn/native/webgpu/WebGPUError.h" |
| |
| namespace dawn::native::webgpu { |
| |
| // static |
| ResultOrError<Ref<SharedTextureMemory>> SharedTextureMemory::Create( |
| Device* device, |
| const UnpackedPtr<SharedTextureMemoryDescriptor>& descriptor) { |
| WGPUSharedTextureMemoryDescriptor innerDesc = WGPU_SHARED_TEXTURE_MEMORY_DESCRIPTOR_INIT; |
| innerDesc.label = ToOutputStringView(descriptor->label); |
| |
| // TODO(crbug.com/483147423): Handle all possible chained structures in |
| // SharedTextureMemoryDescriptor. For now we only handle Metal. |
| WGPUSharedTextureMemoryIOSurfaceDescriptor ioSurfaceDesc = |
| WGPU_SHARED_TEXTURE_MEMORY_IO_SURFACE_DESCRIPTOR_INIT; |
| if (auto* ioSurfaceChain = descriptor.Get<SharedTextureMemoryIOSurfaceDescriptor>()) { |
| ioSurfaceDesc.ioSurface = ioSurfaceChain->ioSurface; |
| ioSurfaceDesc.allowStorageBinding = ioSurfaceChain->allowStorageBinding; |
| innerDesc.nextInChain = &ioSurfaceDesc.chain; |
| } else if (descriptor.Get<SharedTextureMemoryAHardwareBufferDescriptor>()) { |
| return DAWN_UNIMPLEMENTED_ERROR( |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); |
| } else if (descriptor.Get<SharedTextureMemoryDXGISharedHandleDescriptor>()) { |
| return DAWN_UNIMPLEMENTED_ERROR( |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); |
| } else if (descriptor.Get<SharedTextureMemoryEGLImageDescriptor>()) { |
| return DAWN_UNIMPLEMENTED_ERROR( |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); |
| } else if (descriptor.Get<SharedTextureMemoryOpaqueFDDescriptor>()) { |
| return DAWN_UNIMPLEMENTED_ERROR( |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); |
| } else if (descriptor.Get<SharedTextureMemoryVkDedicatedAllocationDescriptor>()) { |
| return DAWN_UNIMPLEMENTED_ERROR( |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); |
| } else if (descriptor.Get<SharedTextureMemoryZirconHandleDescriptor>()) { |
| return DAWN_UNIMPLEMENTED_ERROR( |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); |
| } else if (descriptor.Get<SharedTextureMemoryDmaBufDescriptor>()) { |
| return DAWN_UNIMPLEMENTED_ERROR( |
| "SharedTextureMemory in WebGPU backend has not been implemented for all platforms."); |
| } else { |
| DAWN_UNREACHABLE(); |
| } |
| |
| const DawnProcTable& wgpu = device->wgpu.get(); |
| |
| WGPUSharedTextureMemory innerHandle = |
| wgpu.deviceImportSharedTextureMemory(device->GetInnerHandle(), &innerDesc); |
| // APIImportSharedTextureMemory always returns a shared texture memory. Either a valid object or |
| // an error one. |
| DAWN_ASSERT(innerHandle); |
| |
| WGPUSharedTextureMemoryProperties innerProperties = WGPU_SHARED_TEXTURE_MEMORY_PROPERTIES_INIT; |
| WGPUStatus status = wgpu.sharedTextureMemoryGetProperties(innerHandle, &innerProperties); |
| if (status != WGPUStatus_Success) { |
| wgpu.sharedTextureMemoryRelease(innerHandle); |
| return DAWN_INTERNAL_ERROR("sharedTextureMemoryGetProperties failed"); |
| } |
| |
| Ref<SharedTextureMemory> stm = AcquireRef(new SharedTextureMemory( |
| device, descriptor->label, innerHandle, *FromAPI(&innerProperties))); |
| |
| if (auto* ioSurfaceChain = descriptor.Get<SharedTextureMemoryIOSurfaceDescriptor>()) { |
| stm->mIOSurfaceDesc.ioSurface = ioSurfaceChain->ioSurface; |
| stm->mIOSurfaceDesc.allowStorageBinding = ioSurfaceChain->allowStorageBinding; |
| } |
| |
| stm->Initialize(); |
| return stm; |
| } |
| |
| SharedTextureMemory::SharedTextureMemory(Device* device, |
| StringView label, |
| WGPUSharedTextureMemory innerHandle, |
| const SharedTextureMemoryProperties& properties) |
| : SharedTextureMemoryBase(device, label, properties), |
| ObjectWGPU(device->wgpu->sharedTextureMemoryRelease) { |
| mInnerHandle = innerHandle; |
| } |
| |
| ResultOrError<Ref<TextureBase>> SharedTextureMemory::CreateTextureImpl( |
| const UnpackedPtr<TextureDescriptor>& descriptor) { |
| return Texture::CreateFromSharedTextureMemory(this, descriptor); |
| } |
| |
| ResultOrError<FenceAndSignalValue> SharedTextureMemory::EndAccessImpl( |
| TextureBase* texture, |
| ExecutionSerial lastUsageSerial, |
| UnpackedPtr<EndAccessState>& state) { |
| WGPUSharedTextureMemoryEndAccessState innerState = |
| WGPU_SHARED_TEXTURE_MEMORY_END_ACCESS_STATE_INIT; |
| |
| // TODO(crbug.com/483147423): Handle all possible chained structures in EndAccessState. |
| // For now we only handle Metal. |
| DAWN_TRY(state.ValidateSubset<SharedTextureMemoryMetalEndAccessState>()); |
| WGPUSharedTextureMemoryMetalEndAccessState mtlEndState = |
| WGPU_SHARED_TEXTURE_MEMORY_METAL_END_ACCESS_STATE_INIT; |
| if (state.Get<SharedTextureMemoryMetalEndAccessState>()) { |
| innerState.nextInChain = &mtlEndState.chain; |
| } |
| |
| const DawnProcTable& wgpu = ToBackend(GetDevice())->wgpu.get(); |
| DAWN_TRY(CheckWGPUSuccess(wgpu.sharedTextureMemoryEndAccess( |
| mInnerHandle, ToBackend(texture)->GetInnerHandle(), &innerState), |
| "sharedTextureMemoryEndAccess")); |
| |
| // We must manually sync the initialized state from the inner handle to the outer texture |
| // frontend so that the correct state is returned to the user in EndAccess. |
| if (innerState.initialized) { |
| texture->SetIsSubresourceContentInitialized(true, texture->GetAllSubresources()); |
| } |
| DAWN_ASSERT(texture->IsInitialized() == static_cast<bool>(innerState.initialized)); |
| |
| if (auto* mtlEndStateChain = state.Get<SharedTextureMemoryMetalEndAccessState>()) { |
| DAWN_TRY(ToBackend(GetDevice()->GetQueue())->SubmitPendingCommands()); |
| |
| WGPUQueueWorkDoneCallbackInfo callbackInfo = {}; |
| callbackInfo.mode = WGPUCallbackMode_WaitAnyOnly; |
| // We need a callback even if it does nothing because queueOnSubmittedWorkDone |
| // requires one. |
| callbackInfo.callback = [](WGPUQueueWorkDoneStatus, WGPUStringView, void*, void*) {}; |
| |
| WGPUFuture innerFuture = wgpu.queueOnSubmittedWorkDone( |
| ToBackend(GetDevice()->GetQueue())->GetInnerHandle(), callbackInfo); |
| |
| // Since there is no public API to get a scheduled future from a WGPUQueue, we wait on |
| // the inner future for the end of the access. |
| WGPUFutureWaitInfo waitInfo = {innerFuture, false}; |
| wgpu.instanceWaitAny(ToBackend(GetDevice())->GetInnerInstance(), 1, &waitInfo, UINT64_MAX); |
| |
| // Return a outer future to wait on. |
| // Since we already instanceWaitAny above, we only need an already completed future to avoid |
| // an unnecessary GPU bubble. |
| mtlEndStateChain->commandsScheduledFuture = { |
| EventManager::TrackedEvent::CreateAlreadyCompletedEvent( |
| GetDevice()->GetInstance()->GetEventManager(), wgpu::CallbackMode::AllowSpontaneous) |
| ->GetFuture() |
| .id}; |
| } |
| |
| // Only that Texture is used by gpu will enter EndAccess. |
| // The fence could only be from the inner queue. |
| DAWN_ASSERT(innerState.fenceCount == 1); |
| |
| Ref<SharedFence> fence; |
| DAWN_TRY_ASSIGN( |
| fence, ToBackend(GetDevice()->GetQueue())->GetOrCreateSharedFence(innerState.fences[0])); |
| return FenceAndSignalValue{std::move(fence), static_cast<uint64_t>(lastUsageSerial)}; |
| } |
| |
| MaybeError SharedTextureMemory::BeginAccessImpl( |
| TextureBase* textureBase, |
| const UnpackedPtr<BeginAccessDescriptor>& descriptor) { |
| Texture* texture = ToBackend(textureBase); |
| texture->SetPendingBeginAccess(descriptor->concurrentRead, descriptor->initialized); |
| return {}; |
| } |
| |
| void SharedTextureMemory::DestroyImpl(DestroyReason reason) { |
| SharedTextureMemoryBase::DestroyImpl(reason); |
| } |
| |
| void SharedTextureMemory::SetLabelImpl() { |
| const DawnProcTable& wgpu = ToBackend(GetDevice())->wgpu.get(); |
| wgpu.sharedTextureMemorySetLabel(mInnerHandle, ToOutputStringView(GetLabel())); |
| } |
| |
| } // namespace dawn::native::webgpu |