| // Copyright 2026 The Dawn & Tint Authors |
| // |
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| |
| // File containing utilities common to both types of pipelines. However adding a base class doesn't |
| // work as well as one would hope because we would want to use diamond inheritance and that's to |
| // brittle. |
| |
| #ifndef SRC_DAWN_NATIVE_VULKAN_PIPELINEVK_H_ |
| #define SRC_DAWN_NATIVE_VULKAN_PIPELINEVK_H_ |
| |
| #include <utility> |
| |
| #include "src/dawn/native/vulkan/PipelineLayoutVk.h" |
| |
| namespace dawn::native::vulkan { |
| |
| // The pipeline layouts are specialized per-pipeline to use a tight bound on the number of push |
| // constants used, so store both handles (the pipeline and specialized layout) together. |
| struct PipelineHandles { |
| VkPipeline pipeline = VK_NULL_HANDLE; |
| VkPipelineLayout layout = VK_NULL_HANDLE; |
| }; |
| |
| // Both types of pipelines need similar specialization information. |
| struct CommonPipelineSpecialization { |
| PipelineLayout::Specialization layout; |
| absl::flat_hash_set<APIBindPoint> ycbcrExternalTextures = {}; |
| |
| template <typename H> |
| friend H AbslHashValue(H h, const CommonPipelineSpecialization& s) { |
| return H::combine(std::move(h), s.layout, s.ycbcrExternalTextures); |
| } |
| bool operator==(const CommonPipelineSpecialization& other) const = default; |
| }; |
| |
| } // namespace dawn::native::vulkan |
| |
| #endif // SRC_DAWN_NATIVE_VULKAN_PIPELINEVK_H_ |