| #include <metal_stdlib> | |
| using namespace metal; | |
| struct main_outputs { | |
| float4 tint_symbol [[position]]; | |
| }; | |
| float4 main_inner() { | |
| float3 light = float3(1.20000004768371582031f, 1.0f, 2.0f); | |
| float3 negative_light = -(light); | |
| return float4(0.0f); | |
| } | |
| vertex main_outputs v() { | |
| main_outputs tint_wrapper_result = {}; | |
| tint_wrapper_result.tint_symbol = main_inner(); | |
| return tint_wrapper_result; | |
| } |