[dawn][wire][client] Prevent race condition in EventManager::SetFutureReady The race only really happens for MapAsync because we can race between the client aborting the map via Unmap or Destroy, and the server replying. As a result, we can just put a lock around that particular area. Bug: 491164019 Change-Id: Idb74cd07ed5ac94ab89522ffbea1f1b404bfc648 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/296655 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Auto-Submit: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.