commit | 2b4609bb02b669fb20584952670c3adbae33cde8 | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Thu Nov 12 19:30:32 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Nov 12 19:30:32 2020 +0000 |
tree | 0764f88f8025b24095bdb101465237a1f3178ac4 | |
parent | 7ceffe8511d884b5c6489b228cdbb669581ed075 [diff] |
Use remapped entry point name in D3D12 Tint may remap entry point names when translating a shader, so need to use the Inspector to get the remapped name for calling into DXC/FXC. Roll third_party/tint/ 1995ddf87..1980095da (1 commit) https://dawn.googlesource.com/tint/+log/1995ddf876ef..1980095da7f4 $ git log 1995ddf87..1980095da --date=short --no-merges --format='%ad %ae%s' 2020-11-12 rharrison [inspector] Convert GetRemapped to be a pass through Created with: roll-dep third_party/tint BUG=tint:273 Change-Id: I62cdd78334d4b3dacfdd7cf5668917622bc22ea2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32540 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.