blob: 82614c9e275cc8675cea2bf5f9f2a4fdb1259aed [file]
#include <metal_stdlib>
using namespace metal;
struct main_outputs {
float4 tint_symbol [[position]];
};
float4 main_inner() {
float3 light = float3(1.20000004768371582031f, 1.0f, 2.0f);
float3 negative_light = -(light);
return float4(0.0f);
}
vertex main_outputs v() {
main_outputs tint_wrapper_result = {};
tint_wrapper_result.tint_symbol = main_inner();
return tint_wrapper_result;
}