| // Copyright 2026 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/dawn/native/d3d12/PipelineLayoutHandle.h" |
| |
| #include "src/dawn/native/d3d12/DeviceD3D12.h" |
| #include "src/dawn/native/d3d12/ImmediatesLayoutD3D12.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| // static |
| Ref<PipelineLayoutHandle> PipelineLayoutHandle::Create(Device* device, |
| ComPtr<ID3D12RootSignature> rootSignature, |
| ComPtr<ID3DBlob> rootSignatureBlob, |
| uint32_t immediatesParameterIndex, |
| const ImmediateMask& pipelineImmediateMask) { |
| return AcquireRef(new PipelineLayoutHandle(device, std::move(rootSignature), |
| std::move(rootSignatureBlob), |
| immediatesParameterIndex, pipelineImmediateMask)); |
| } |
| |
| PipelineLayoutHandle::~PipelineLayoutHandle() { |
| mDevice->ReferenceUntilUnused(std::move(mRootSignature)); |
| |
| if (mDispatchIndirectCommandSignatureWithNumWorkgroups.Get()) { |
| mDevice->ReferenceUntilUnused(mDispatchIndirectCommandSignatureWithNumWorkgroups); |
| } |
| if (mDrawIndirectCommandSignatureWithInstanceVertexOffsets.Get()) { |
| mDevice->ReferenceUntilUnused(mDrawIndirectCommandSignatureWithInstanceVertexOffsets); |
| } |
| if (mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets.Get()) { |
| mDevice->ReferenceUntilUnused( |
| mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets); |
| } |
| } |
| |
| ID3D12CommandSignature* |
| PipelineLayoutHandle::GetDispatchIndirectCommandSignatureWithNumWorkgroups() { |
| // mDispatchIndirectCommandSignatureWithNumWorkgroups won't be created until it is needed. |
| if (mDispatchIndirectCommandSignatureWithNumWorkgroups.Get() != nullptr) { |
| return mDispatchIndirectCommandSignatureWithNumWorkgroups.Get(); |
| } |
| |
| D3D12_INDIRECT_ARGUMENT_DESC argumentDescs[2] = {}; |
| argumentDescs[0].Type = D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT; |
| argumentDescs[0].Constant.RootParameterIndex = mImmediatesParameterIndex; |
| argumentDescs[0].Constant.Num32BitValuesToSet = 3; |
| argumentDescs[0].Constant.DestOffsetIn32BitValues = |
| GetImmediateByteOffsetInPipeline(&ComputeImmediates::numWorkgroups, |
| mPipelineImmediateMask) / |
| kImmediateElementByteSize; |
| |
| // A command signature must contain exactly 1 Draw / Dispatch / DispatchMesh / DispatchRays |
| // command. That command must come last. |
| argumentDescs[1].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH; |
| |
| D3D12_COMMAND_SIGNATURE_DESC programDesc = {}; |
| programDesc.ByteStride = 6 * sizeof(uint32_t); |
| programDesc.NumArgumentDescs = 2; |
| programDesc.pArgumentDescs = argumentDescs; |
| |
| // The root signature must be specified if and only if the command signature changes one of |
| // the root arguments. |
| mDevice->GetD3D12Device()->CreateCommandSignature( |
| &programDesc, GetRootSignature(), |
| IID_PPV_ARGS(&mDispatchIndirectCommandSignatureWithNumWorkgroups)); |
| return mDispatchIndirectCommandSignatureWithNumWorkgroups.Get(); |
| } |
| |
| ID3D12CommandSignature* |
| PipelineLayoutHandle::GetDrawIndirectCommandSignatureWithInstanceVertexOffsets() { |
| // mDrawIndirectCommandSignatureWithInstanceVertexOffsets won't be created until it is |
| // needed. |
| if (mDrawIndirectCommandSignatureWithInstanceVertexOffsets.Get() != nullptr) { |
| return mDrawIndirectCommandSignatureWithInstanceVertexOffsets.Get(); |
| } |
| |
| // First vertex and first instance are set in immediate mask together and first vertex is |
| // always just before instance index in the immediate mask. |
| D3D12_INDIRECT_ARGUMENT_DESC argumentDescs[2] = {}; |
| argumentDescs[0].Type = D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT; |
| argumentDescs[0].Constant.RootParameterIndex = mImmediatesParameterIndex; |
| argumentDescs[0].Constant.Num32BitValuesToSet = 2; |
| argumentDescs[0].Constant.DestOffsetIn32BitValues = |
| GetImmediateByteOffsetInPipeline(&RenderImmediates::firstIndexOffset, |
| mPipelineImmediateMask) / |
| kImmediateElementByteSize; |
| |
| // A command signature must contain exactly 1 Draw / Dispatch / DispatchMesh / DispatchRays |
| // command. That command must come last. |
| argumentDescs[1].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW; |
| |
| D3D12_COMMAND_SIGNATURE_DESC programDesc = {}; |
| programDesc.ByteStride = 6 * sizeof(uint32_t); |
| programDesc.NumArgumentDescs = 2; |
| programDesc.pArgumentDescs = argumentDescs; |
| |
| // The root signature must be specified if and only if the command signature changes one of |
| // the root arguments. |
| mDevice->GetD3D12Device()->CreateCommandSignature( |
| &programDesc, GetRootSignature(), |
| IID_PPV_ARGS(&mDrawIndirectCommandSignatureWithInstanceVertexOffsets)); |
| return mDrawIndirectCommandSignatureWithInstanceVertexOffsets.Get(); |
| } |
| |
| ID3D12CommandSignature* |
| PipelineLayoutHandle::GetDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets() { |
| // mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets won't be created until it |
| // is needed. |
| if (mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets.Get() != nullptr) { |
| return mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets.Get(); |
| } |
| |
| // First vertex and first instance are set in immediate mask together and first vertex is |
| // always just before instance index in the immediate mask. |
| D3D12_INDIRECT_ARGUMENT_DESC argumentDescs[2] = {}; |
| argumentDescs[0].Type = D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT; |
| argumentDescs[0].Constant.RootParameterIndex = mImmediatesParameterIndex; |
| argumentDescs[0].Constant.Num32BitValuesToSet = 2; |
| argumentDescs[0].Constant.DestOffsetIn32BitValues = |
| GetImmediateByteOffsetInPipeline(&RenderImmediates::firstIndexOffset, |
| mPipelineImmediateMask) / |
| kImmediateElementByteSize; |
| |
| // A command signature must contain exactly 1 Draw / Dispatch / DispatchMesh / DispatchRays |
| // command. That command must come last. |
| argumentDescs[1].Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED; |
| |
| D3D12_COMMAND_SIGNATURE_DESC programDesc = {}; |
| programDesc.ByteStride = 7 * sizeof(uint32_t); |
| programDesc.NumArgumentDescs = 2; |
| programDesc.pArgumentDescs = argumentDescs; |
| |
| // The root signature must be specified if and only if the command signature changes one of |
| // the root arguments. |
| mDevice->GetD3D12Device()->CreateCommandSignature( |
| &programDesc, GetRootSignature(), |
| IID_PPV_ARGS(&mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets)); |
| return mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets.Get(); |
| } |
| |
| } // namespace dawn::native::d3d12 |