blob: f71143a5d20a722401595112c9c48b19f31a2e19 [file] [log] [blame]
// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include "dawn/native/VulkanBackend.h"
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/WGPUHelpers.h"
#if DAWN_PLATFORM_IS(ANDROID)
#include <android/hardware_buffer.h>
#endif // DAWN_PLATFORM_IS(ANDROID)
namespace dawn {
namespace {
constexpr uint32_t kDefaultMipLevels = 1u;
constexpr uint32_t kDefaultLayerCount = 1u;
constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::External;
wgpu::Texture Create2DTexture(wgpu::Device& device) {
#if DAWN_PLATFORM_IS(ANDROID)
constexpr uint32_t kWidth = 32u;
constexpr uint32_t kHeight = 32u;
AHardwareBuffer_Desc aHardwareBufferDesc = {
.width = kWidth,
.height = kHeight,
.layers = 1,
.format = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM,
.usage = AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE,
};
AHardwareBuffer* aHardwareBuffer;
EXPECT_EQ(AHardwareBuffer_allocate(&aHardwareBufferDesc, &aHardwareBuffer), 0);
// Get actual desc for allocated buffer so we know the stride for cpu data.
AHardwareBuffer_describe(aHardwareBuffer, &aHardwareBufferDesc);
wgpu::SharedTextureMemoryAHardwareBufferDescriptor stmAHardwareBufferDesc;
stmAHardwareBufferDesc.handle = aHardwareBuffer;
stmAHardwareBufferDesc.useExternalFormat = true;
wgpu::SharedTextureMemoryDescriptor desc;
desc.nextInChain = &stmAHardwareBufferDesc;
wgpu::SharedTextureMemory memory = device.ImportSharedTextureMemory(&desc);
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kWidth;
descriptor.size.height = kHeight;
descriptor.size.depthOrArrayLayers = kDefaultLayerCount;
descriptor.sampleCount = 1u;
descriptor.format = kDefaultTextureFormat;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.usage = wgpu::TextureUsage::TextureBinding;
auto texture = memory.CreateTexture(&descriptor);
AHardwareBuffer_release(aHardwareBuffer);
return texture;
#else
return {};
#endif
}
wgpu::TextureViewDescriptor CreateDefaultViewDescriptor(
wgpu::TextureViewDimension dimension,
wgpu::TextureFormat format = kDefaultTextureFormat) {
wgpu::TextureViewDescriptor descriptor;
descriptor.format = format;
descriptor.dimension = dimension;
descriptor.baseMipLevel = 0;
if (dimension != wgpu::TextureViewDimension::e1D) {
descriptor.mipLevelCount = kDefaultMipLevels;
}
descriptor.baseArrayLayer = 0;
descriptor.arrayLayerCount = kDefaultLayerCount;
return descriptor;
}
wgpu::TextureView Create2DTextureView(wgpu::Texture texture,
const wgpu::YCbCrVkDescriptor* yCbCrDesc) {
wgpu::TextureViewDescriptor textureDesc =
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
textureDesc.arrayLayerCount = 1;
textureDesc.nextInChain = yCbCrDesc;
return texture.CreateView(&textureDesc);
}
wgpu::Sampler CreateYCbCrSampler(wgpu::Device device, const wgpu::YCbCrVkDescriptor* yCbCrDesc) {
wgpu::SamplerDescriptor samplerDesc = {};
samplerDesc.nextInChain = yCbCrDesc;
return device.CreateSampler(&samplerDesc);
}
class YCbCrInfoTest : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
// Skip tests if platform is not Android.
DAWN_TEST_UNSUPPORTED_IF(!DAWN_PLATFORM_IS(ANDROID));
// Skip all tests if ycbcr sampler feature is not supported
DAWN_TEST_UNSUPPORTED_IF(!SupportsFeatures({wgpu::FeatureName::YCbCrVulkanSamplers}));
}
std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
std::vector<wgpu::FeatureName> requiredFeatures = {};
if (SupportsFeatures({wgpu::FeatureName::StaticSamplers}) &&
SupportsFeatures({wgpu::FeatureName::YCbCrVulkanSamplers}) &&
SupportsFeatures({wgpu::FeatureName::SharedTextureMemoryAHardwareBuffer})) {
requiredFeatures.push_back(wgpu::FeatureName::YCbCrVulkanSamplers);
requiredFeatures.push_back(wgpu::FeatureName::StaticSamplers);
requiredFeatures.push_back(wgpu::FeatureName::SharedTextureMemoryAHardwareBuffer);
}
return requiredFeatures;
}
};
// Test that it is possible to create the sampler with ycbcr vulkan descriptor.
TEST_P(YCbCrInfoTest, YCbCrSamplerValidWhenFeatureEnabled) {
wgpu::SamplerDescriptor samplerDesc = {};
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
samplerDesc.nextInChain = &yCbCrDesc;
device.CreateSampler(&samplerDesc);
}
// Test that it is possible to create the sampler with ycbcr vulkan descriptor with only vulkan
// format set.
TEST_P(YCbCrInfoTest, YCbCrSamplerValidWithOnlyVkFormat) {
wgpu::SamplerDescriptor samplerDesc = {};
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
// format is set as VK_FORMAT.
yCbCrDesc.externalFormat = 0;
samplerDesc.nextInChain = &yCbCrDesc;
device.CreateSampler(&samplerDesc);
}
// Test that it is possible to create the sampler with ycbcr vulkan descriptor with only external
// format set.
TEST_P(YCbCrInfoTest, YCbCrSamplerValidWithOnlyExternalFormat) {
wgpu::SamplerDescriptor samplerDesc = {};
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
// format is set as externalFormat.
yCbCrDesc.vkFormat = VK_FORMAT_UNDEFINED;
yCbCrDesc.externalFormat = 5;
samplerDesc.nextInChain = &yCbCrDesc;
device.CreateSampler(&samplerDesc);
}
// Test that it is NOT possible to create the sampler with ycbcr vulkan descriptor and no format
// set.
TEST_P(YCbCrInfoTest, YCbCrSamplerInvalidWithNoFormat) {
wgpu::SamplerDescriptor samplerDesc = {};
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_UNDEFINED;
yCbCrDesc.externalFormat = 0;
samplerDesc.nextInChain = &yCbCrDesc;
ASSERT_DEVICE_ERROR(device.CreateSampler(&samplerDesc));
}
// Test that it is invalid to create texture view with formats other than External.
TEST_P(YCbCrInfoTest, YCbCrTextureViewInvalidWithoutWgpuFormatExternal) {
wgpu::Texture texture = Create2DTexture(device);
wgpu::TextureViewDescriptor descriptor =
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
// Pass RGBA8Unorm instead of External format.
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.arrayLayerCount = 1;
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
descriptor.nextInChain = &yCbCrDesc;
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
}
// Test that it is possible to create texture view with ycbcr vulkan descriptor.
TEST_P(YCbCrInfoTest, YCbCrTextureViewValidWithWgpuFormatExternal) {
wgpu::Texture texture = Create2DTexture(device);
wgpu::TextureViewDescriptor descriptor =
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
descriptor.arrayLayerCount = 1;
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
descriptor.nextInChain = &yCbCrDesc;
texture.CreateView(&descriptor);
}
// Test that it is possible to create texture view with ycbcr vulkan descriptor with only vulkan
// format set.
TEST_P(YCbCrInfoTest, YCbCrTextureViewValidWithOnlyVkFormat) {
wgpu::Texture texture = Create2DTexture(device);
wgpu::TextureViewDescriptor descriptor =
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
descriptor.arrayLayerCount = 1;
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
// format is set as VK_FORMAT.
yCbCrDesc.externalFormat = 0;
descriptor.nextInChain = &yCbCrDesc;
texture.CreateView(&descriptor);
}
// Test that it is possible to create texture view with ycbcr vulkan descriptor with only external
// format set.
TEST_P(YCbCrInfoTest, YCbCrTextureViewValidWithOnlyExternalFormat) {
wgpu::Texture texture = Create2DTexture(device);
wgpu::TextureViewDescriptor descriptor =
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
descriptor.arrayLayerCount = 1;
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
// format is set as externalFormat.
yCbCrDesc.vkFormat = VK_FORMAT_UNDEFINED;
yCbCrDesc.externalFormat = 5;
descriptor.nextInChain = &yCbCrDesc;
texture.CreateView(&descriptor);
}
// Test that it is NOT possible to create texture view with ycbcr vulkan descriptor and no format
// set.
TEST_P(YCbCrInfoTest, YCbCrTextureViewInvalidWithNoFormat) {
wgpu::Texture texture = Create2DTexture(device);
wgpu::TextureViewDescriptor descriptor =
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
descriptor.arrayLayerCount = 1;
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_UNDEFINED;
yCbCrDesc.externalFormat = 0;
descriptor.nextInChain = &yCbCrDesc;
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
}
// Test that it is NOT possible to create texture view from texture created with
// TextureFormat::External but NO ycbcr vulkan descriptor passed.
TEST_P(YCbCrInfoTest, YCbCrTextureViewInvalidWithNoYCbCrDescriptor) {
wgpu::Texture texture = Create2DTexture(device);
wgpu::TextureViewDescriptor descriptor =
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
descriptor.arrayLayerCount = 1;
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
}
// Tests that creating a bind group layout with a valid static sampler succeeds if the
// required feature is enabled.
TEST_P(YCbCrInfoTest, CreateBindGroupWithYCbCrSamplerSupported) {
std::vector<wgpu::BindGroupLayoutEntry> entries;
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
wgpu::BindGroupLayoutEntry& binding0 = entries.emplace_back();
binding0.binding = 0;
wgpu::StaticSamplerBindingLayout staticSamplerBinding = {};
staticSamplerBinding.sampler = CreateYCbCrSampler(device, &yCbCrDesc);
staticSamplerBinding.sampledTextureBinding = 1;
binding0.nextInChain = &staticSamplerBinding;
wgpu::BindGroupLayoutEntry& binding1 = entries.emplace_back();
binding1.binding = 1;
binding1.texture.sampleType = wgpu::TextureSampleType::Float;
binding1.texture.viewDimension = wgpu::TextureViewDimension::e2D;
binding1.texture.multisampled = false;
wgpu::BindGroupLayoutDescriptor layoutDesc = {};
layoutDesc.entryCount = entries.size();
layoutDesc.entries = entries.data();
wgpu::BindGroupLayout layout = device.CreateBindGroupLayout(&layoutDesc);
wgpu::Texture texture = Create2DTexture(device);
wgpu::YCbCrVkDescriptor yCbCrDescTex = {};
yCbCrDescTex.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
wgpu::TextureView textureView = Create2DTextureView(texture, &yCbCrDescTex);
utils::MakeBindGroup(device, layout, {{1, textureView}});
}
// Verify that creating a bind group layout fails with a static sampler binding that has no texture
// binding.
TEST_P(YCbCrInfoTest, CreateBindGroupLayoutWithYCbCrSamplerNoTextureBinding) {
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0;
wgpu::StaticSamplerBindingLayout staticSamplerBinding = {};
staticSamplerBinding.sampler = CreateYCbCrSampler(device, &yCbCrDesc);
staticSamplerBinding.sampledTextureBinding = 1;
binding.nextInChain = &staticSamplerBinding;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.entryCount = 1;
desc.entries = &binding;
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&desc));
}
// Verifies that creating a bind group layout fails with a static sampler binding that refers to an
// invalid binding index for texture binding.
TEST_P(YCbCrInfoTest, CreateBindGroupLayoutWithYCbCrSamplerInvalidTextureBinding) {
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0;
wgpu::StaticSamplerBindingLayout staticSamplerBinding = {};
staticSamplerBinding.sampler = CreateYCbCrSampler(device, &yCbCrDesc);
staticSamplerBinding.sampledTextureBinding = 1;
binding.nextInChain = &staticSamplerBinding;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.entryCount = 1;
desc.entries = &binding;
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&desc));
}
// Verifies that creating a bind group layout fails with a static sampler binding that refers to a
// binding that is not a texture binding.
TEST_P(YCbCrInfoTest, CreateBindGroupLayoutWithYCbCrSamplerInvalidTextureBindingType) {
std::vector<wgpu::BindGroupLayoutEntry> entries;
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
wgpu::BindGroupLayoutEntry& binding0 = entries.emplace_back();
binding0.binding = 0;
wgpu::StaticSamplerBindingLayout staticSamplerBinding = {};
staticSamplerBinding.sampler = CreateYCbCrSampler(device, &yCbCrDesc);
staticSamplerBinding.sampledTextureBinding = 1;
binding0.nextInChain = &staticSamplerBinding;
// This should be a texture binding but it's not.
wgpu::BindGroupLayoutEntry& binding1 = entries.emplace_back();
binding1.binding = 1;
binding1.sampler.type = wgpu::SamplerBindingType::Filtering;
wgpu::BindGroupLayoutDescriptor layoutDesc = {};
layoutDesc.entryCount = entries.size();
layoutDesc.entries = entries.data();
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&layoutDesc));
}
// Verify that creating a bind group layout fails when two static samplers have the same
// sampled texture binding.
TEST_P(YCbCrInfoTest, CreateBindGroupLayoutWithYCbCrSamplerDuplicateSampledTextures) {
std::vector<wgpu::BindGroupLayoutEntry> entries;
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
auto& binding0 = entries.emplace_back();
binding0.binding = 0;
wgpu::StaticSamplerBindingLayout staticSamplerBinding = {};
staticSamplerBinding.sampler = CreateYCbCrSampler(device, &yCbCrDesc);
staticSamplerBinding.sampledTextureBinding = 1;
binding0.nextInChain = &staticSamplerBinding;
auto& binding1 = entries.emplace_back();
binding1.binding = 1;
binding1.texture.sampleType = wgpu::TextureSampleType::Float;
binding1.texture.viewDimension = wgpu::TextureViewDimension::e2D;
binding1.texture.multisampled = false;
// This static sampler has the same `sampledTextureBinding` as binding 0.
auto& binding2 = entries.emplace_back();
binding2.binding = 2;
binding2.nextInChain = &staticSamplerBinding;
wgpu::BindGroupLayoutDescriptor layoutDesc = {};
layoutDesc.entryCount = entries.size();
layoutDesc.entries = entries.data();
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&layoutDesc));
}
// Verifies that creation of a correctly-specified bind group for a layout that
// has a sampler and a static sampler succeeds.
TEST_P(YCbCrInfoTest, CreateBindGroupWithSamplerAndStaticSamplerSupported) {
std::vector<wgpu::BindGroupLayoutEntry> entries;
wgpu::BindGroupLayoutEntry& binding0 = entries.emplace_back();
binding0.binding = 0;
binding0.sampler.type = wgpu::SamplerBindingType::Filtering;
wgpu::BindGroupLayoutEntry& binding1 = entries.emplace_back();
binding1.binding = 1;
wgpu::StaticSamplerBindingLayout staticSamplerBinding = {};
wgpu::SamplerDescriptor samplerDesc = {};
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
samplerDesc.nextInChain = &yCbCrDesc;
staticSamplerBinding.sampler = device.CreateSampler(&samplerDesc);
staticSamplerBinding.sampledTextureBinding = 2;
binding1.nextInChain = &staticSamplerBinding;
wgpu::BindGroupLayoutEntry& binding2 = entries.emplace_back();
binding2.binding = 2;
binding2.texture.sampleType = wgpu::TextureSampleType::Float;
binding2.texture.viewDimension = wgpu::TextureViewDimension::e2D;
binding2.texture.multisampled = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.entryCount = entries.size();
desc.entries = entries.data();
wgpu::BindGroupLayout layout = device.CreateBindGroupLayout(&desc);
wgpu::SamplerDescriptor dynamicSamplerDesc;
dynamicSamplerDesc.minFilter = wgpu::FilterMode::Linear;
wgpu::Texture texture = Create2DTexture(device);
wgpu::TextureView textureView = Create2DTextureView(texture, &yCbCrDesc);
utils::MakeBindGroup(device, layout,
{{0, device.CreateSampler(&dynamicSamplerDesc)}, {2, textureView}});
}
// Verifies that creation of a bind group with the correct number of entries for a layout that has a
// sampler and a static sampler raises an error if the entry is specified at the index of the static
// sampler rather than that of the sampler.
TEST_P(YCbCrInfoTest, BindGroupCreationForSamplerBindingTypeCausesError) {
std::vector<wgpu::BindGroupLayoutEntry> entries;
wgpu::BindGroupLayoutEntry& binding0 = entries.emplace_back();
binding0.binding = 0;
binding0.sampler.type = wgpu::SamplerBindingType::Filtering;
wgpu::BindGroupLayoutEntry& binding1 = entries.emplace_back();
binding1.binding = 1;
wgpu::StaticSamplerBindingLayout staticSamplerBinding = {};
wgpu::SamplerDescriptor samplerDesc = {};
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
samplerDesc.nextInChain = &yCbCrDesc;
staticSamplerBinding.sampler = device.CreateSampler(&samplerDesc);
staticSamplerBinding.sampledTextureBinding = 2;
binding1.nextInChain = &staticSamplerBinding;
wgpu::BindGroupLayoutEntry& binding2 = entries.emplace_back();
binding2.binding = 2;
binding2.texture.sampleType = wgpu::TextureSampleType::Float;
binding2.texture.viewDimension = wgpu::TextureViewDimension::e2D;
binding2.texture.multisampled = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.entryCount = entries.size();
desc.entries = entries.data();
wgpu::BindGroupLayout layout = device.CreateBindGroupLayout(&desc);
wgpu::SamplerDescriptor samplerDesc0;
samplerDesc0.minFilter = wgpu::FilterMode::Linear;
wgpu::Texture texture = Create2DTexture(device);
wgpu::TextureView textureView = Create2DTextureView(texture, &yCbCrDesc);
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(
device, layout, {{1, device.CreateSampler(&samplerDesc0)}, {2, textureView}}));
}
// Tests that creating a bind group fails when YCbCr texture isn't sampled by a static sampler.
TEST_P(YCbCrInfoTest, CreateBindGroupWithoutYCbCrSampler) {
std::vector<wgpu::BindGroupLayoutEntry> entries;
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
wgpu::BindGroupLayoutEntry& binding0 = entries.emplace_back();
binding0.binding = 0;
binding0.texture.sampleType = wgpu::TextureSampleType::Float;
binding0.texture.viewDimension = wgpu::TextureViewDimension::e2D;
binding0.texture.multisampled = false;
wgpu::BindGroupLayoutDescriptor layoutDesc = {};
layoutDesc.entryCount = entries.size();
layoutDesc.entries = entries.data();
wgpu::BindGroupLayout layout = device.CreateBindGroupLayout(&layoutDesc);
wgpu::Texture texture = Create2DTexture(device);
wgpu::TextureView textureView = Create2DTextureView(texture, &yCbCrDesc);
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, textureView}}));
}
// Tests that creating a bind group fails when a YCbCr static sampler samples a non-YCbCr texture.
TEST_P(YCbCrInfoTest, CreatBindGroupYCbCrStaticSamplerWrongTexture) {
std::vector<wgpu::BindGroupLayoutEntry> entries;
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
wgpu::BindGroupLayoutEntry& binding0 = entries.emplace_back();
binding0.binding = 0;
wgpu::StaticSamplerBindingLayout staticSamplerBinding = {};
staticSamplerBinding.sampler = CreateYCbCrSampler(device, &yCbCrDesc);
staticSamplerBinding.sampledTextureBinding = 1;
binding0.nextInChain = &staticSamplerBinding;
wgpu::BindGroupLayoutEntry& binding1 = entries.emplace_back();
binding1.binding = 1;
binding1.texture.sampleType = wgpu::TextureSampleType::Float;
binding1.texture.viewDimension = wgpu::TextureViewDimension::e2D;
binding1.texture.multisampled = false;
wgpu::BindGroupLayoutDescriptor layoutDesc = {};
layoutDesc.entryCount = entries.size();
layoutDesc.entries = entries.data();
wgpu::BindGroupLayout layout = device.CreateBindGroupLayout(&layoutDesc);
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 32;
descriptor.size.height = 32;
descriptor.size.depthOrArrayLayers = kDefaultLayerCount;
descriptor.sampleCount = 1u;
descriptor.format = wgpu::TextureFormat::RGBA8Snorm;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.usage = wgpu::TextureUsage::TextureBinding;
wgpu::Texture texture = device.CreateTexture(&descriptor);
wgpu::TextureViewDescriptor textureDesc = CreateDefaultViewDescriptor(
wgpu::TextureViewDimension::e2D, wgpu::TextureFormat::RGBA8Snorm);
textureDesc.arrayLayerCount = 1;
wgpu::TextureView textureView = texture.CreateView(&textureDesc);
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{1, textureView}}));
}
// Tests that creating a bind group fails when a non-YCbCr static sampler samples a YCbCr texture.
TEST_P(YCbCrInfoTest, CreatBindGroupYCbCrTextureWrongStaticSampler) {
std::vector<wgpu::BindGroupLayoutEntry> entries;
wgpu::BindGroupLayoutEntry& binding0 = entries.emplace_back();
binding0.binding = 0;
wgpu::StaticSamplerBindingLayout staticSamplerBinding = {};
wgpu::SamplerDescriptor samplerDesc;
staticSamplerBinding.sampler = device.CreateSampler(&samplerDesc);
staticSamplerBinding.sampledTextureBinding = 1;
binding0.nextInChain = &staticSamplerBinding;
wgpu::BindGroupLayoutEntry& binding1 = entries.emplace_back();
binding1.binding = 1;
binding1.texture.sampleType = wgpu::TextureSampleType::Float;
binding1.texture.viewDimension = wgpu::TextureViewDimension::e2D;
binding1.texture.multisampled = false;
wgpu::BindGroupLayoutDescriptor layoutDesc = {};
layoutDesc.entryCount = entries.size();
layoutDesc.entries = entries.data();
wgpu::BindGroupLayout layout = device.CreateBindGroupLayout(&layoutDesc);
wgpu::YCbCrVkDescriptor yCbCrDesc = {};
yCbCrDesc.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
wgpu::Texture texture = Create2DTexture(device);
wgpu::TextureView textureView = Create2DTextureView(texture, &yCbCrDesc);
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{1, textureView}}));
}
DAWN_INSTANTIATE_TEST(YCbCrInfoTest, VulkanBackend());
// TODO(crbug.com/dawn/2476): Add validation that mipLevel, arrayLayers are always 1 along with 2D
// view dimension (see
// https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkImageCreateInfo.html) with
// YCbCr and tests for it.
} // anonymous namespace
} // namespace dawn