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// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include "dawn/common/Assert.h"
#include "dawn/common/Constants.h"
#include "dawn/common/Math.h"
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/TestUtils.h"
#include "dawn/utils/TextureUtils.h"
#include "dawn/utils/WGPUHelpers.h"
namespace dawn {
namespace {
// The helper struct to configure the copies between buffers and textures.
struct CopyConfig {
wgpu::TextureDescriptor textureDescriptor;
wgpu::Extent3D copyExtent3D;
wgpu::Origin3D copyOrigin3D = {0, 0, 0};
uint32_t viewMipmapLevel = 0;
uint32_t bufferOffset = 0;
uint32_t bytesPerRowAlignment = kTextureBytesPerRowAlignment;
uint32_t rowsPerImage = wgpu::kCopyStrideUndefined;
};
using TextureFormat = wgpu::TextureFormat;
DAWN_TEST_PARAM_STRUCT(CompressedTextureFormatTestParams, TextureFormat);
class CompressedTextureFormatTest : public DawnTestWithParams<CompressedTextureFormatTestParams> {
protected:
std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
const wgpu::TextureFormat format = GetParam().mTextureFormat;
if (utils::IsBCTextureFormat(format) &&
SupportsFeatures({wgpu::FeatureName::TextureCompressionBC})) {
mIsFormatSupported = true;
return {wgpu::FeatureName::TextureCompressionBC};
}
if (utils::IsETC2TextureFormat(format) &&
SupportsFeatures({wgpu::FeatureName::TextureCompressionETC2})) {
mIsFormatSupported = true;
return {wgpu::FeatureName::TextureCompressionETC2};
}
if (utils::IsASTCTextureFormat(format) &&
SupportsFeatures({wgpu::FeatureName::TextureCompressionASTC})) {
mIsFormatSupported = true;
return {wgpu::FeatureName::TextureCompressionASTC};
}
return {};
}
bool IsFormatSupported() const { return mIsFormatSupported; }
uint32_t BlockWidthInTexels() const {
DAWN_ASSERT(IsFormatSupported());
return utils::GetTextureFormatBlockWidth(GetParam().mTextureFormat);
}
uint32_t BlockHeightInTexels() const {
DAWN_ASSERT(IsFormatSupported());
return utils::GetTextureFormatBlockHeight(GetParam().mTextureFormat);
}
// Compute the upload data for the copyConfig.
std::vector<uint8_t> UploadData(const CopyConfig& copyConfig) {
uint32_t copyWidthInBlock = copyConfig.copyExtent3D.width / BlockWidthInTexels();
uint32_t copyHeightInBlock = copyConfig.copyExtent3D.height / BlockHeightInTexels();
uint32_t copyBytesPerRow = 0;
if (copyConfig.bytesPerRowAlignment != 0) {
copyBytesPerRow = copyConfig.bytesPerRowAlignment;
} else {
copyBytesPerRow = copyWidthInBlock *
utils::GetTexelBlockSizeInBytes(copyConfig.textureDescriptor.format);
}
uint32_t copyRowsPerImage = copyConfig.rowsPerImage;
if (copyRowsPerImage == wgpu::kCopyStrideUndefined) {
copyRowsPerImage = copyHeightInBlock;
}
uint32_t copyBytesPerImage = copyBytesPerRow * copyRowsPerImage;
uint32_t uploadBufferSize = copyConfig.bufferOffset +
copyBytesPerImage * copyConfig.copyExtent3D.depthOrArrayLayers;
// Fill data with the pre-prepared one-block compressed texture data.
std::vector<uint8_t> data(uploadBufferSize, 0);
std::vector<uint8_t> oneBlockCompressedTextureData = GetOneBlockFormatTextureData();
for (uint32_t layer = 0; layer < copyConfig.copyExtent3D.depthOrArrayLayers; ++layer) {
for (uint32_t h = 0; h < copyHeightInBlock; ++h) {
for (uint32_t w = 0; w < copyWidthInBlock; ++w) {
uint32_t uploadBufferOffset = copyConfig.bufferOffset +
copyBytesPerImage * layer + copyBytesPerRow * h +
oneBlockCompressedTextureData.size() * w;
std::memcpy(&data[uploadBufferOffset], oneBlockCompressedTextureData.data(),
oneBlockCompressedTextureData.size() * sizeof(uint8_t));
}
}
}
return data;
}
// Copy the compressed texture data into the destination texture as is specified in
// copyConfig.
void InitializeDataInCompressedTexture(wgpu::Texture compressedTexture,
const CopyConfig& copyConfig) {
DAWN_ASSERT(IsFormatSupported());
std::vector<uint8_t> data = UploadData(copyConfig);
// Copy texture data from a staging buffer to the destination texture.
wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(device, data.data(), data.size(),
wgpu::BufferUsage::CopySrc);
wgpu::ImageCopyBuffer imageCopyBuffer =
utils::CreateImageCopyBuffer(stagingBuffer, copyConfig.bufferOffset,
copyConfig.bytesPerRowAlignment, copyConfig.rowsPerImage);
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(
compressedTexture, copyConfig.viewMipmapLevel, copyConfig.copyOrigin3D);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, &copyConfig.copyExtent3D);
wgpu::CommandBuffer copy = encoder.Finish();
queue.Submit(1, &copy);
}
// Create the bind group that includes a texture and a sampler.
wgpu::BindGroup CreateBindGroupForTest(wgpu::BindGroupLayout bindGroupLayout,
wgpu::Texture compressedTexture,
uint32_t baseArrayLayer = 0,
uint32_t baseMipLevel = 0) {
DAWN_ASSERT(IsFormatSupported());
wgpu::SamplerDescriptor samplerDesc;
samplerDesc.minFilter = wgpu::FilterMode::Nearest;
samplerDesc.magFilter = wgpu::FilterMode::Nearest;
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::TextureViewDescriptor textureViewDescriptor;
textureViewDescriptor.format = GetParam().mTextureFormat;
textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
textureViewDescriptor.baseMipLevel = baseMipLevel;
textureViewDescriptor.baseArrayLayer = baseArrayLayer;
textureViewDescriptor.arrayLayerCount = 1;
textureViewDescriptor.mipLevelCount = 1;
wgpu::TextureView textureView = compressedTexture.CreateView(&textureViewDescriptor);
return utils::MakeBindGroup(device, bindGroupLayout, {{0, sampler}, {1, textureView}});
}
// Create a render pipeline for sampling from a texture 2d and rendering into the render target.
wgpu::RenderPipeline CreateRenderPipelineForTestTex2D() {
DAWN_ASSERT(IsFormatSupported());
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
struct VertexOut {
@location(0) texCoord : vec2 <f32>,
@builtin(position) position : vec4f,
}
@vertex
fn main(@builtin(vertex_index) VertexIndex : u32) -> VertexOut {
var pos = array(
vec2f(-3.0, 1.0),
vec2f( 3.0, 1.0),
vec2f( 0.0, -2.0)
);
var output : VertexOut;
output.position = vec4f(pos[VertexIndex], 0.0, 1.0);
output.texCoord = vec2f(output.position.x / 2.0, -output.position.y / 2.0) + vec2f(0.5, 0.5);
return output;
})");
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
@group(0) @binding(0) var sampler0 : sampler;
@group(0) @binding(1) var texture0 : texture_2d<f32>;
@fragment
fn main(@location(0) texCoord : vec2f) -> @location(0) vec4f {
return textureSample(texture0, sampler0, texCoord);
})");
renderPipelineDescriptor.vertex.module = vsModule;
renderPipelineDescriptor.cFragment.module = fsModule;
renderPipelineDescriptor.cTargets[0].format = utils::BasicRenderPass::kDefaultColorFormat;
return device.CreateRenderPipeline(&renderPipelineDescriptor);
}
// Create a render pipeline for sampling from a texture cube and rendering into the render
// target. Used for compatibility mode as cube texture cannot be bound as texture_2d_array.
wgpu::RenderPipeline CreateRenderPipelineForTestCube() {
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
struct VertexOut {
@location(0) texCoord : vec2 <f32>,
@builtin(position) position : vec4f,
}
@vertex
fn main(@builtin(vertex_index) VertexIndex : u32) -> VertexOut {
var pos = array(
vec2f(-3.0, 1.0),
vec2f( 3.0, 1.0),
vec2f( 0.0, -2.0)
);
var output : VertexOut;
output.position = vec4f(pos[VertexIndex], 0.0, 1.0);
output.texCoord = vec2f(output.position.x / 2.0, -output.position.y / 2.0) + vec2f(0.5, 0.5);
return output;
})");
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
@group(0) @binding(0) var sampler0 : sampler;
@group(0) @binding(1) var texture0 : texture_cube<f32>;
@group(0) @binding(2) var<uniform> layer : u32;
@fragment
fn main(@location(0) texCoord : vec2f) -> @location(0) vec4f {
var st: vec2f = texCoord;
st.y = 1. - st.y;
st = st * 2. - 1.;
var coords: vec3f;
switch(layer) {
case 0u: { coords = vec3f(1., st.y, -st.x); } // Positive X
case 1u: { coords = vec3f(-1., st.y, st.x); } // Negative X
case 2u: { coords = vec3f(st.x, 1., -st.y); } // Positive Y
case 3u: { coords = vec3f(st.x, -1., st.y); } // Negative Y
case 4u: { coords = vec3f(st.x, st.y, 1.); } // Positive Z
case 5u: { coords = vec3f(-st.x, st.y, -1.);} // Negative Z
default: { return vec4f(0.); } // Unreachable
}
return textureSample(texture0, sampler0, coords);
})");
renderPipelineDescriptor.vertex.module = vsModule;
renderPipelineDescriptor.cFragment.module = fsModule;
renderPipelineDescriptor.cTargets[0].format = utils::BasicRenderPass::kDefaultColorFormat;
return device.CreateRenderPipeline(&renderPipelineDescriptor);
}
// Run the given render pipeline and bind group and verify the pixels in the render target.
void VerifyCompressedTexturePixelValues(wgpu::RenderPipeline renderPipeline,
wgpu::BindGroup bindGroup,
const wgpu::Extent3D& renderTargetSize,
const wgpu::Origin3D& expectedOrigin,
const wgpu::Extent3D& expectedExtent,
const std::vector<utils::RGBA8>& expected) {
DAWN_ASSERT(IsFormatSupported());
utils::BasicRenderPass renderPass =
utils::CreateBasicRenderPass(device, renderTargetSize.width, renderTargetSize.height);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(renderPipeline);
pass.SetBindGroup(0, bindGroup);
pass.Draw(6);
pass.End();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
// Some mobile chipsets decode the compressed texture values with a lower precision, leading
// to color channels that are off by one from the expected result. This check is given a
// little bit of tolerance to account for it. See dawn:1562.
EXPECT_TEXTURE_EQ(expected.data(), renderPass.color, {expectedOrigin.x, expectedOrigin.y},
{expectedExtent.width, expectedExtent.height},
/* level */ 0, /* aspect */ wgpu::TextureAspect::All,
/* bytesPerRow */ 0, /* Tolerance */ utils::RGBA8(1, 1, 1, 1));
}
// Run the tests that copies pre-prepared format data into a texture and verifies if we can
// render correctly with the pixel values sampled from the texture.
void TestCopyRegionIntoFormatTextures(const CopyConfig& config) {
DAWN_ASSERT(IsFormatSupported());
wgpu::Texture texture = CreateTextureWithCompressedData(config);
VerifyTexture(config, texture);
}
void VerifyTexture(const CopyConfig& config, wgpu::Texture texture) {
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTestTex2D();
wgpu::Extent3D virtualSizeAtLevel = GetVirtualSizeAtLevel(config);
// The copy region may exceed the subresource size because of the required paddings, so we
// should limit the size of the expectedData to make it match the real size of the render
// target.
wgpu::Extent3D noPaddingExtent3D = config.copyExtent3D;
if (config.copyOrigin3D.x + config.copyExtent3D.width > virtualSizeAtLevel.width) {
noPaddingExtent3D.width = virtualSizeAtLevel.width - config.copyOrigin3D.x;
}
if (config.copyOrigin3D.y + config.copyExtent3D.height > virtualSizeAtLevel.height) {
noPaddingExtent3D.height = virtualSizeAtLevel.height - config.copyOrigin3D.y;
}
noPaddingExtent3D.depthOrArrayLayers = 1u;
std::vector<utils::RGBA8> expectedData = GetExpectedData(noPaddingExtent3D);
wgpu::Origin3D firstLayerCopyOrigin = {config.copyOrigin3D.x, config.copyOrigin3D.y, 0};
for (uint32_t layer = config.copyOrigin3D.z;
layer < config.copyOrigin3D.z + config.copyExtent3D.depthOrArrayLayers; ++layer) {
wgpu::BindGroup bindGroup = CreateBindGroupForTest(
renderPipeline.GetBindGroupLayout(0), texture, layer, config.viewMipmapLevel);
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, virtualSizeAtLevel,
firstLayerCopyOrigin, noPaddingExtent3D,
expectedData);
}
}
// Create a texture and initialize it with the pre-prepared compressed texture data.
wgpu::Texture CreateTextureWithCompressedData(CopyConfig config) {
wgpu::Texture texture = device.CreateTexture(&config.textureDescriptor);
InitializeDataInCompressedTexture(texture, config);
return texture;
}
// Record a texture-to-texture copy command into command encoder without finishing the
// encoding.
void RecordTextureToTextureCopy(wgpu::CommandEncoder encoder,
wgpu::Texture srcTexture,
wgpu::Texture dstTexture,
CopyConfig srcConfig,
CopyConfig dstConfig) {
wgpu::ImageCopyTexture imageCopyTextureSrc = utils::CreateImageCopyTexture(
srcTexture, srcConfig.viewMipmapLevel, srcConfig.copyOrigin3D);
wgpu::ImageCopyTexture imageCopyTextureDst = utils::CreateImageCopyTexture(
dstTexture, dstConfig.viewMipmapLevel, dstConfig.copyOrigin3D);
encoder.CopyTextureToTexture(&imageCopyTextureSrc, &imageCopyTextureDst,
&dstConfig.copyExtent3D);
}
wgpu::Texture CreateTextureFromTexture(wgpu::Texture srcTexture,
CopyConfig srcConfig,
CopyConfig dstConfig) {
wgpu::Texture dstTexture = device.CreateTexture(&dstConfig.textureDescriptor);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
RecordTextureToTextureCopy(encoder, srcTexture, dstTexture, srcConfig, dstConfig);
wgpu::CommandBuffer copy = encoder.Finish();
queue.Submit(1, &copy);
return dstTexture;
}
// Return the pre-prepared one-block texture data.
std::vector<uint8_t> GetOneBlockFormatTextureData() {
switch (GetParam().mTextureFormat) {
// The expected data represents 4x4 pixel images with the left side dark red and the
// right side dark green. We specify the same compressed data in both sRGB and
// non-sRGB tests, but the rendering result should be different because for sRGB
// formats, the red, green, and blue components are converted from an sRGB color
// space to a linear color space as part of filtering.
case wgpu::TextureFormat::BC1RGBAUnorm:
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
return {0x0, 0xC0, 0x60, 0x6, 0x50, 0x50, 0x50, 0x50};
case wgpu::TextureFormat::BC7RGBAUnorm:
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return {0x50, 0x18, 0xfc, 0xf, 0x0, 0x30, 0xe3, 0xe1,
0xe1, 0xe1, 0xc1, 0xf, 0xfc, 0xc0, 0xf, 0xfc};
// The expected data represents 4x4 pixel images with the left side dark red and the
// right side dark green. The pixels in the left side of the block all have an alpha
// value equal to 0x88. We specify the same compressed data in both sRGB and
// non-sRGB tests, but the rendering result should be different because for sRGB
// formats, the red, green, and blue components are converted from an sRGB color
// space to a linear color space as part of filtering, and any alpha component is
// left unchanged.
case wgpu::TextureFormat::BC2RGBAUnorm:
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
return {0x88, 0xFF, 0x88, 0xFF, 0x88, 0xFF, 0x88, 0xFF,
0x0, 0xC0, 0x60, 0x6, 0x50, 0x50, 0x50, 0x50};
case wgpu::TextureFormat::BC3RGBAUnorm:
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
return {0x88, 0xFF, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24,
0x0, 0xC0, 0x60, 0x6, 0x50, 0x50, 0x50, 0x50};
// The expected data represents 4x4 pixel images with the left side red and the
// right side black.
case wgpu::TextureFormat::BC4RSnorm:
return {0x7F, 0x0, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24};
case wgpu::TextureFormat::BC4RUnorm:
return {0xFF, 0x0, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24};
// The expected data represents 4x4 pixel images with the left side red and the
// right side green and was encoded with DirectXTex from Microsoft.
case wgpu::TextureFormat::BC5RGSnorm:
return {0x7f, 0x81, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24,
0x7f, 0x81, 0x9, 0x90, 0x0, 0x9, 0x90, 0x0};
case wgpu::TextureFormat::BC5RGUnorm:
return {0xff, 0x0, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24,
0xff, 0x0, 0x9, 0x90, 0x0, 0x9, 0x90, 0x0};
case wgpu::TextureFormat::BC6HRGBFloat:
return {0xe3, 0x1f, 0x0, 0x0, 0x0, 0xe0, 0x1f, 0x0,
0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff};
case wgpu::TextureFormat::BC6HRGBUfloat:
return {0xe3, 0x3d, 0x0, 0x0, 0x0, 0xe0, 0x3d, 0x0,
0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff};
// The expected data represents 4x4 pixel images with the left side dark red and the
// right side dark green. We specify the same compressed data in both sRGB and
// non-sRGB tests, but the rendering result should be different because for sRGB
// formats, the red, green, and blue components are converted from an sRGB color
// space to a linear color space as part of filtering.
case wgpu::TextureFormat::ETC2RGB8Unorm:
case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
case wgpu::TextureFormat::ETC2RGB8A1Unorm:
case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
return {0x4, 0xc0, 0xc0, 0x2, 0x0, 0xff, 0x0, 0x0};
// The expected data represents 4x4 pixel images with the left side dark red and the
// right side dark green. The pixels in the left side of the block all have an alpha
// value equal to 0x88. We specify the same compressed data in both sRGB and
// non-sRGB tests, but the rendering result should be different because for sRGB
// formats, the red, green, and blue components are converted from an sRGB color
// space to a linear color space as part of filtering, and any alpha component is
// left unchanged.
case wgpu::TextureFormat::ETC2RGBA8Unorm:
case wgpu::TextureFormat::ETC2RGBA8UnormSrgb:
return {0xc0, 0x78, 0x49, 0x24, 0x92, 0xff, 0xff, 0xff,
0x4, 0xc0, 0xc0, 0x2, 0x0, 0xff, 0x0, 0x0};
// The expected data represents 4x4 pixel image with the left side red and the right
// side black.
case wgpu::TextureFormat::EACR11Unorm:
return {0x84, 0x90, 0xff, 0xff, 0xff, 0x6d, 0xb6, 0xdb};
case wgpu::TextureFormat::EACR11Snorm:
return {0x2, 0x90, 0xff, 0xff, 0xff, 0x6d, 0xb6, 0xdb};
// The expected data represents 4x4 pixel image with the left side red and the right
// side green.
case wgpu::TextureFormat::EACRG11Unorm:
return {0x84, 0x90, 0xff, 0xff, 0xff, 0x6d, 0xb6, 0xdb,
0x84, 0x90, 0x6d, 0xb6, 0xdb, 0xff, 0xff, 0xff};
case wgpu::TextureFormat::EACRG11Snorm:
return {0x2, 0x90, 0xff, 0xff, 0xff, 0x6d, 0xb6, 0xdb,
0x2, 0x90, 0x6d, 0xb6, 0xdb, 0xff, 0xff, 0xff};
// The expected data is a texel block of the corresponding size where the left width / 2
// pixels are dark red with an alpha of 0x80 and the remaining (width - width / 2)
// pixels are dark green. We specify the same compressed data in both sRGB and non-sRGB
// tests, but the rendering result should be different because for sRGB formats, the
// red, green, and blue components are converted from an sRGB color space to a linear
// color space as part of filtering, and any alpha component is left unchanged.
case wgpu::TextureFormat::ASTC4x4Unorm:
case wgpu::TextureFormat::ASTC4x4UnormSrgb:
return {0x13, 0x80, 0xe9, 0x1, 0x0, 0xe8, 0x1, 0x0,
0x0, 0xff, 0x1, 0x0, 0x0, 0x3f, 0xf0, 0x3};
case wgpu::TextureFormat::ASTC5x4Unorm:
case wgpu::TextureFormat::ASTC5x4UnormSrgb:
case wgpu::TextureFormat::ASTC5x5Unorm:
case wgpu::TextureFormat::ASTC5x5UnormSrgb:
return {0x83, 0x80, 0xe9, 0x1, 0x0, 0xe8, 0x1, 0x0,
0x0, 0xff, 0x1, 0x0, 0x80, 0x14, 0x90, 0x2};
case wgpu::TextureFormat::ASTC6x5Unorm:
case wgpu::TextureFormat::ASTC6x5UnormSrgb:
case wgpu::TextureFormat::ASTC6x6Unorm:
case wgpu::TextureFormat::ASTC6x6UnormSrgb:
return {0x2, 0x81, 0xe9, 0x1, 0x0, 0xe8, 0x1, 0x0,
0x0, 0xff, 0x1, 0x0, 0x0, 0x3f, 0xf0, 0x3};
case wgpu::TextureFormat::ASTC8x5Unorm:
case wgpu::TextureFormat::ASTC8x5UnormSrgb:
case wgpu::TextureFormat::ASTC8x6Unorm:
case wgpu::TextureFormat::ASTC8x6UnormSrgb:
case wgpu::TextureFormat::ASTC8x8Unorm:
case wgpu::TextureFormat::ASTC8x8UnormSrgb:
return {0x6, 0x80, 0xe9, 0x1, 0x0, 0xe8, 0x1, 0x0,
0x0, 0xff, 0x1, 0x0, 0xff, 0x0, 0xff, 0x0};
case wgpu::TextureFormat::ASTC10x5Unorm:
case wgpu::TextureFormat::ASTC10x5UnormSrgb:
case wgpu::TextureFormat::ASTC10x6Unorm:
case wgpu::TextureFormat::ASTC10x6UnormSrgb:
case wgpu::TextureFormat::ASTC10x8Unorm:
case wgpu::TextureFormat::ASTC10x8UnormSrgb:
case wgpu::TextureFormat::ASTC10x10Unorm:
case wgpu::TextureFormat::ASTC10x10UnormSrgb:
return {0x6, 0x81, 0xe9, 0x1, 0x0, 0xe8, 0x1, 0x0,
0x0, 0xff, 0x1, 0xff, 0x3, 0xf0, 0x3f, 0x0};
case wgpu::TextureFormat::ASTC12x10Unorm:
case wgpu::TextureFormat::ASTC12x10UnormSrgb:
case wgpu::TextureFormat::ASTC12x12Unorm:
case wgpu::TextureFormat::ASTC12x12UnormSrgb:
return {0x4, 0x80, 0xe9, 0x1, 0x0, 0xe8, 0x1, 0x0,
0x0, 0xff, 0x1, 0x0, 0x0, 0x3f, 0xf0, 0x3};
default:
DAWN_UNREACHABLE();
return {};
}
}
// Return the texture data that is decoded from the result of GetOneBlockFormatTextureData
// in RGBA8 formats. Since some compression methods may be lossy, we may use different colors
// to test different formats.
std::vector<utils::RGBA8> GetExpectedData(const wgpu::Extent3D& testRegion) {
constexpr uint8_t kLeftAlpha = 0x88;
constexpr uint8_t kRightAlpha = 0xFF;
constexpr utils::RGBA8 kBCDarkRed(198, 0, 0, 255);
constexpr utils::RGBA8 kBCDarkGreen(0, 207, 0, 255);
constexpr utils::RGBA8 kBCDarkRedSRGB(144, 0, 0, 255);
constexpr utils::RGBA8 kBCDarkGreenSRGB(0, 159, 0, 255);
constexpr utils::RGBA8 kETC2DarkRed(204, 0, 0, 255);
constexpr utils::RGBA8 kETC2DarkGreen(0, 204, 0, 255);
constexpr utils::RGBA8 kETC2DarkRedSRGB(154, 0, 0, 255);
constexpr utils::RGBA8 kETC2DarkGreenSRGB(0, 154, 0, 255);
constexpr utils::RGBA8 kASTCDarkRed(244, 0, 0, 128);
constexpr utils::RGBA8 kASTCDarkGreen(0, 244, 0, 255);
constexpr utils::RGBA8 kASTCDarkRedSRGB(231, 0, 0, 128);
constexpr utils::RGBA8 kASTCDarkGreenSRGB(0, 231, 0, 255);
switch (GetParam().mTextureFormat) {
case wgpu::TextureFormat::BC1RGBAUnorm:
case wgpu::TextureFormat::BC7RGBAUnorm:
return FillExpectedData(testRegion, kBCDarkRed, kBCDarkGreen);
case wgpu::TextureFormat::BC2RGBAUnorm:
case wgpu::TextureFormat::BC3RGBAUnorm: {
constexpr utils::RGBA8 kLeftColor = utils::RGBA8(kBCDarkRed.r, 0, 0, kLeftAlpha);
constexpr utils::RGBA8 kRightColor =
utils::RGBA8(0, kBCDarkGreen.g, 0, kRightAlpha);
return FillExpectedData(testRegion, kLeftColor, kRightColor);
}
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return FillExpectedData(testRegion, kBCDarkRedSRGB, kBCDarkGreenSRGB);
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
case wgpu::TextureFormat::BC3RGBAUnormSrgb: {
constexpr utils::RGBA8 kLeftColor =
utils::RGBA8(kBCDarkRedSRGB.r, 0, 0, kLeftAlpha);
constexpr utils::RGBA8 kRightColor =
utils::RGBA8(0, kBCDarkGreenSRGB.g, 0, kRightAlpha);
return FillExpectedData(testRegion, kLeftColor, kRightColor);
}
case wgpu::TextureFormat::BC4RSnorm:
case wgpu::TextureFormat::BC4RUnorm:
return FillExpectedData(testRegion, utils::RGBA8::kRed, utils::RGBA8::kBlack);
case wgpu::TextureFormat::BC5RGSnorm:
case wgpu::TextureFormat::BC5RGUnorm:
case wgpu::TextureFormat::BC6HRGBFloat:
case wgpu::TextureFormat::BC6HRGBUfloat:
return FillExpectedData(testRegion, utils::RGBA8::kRed, utils::RGBA8::kGreen);
case wgpu::TextureFormat::ETC2RGB8Unorm:
case wgpu::TextureFormat::ETC2RGB8A1Unorm:
return FillExpectedData(testRegion, kETC2DarkRed, kETC2DarkGreen);
case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
return FillExpectedData(testRegion, kETC2DarkRedSRGB, kETC2DarkGreenSRGB);
case wgpu::TextureFormat::ETC2RGBA8Unorm: {
constexpr utils::RGBA8 kLeftColor = utils::RGBA8(kETC2DarkRed.r, 0, 0, kLeftAlpha);
constexpr utils::RGBA8 kRightColor =
utils::RGBA8(0, kETC2DarkGreen.g, 0, kRightAlpha);
return FillExpectedData(testRegion, kLeftColor, kRightColor);
}
case wgpu::TextureFormat::ETC2RGBA8UnormSrgb: {
constexpr utils::RGBA8 kLeftColor =
utils::RGBA8(kETC2DarkRedSRGB.r, 0, 0, kLeftAlpha);
constexpr utils::RGBA8 kRightColor =
utils::RGBA8(0, kETC2DarkGreenSRGB.g, 0, kRightAlpha);
return FillExpectedData(testRegion, kLeftColor, kRightColor);
}
case wgpu::TextureFormat::EACR11Unorm:
case wgpu::TextureFormat::EACR11Snorm:
return FillExpectedData(testRegion, utils::RGBA8::kRed, utils::RGBA8::kBlack);
case wgpu::TextureFormat::EACRG11Unorm:
case wgpu::TextureFormat::EACRG11Snorm:
return FillExpectedData(testRegion, utils::RGBA8::kRed, utils::RGBA8::kGreen);
case wgpu::TextureFormat::ASTC4x4Unorm:
case wgpu::TextureFormat::ASTC5x4Unorm:
case wgpu::TextureFormat::ASTC5x5Unorm:
case wgpu::TextureFormat::ASTC6x5Unorm:
case wgpu::TextureFormat::ASTC6x6Unorm:
case wgpu::TextureFormat::ASTC8x5Unorm:
case wgpu::TextureFormat::ASTC8x6Unorm:
case wgpu::TextureFormat::ASTC8x8Unorm:
case wgpu::TextureFormat::ASTC10x5Unorm:
case wgpu::TextureFormat::ASTC10x6Unorm:
case wgpu::TextureFormat::ASTC10x8Unorm:
case wgpu::TextureFormat::ASTC10x10Unorm:
case wgpu::TextureFormat::ASTC12x10Unorm:
case wgpu::TextureFormat::ASTC12x12Unorm:
return FillExpectedData(testRegion, kASTCDarkRed, kASTCDarkGreen);
case wgpu::TextureFormat::ASTC4x4UnormSrgb:
case wgpu::TextureFormat::ASTC5x4UnormSrgb:
case wgpu::TextureFormat::ASTC5x5UnormSrgb:
case wgpu::TextureFormat::ASTC6x5UnormSrgb:
case wgpu::TextureFormat::ASTC6x6UnormSrgb:
case wgpu::TextureFormat::ASTC8x5UnormSrgb:
case wgpu::TextureFormat::ASTC8x6UnormSrgb:
case wgpu::TextureFormat::ASTC8x8UnormSrgb:
case wgpu::TextureFormat::ASTC10x5UnormSrgb:
case wgpu::TextureFormat::ASTC10x6UnormSrgb:
case wgpu::TextureFormat::ASTC10x8UnormSrgb:
case wgpu::TextureFormat::ASTC10x10UnormSrgb:
case wgpu::TextureFormat::ASTC12x10UnormSrgb:
case wgpu::TextureFormat::ASTC12x12UnormSrgb:
return FillExpectedData(testRegion, kASTCDarkRedSRGB, kASTCDarkGreenSRGB);
default:
DAWN_UNREACHABLE();
return {};
}
}
std::vector<utils::RGBA8> FillExpectedData(const wgpu::Extent3D& testRegion,
utils::RGBA8 leftColorInBlock,
utils::RGBA8 rightColorInBlock) {
DAWN_ASSERT(testRegion.depthOrArrayLayers == 1);
std::vector<utils::RGBA8> expectedData(testRegion.width * testRegion.height,
leftColorInBlock);
for (uint32_t y = 0; y < testRegion.height; ++y) {
for (uint32_t x = 0; x < testRegion.width; ++x) {
if (x % BlockWidthInTexels() >= BlockWidthInTexels() / 2) {
expectedData[testRegion.width * y + x] = rightColorInBlock;
}
}
}
return expectedData;
}
// Returns a texture size given the number of texel blocks that should be tiled. For example,
// if a texel block size is 5x4, then GetTextureSizeFromBlocks(2, 2) -> {10, 8, 1}.
wgpu::Extent3D GetTextureSizeWithNumBlocks(uint32_t numBlockWidth,
uint32_t numBlockHeight,
uint32_t depthOrArrayLayers = 1) const {
return {numBlockWidth * BlockWidthInTexels(), numBlockHeight * BlockHeightInTexels(),
depthOrArrayLayers};
}
CopyConfig GetDefaultFullConfig(uint32_t depthOrArrayLayers = 1) const {
DAWN_ASSERT(IsFormatSupported());
CopyConfig config;
config.textureDescriptor.format = GetParam().mTextureFormat;
config.textureDescriptor.usage = kDefaultFormatTextureUsage;
config.textureDescriptor.size = GetTextureSizeWithNumBlocks(
kUnalignedBlockSize, kUnalignedBlockSize, depthOrArrayLayers);
config.textureDescriptor.mipLevelCount = kMipmapLevelCount;
config.viewMipmapLevel = kMipmapLevelCount - 1;
const wgpu::Extent3D virtualSize = GetVirtualSizeAtLevel(config);
DAWN_ASSERT(virtualSize.width % BlockWidthInTexels() != 0u);
DAWN_ASSERT(virtualSize.height % BlockHeightInTexels() != 0u);
return config;
}
CopyConfig GetDefaultSmallConfig(uint32_t depthOrArrayLayers = 1) const {
DAWN_ASSERT(IsFormatSupported());
CopyConfig config;
config.textureDescriptor.format = GetParam().mTextureFormat;
config.textureDescriptor.usage = kDefaultFormatTextureUsage;
config.textureDescriptor.size = GetTextureSizeWithNumBlocks(2, 2, depthOrArrayLayers);
return config;
}
CopyConfig GetDefaultSubresourceConfig(uint32_t depthOrArrayLayers = 1) const {
DAWN_ASSERT(IsFormatSupported());
CopyConfig config;
config.textureDescriptor.format = GetParam().mTextureFormat;
config.textureDescriptor.usage = kDefaultFormatTextureUsage;
config.textureDescriptor.size =
GetPhysicalSizeAtLevel(GetDefaultFullConfig(depthOrArrayLayers));
config.viewMipmapLevel = config.textureDescriptor.mipLevelCount - 1;
return config;
}
// Note: Compressed formats are only valid with 2D (array) textures.
static wgpu::Extent3D GetVirtualSizeAtLevel(const CopyConfig& config) {
return {config.textureDescriptor.size.width >> config.viewMipmapLevel,
config.textureDescriptor.size.height >> config.viewMipmapLevel,
config.textureDescriptor.size.depthOrArrayLayers};
}
wgpu::Extent3D GetPhysicalSizeAtLevel(const CopyConfig& config) const {
wgpu::Extent3D sizeAtLevel = GetVirtualSizeAtLevel(config);
sizeAtLevel.width = (sizeAtLevel.width + BlockWidthInTexels() - 1) / BlockWidthInTexels() *
BlockWidthInTexels();
sizeAtLevel.height = (sizeAtLevel.height + BlockHeightInTexels() - 1) /
BlockHeightInTexels() * BlockHeightInTexels();
return sizeAtLevel;
}
static constexpr wgpu::TextureUsage kDefaultFormatTextureUsage =
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst;
// We choose a prime that is greater than the current max texel dimension size as a multiplier
// to compute test texture sizes so that we can be certain that its level 2 mipmap (x4)
// cannot be a multiple of the dimension. This is useful for testing padding at the edges of
// the mipmaps.
static constexpr uint32_t kUnalignedBlockSize = 13;
static constexpr uint32_t kMipmapLevelCount = 3;
bool mIsFormatSupported = false;
};
// Test copying into the whole texture with 2x2 blocks and sampling from it.
TEST_P(CompressedTextureFormatTest, Basic) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
CopyConfig config = GetDefaultSmallConfig();
config.copyExtent3D = config.textureDescriptor.size;
TestCopyRegionIntoFormatTextures(config);
}
// Test copying into the whole cube texture with 2x2 blocks and sampling from it.
// Made for compatibility mode.
TEST_P(CompressedTextureFormatTest, Cube) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
// TODO(crbug.com/dawn/2131): diagnose this failure on Win Angle D3D11
DAWN_SUPPRESS_TEST_IF(IsANGLED3D11());
const wgpu::TextureFormat format = GetParam().mTextureFormat;
constexpr uint32_t kLayers = 6;
CopyConfig config = GetDefaultSmallConfig(kLayers);
config.copyExtent3D = config.textureDescriptor.size;
config.bytesPerRowAlignment = Align(
config.copyExtent3D.width / BlockWidthInTexels() * utils::GetTexelBlockSizeInBytes(format),
kTextureBytesPerRowAlignment);
config.rowsPerImage = kLayers;
wgpu::TextureBindingViewDimensionDescriptor textureBindingViewDimensionDesc;
if (IsCompatibilityMode()) {
textureBindingViewDimensionDesc.textureBindingViewDimension =
wgpu::TextureViewDimension::Cube;
config.textureDescriptor.nextInChain = &textureBindingViewDimensionDesc;
wgpu::Texture texture = CreateTextureWithCompressedData(config);
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTestCube();
wgpu::Extent3D virtualSizeAtLevel = GetVirtualSizeAtLevel(config);
// The copy region may exceed the subresource size because of the required paddings, so we
// should limit the size of the expectedData to make it match the real size of the render
// target.
wgpu::Extent3D noPaddingExtent3D = config.copyExtent3D;
if (config.copyOrigin3D.x + config.copyExtent3D.width > virtualSizeAtLevel.width) {
noPaddingExtent3D.width = virtualSizeAtLevel.width - config.copyOrigin3D.x;
}
if (config.copyOrigin3D.y + config.copyExtent3D.height > virtualSizeAtLevel.height) {
noPaddingExtent3D.height = virtualSizeAtLevel.height - config.copyOrigin3D.y;
}
noPaddingExtent3D.depthOrArrayLayers = 1u;
std::vector<utils::RGBA8> expectedData = GetExpectedData(noPaddingExtent3D);
wgpu::Origin3D firstLayerCopyOrigin = {config.copyOrigin3D.x, config.copyOrigin3D.y, 0};
wgpu::SamplerDescriptor samplerDesc = {};
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::TextureViewDescriptor textureViewDescriptor = {};
textureViewDescriptor.format = GetParam().mTextureFormat;
textureViewDescriptor.dimension = wgpu::TextureViewDimension::Cube;
textureViewDescriptor.baseMipLevel = config.viewMipmapLevel;
textureViewDescriptor.mipLevelCount = 1;
wgpu::TextureView textureView = texture.CreateView(&textureViewDescriptor);
for (uint32_t layer = config.copyOrigin3D.z;
layer < config.copyOrigin3D.z + config.copyExtent3D.depthOrArrayLayers; ++layer) {
wgpu::Buffer uniformBuffer = utils::CreateBufferFromData(
device, &layer, sizeof(uint32_t), wgpu::BufferUsage::Uniform);
wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0),
{
{0, sampler},
{1, textureView},
{2, uniformBuffer},
});
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, virtualSizeAtLevel,
firstLayerCopyOrigin, noPaddingExtent3D,
expectedData);
}
} else {
TestCopyRegionIntoFormatTextures(config);
}
}
// Test copying into a sub-region of a texture works correctly.
TEST_P(CompressedTextureFormatTest, CopyIntoSubRegion) {
// TODO(crbug.com/dawn/976): Failing on Linux Intel OpenGL drivers.
DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux());
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
CopyConfig config = GetDefaultSmallConfig();
config.copyOrigin3D = {BlockWidthInTexels(), BlockHeightInTexels(), 0};
config.copyExtent3D = {BlockWidthInTexels(), BlockHeightInTexels(), 1};
TestCopyRegionIntoFormatTextures(config);
}
// Test copying into the non-zero layer of a 2D array texture works correctly.
TEST_P(CompressedTextureFormatTest, CopyIntoNonZeroArrayLayer) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
constexpr uint32_t kArrayLayerCount = 3;
CopyConfig config = GetDefaultSmallConfig(kArrayLayerCount);
config.copyExtent3D = config.textureDescriptor.size;
config.copyExtent3D.depthOrArrayLayers = 1;
config.copyOrigin3D.z = kArrayLayerCount - 1;
TestCopyRegionIntoFormatTextures(config);
}
// Test copying into a non-zero mipmap level of a texture.
TEST_P(CompressedTextureFormatTest, CopyBufferIntoNonZeroMipmapLevel) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
CopyConfig config = GetDefaultFullConfig();
// The virtual size of the texture at mipmap level == 2 is not a multiple of the texel
// dimensions so paddings are required in the copies.
config.copyExtent3D = GetPhysicalSizeAtLevel(config);
TestCopyRegionIntoFormatTextures(config);
}
// Test texture-to-texture whole-size copies.
TEST_P(CompressedTextureFormatTest, CopyWholeTextureSubResourceIntoNonZeroMipmapLevel) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
// TODO(crbug.com/dawn/816): This consistently fails on with the 12th pixel being opaque
// black instead of opaque red on Win10 FYI Release (NVIDIA GeForce GTX 1660).
DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsNvidia());
CopyConfig config = GetDefaultFullConfig();
// Add the usage bit for both source and destination textures so that we don't need to
// create two copy configs.
config.textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
wgpu::TextureUsage::TextureBinding;
// The virtual size of the texture at mipmap level == 2 is not a multiple of the texel
// dimensions so paddings are required in the copies.
const wgpu::Extent3D kVirtualSize = GetVirtualSizeAtLevel(config);
config.copyExtent3D = GetPhysicalSizeAtLevel(config);
wgpu::Texture textureSrc = CreateTextureWithCompressedData(config);
// Create textureDst and copy from the content in textureSrc into it.
wgpu::Texture textureDst = CreateTextureFromTexture(textureSrc, config, config);
// Verify if we can use texture as sampled textures correctly.
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTestTex2D();
wgpu::BindGroup bindGroup =
CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), textureDst,
config.copyOrigin3D.z, config.viewMipmapLevel);
std::vector<utils::RGBA8> expectedData = GetExpectedData(kVirtualSize);
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kVirtualSize, config.copyOrigin3D,
kVirtualSize, expectedData);
}
// Test texture-to-texture partial copies where the physical size of the destination subresource is
// different from its virtual size.
TEST_P(CompressedTextureFormatTest, CopyIntoSubresourceWithPhysicalSizeNotEqualToVirtualSize) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
// TODO(crbug.com/dawn/817): add workaround on the T2T copies where Extent3D fits in one
// subresource and does not fit in another one on OpenGL.
DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES());
CopyConfig srcConfig = GetDefaultSubresourceConfig();
srcConfig.textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
CopyConfig dstConfig = GetDefaultFullConfig();
// The virtual size of the texture at mipmap level == 2 is not a multiple of the texel
// dimensions so paddings are required in the copies.
const wgpu::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig);
const wgpu::Extent3D kDstPhysicalSize = GetPhysicalSizeAtLevel(dstConfig);
srcConfig.copyExtent3D = dstConfig.copyExtent3D = kDstPhysicalSize;
// Create textureSrc as the source texture and initialize it with pre-prepared compressed
// data.
wgpu::Texture textureSrc = CreateTextureWithCompressedData(srcConfig);
wgpu::ImageCopyTexture imageCopyTextureSrc = utils::CreateImageCopyTexture(
textureSrc, srcConfig.viewMipmapLevel, srcConfig.copyOrigin3D);
// Create textureDst and copy from the content in textureSrc into it.
wgpu::Texture textureDst = CreateTextureFromTexture(textureSrc, srcConfig, dstConfig);
// Verify if we can use texture as sampled textures correctly.
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTestTex2D();
wgpu::BindGroup bindGroup =
CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), textureDst,
dstConfig.copyOrigin3D.z, dstConfig.viewMipmapLevel);
std::vector<utils::RGBA8> expectedData = GetExpectedData(kDstVirtualSize);
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kDstVirtualSize,
dstConfig.copyOrigin3D, kDstVirtualSize, expectedData);
}
// Test texture-to-texture partial copies where the physical size of the source subresource is
// different from its virtual size.
TEST_P(CompressedTextureFormatTest, CopyFromSubresourceWithPhysicalSizeNotEqualToVirtualSize) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
// TODO(crbug.com/dawn/817): add workaround on the T2T copies where Extent3D fits in one
// subresource and does not fit in another one on OpenGL.
DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES());
CopyConfig srcConfig = GetDefaultFullConfig();
srcConfig.textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
CopyConfig dstConfig = GetDefaultSubresourceConfig();
// The virtual size of the texture at mipmap level == 2 is not a multiple of the texel
// dimensions so paddings are required in the copies.
const wgpu::Extent3D kSrcVirtualSize = GetVirtualSizeAtLevel(srcConfig);
const wgpu::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig);
srcConfig.copyExtent3D = dstConfig.copyExtent3D = kDstVirtualSize;
ASSERT_GT(srcConfig.copyOrigin3D.x + srcConfig.copyExtent3D.width, kSrcVirtualSize.width);
ASSERT_GT(srcConfig.copyOrigin3D.y + srcConfig.copyExtent3D.height, kSrcVirtualSize.height);
// Create textureSrc as the source texture and initialize it with pre-prepared compressed
// data.
wgpu::Texture textureSrc = CreateTextureWithCompressedData(srcConfig);
// Create textureDst and copy from the content in textureSrc into it.
wgpu::Texture textureDst = CreateTextureFromTexture(textureSrc, srcConfig, dstConfig);
// Verify if we can use texture as sampled textures correctly.
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTestTex2D();
wgpu::BindGroup bindGroup =
CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), textureDst,
dstConfig.copyOrigin3D.z, dstConfig.viewMipmapLevel);
std::vector<utils::RGBA8> expectedData = GetExpectedData(kDstVirtualSize);
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kDstVirtualSize,
dstConfig.copyOrigin3D, kDstVirtualSize, expectedData);
}
// Test recording two texture-to-texture partial copies where the physical size of the source
// subresource is different from its virtual size into one command buffer.
TEST_P(CompressedTextureFormatTest, MultipleCopiesWithPhysicalSizeNotEqualToVirtualSize) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
// TODO(crbug.com/dawn/817): add workaround on the T2T copies where Extent3D fits in one
// subresource and does not fit in another one on OpenGL.
DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES());
constexpr uint32_t kTotalCopyCount = 2;
std::array<CopyConfig, kTotalCopyCount> srcConfigs;
std::array<CopyConfig, kTotalCopyCount> dstConfigs;
srcConfigs[0] = GetDefaultFullConfig();
srcConfigs[0].textureDescriptor.usage =
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
dstConfigs[0] = GetDefaultSubresourceConfig();
srcConfigs[0].copyExtent3D = dstConfigs[0].copyExtent3D = GetVirtualSizeAtLevel(dstConfigs[0]);
srcConfigs[1] = GetDefaultSubresourceConfig();
srcConfigs[1].textureDescriptor.usage =
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
dstConfigs[1] = GetDefaultFullConfig();
srcConfigs[1].copyExtent3D = dstConfigs[1].copyExtent3D = GetVirtualSizeAtLevel(srcConfigs[1]);
std::array<wgpu::Extent3D, kTotalCopyCount> dstVirtualSizes;
for (uint32_t i = 0; i < kTotalCopyCount; ++i) {
dstVirtualSizes[i] = GetVirtualSizeAtLevel(dstConfigs[i]);
}
std::array<wgpu::Texture, kTotalCopyCount> srcTextures;
std::array<wgpu::Texture, kTotalCopyCount> dstTextures;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
for (uint32_t i = 0; i < kTotalCopyCount; ++i) {
// Create srcTextures as the source textures and initialize them with pre-prepared
// compressed data.
srcTextures[i] = CreateTextureWithCompressedData(srcConfigs[i]);
dstTextures[i] = device.CreateTexture(&dstConfigs[i].textureDescriptor);
RecordTextureToTextureCopy(encoder, srcTextures[i], dstTextures[i], srcConfigs[i],
dstConfigs[i]);
}
wgpu::CommandBuffer commandBuffer = encoder.Finish();
queue.Submit(1, &commandBuffer);
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTestTex2D();
for (uint32_t i = 0; i < kTotalCopyCount; ++i) {
// Verify if we can use dstTextures as sampled textures correctly.
wgpu::BindGroup bindGroup0 =
CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), dstTextures[i],
dstConfigs[i].copyOrigin3D.z, dstConfigs[i].viewMipmapLevel);
std::vector<utils::RGBA8> expectedData = GetExpectedData(dstVirtualSizes[i]);
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup0, dstVirtualSizes[i],
dstConfigs[i].copyOrigin3D, dstVirtualSizes[i],
expectedData);
}
}
// A regression test for a bug for the toggle UseTemporaryBufferInCompressedTextureToTextureCopy on
// Vulkan backend: test texture-to-texture partial copies with multiple array layers where the
// physical size of the source subresource is different from its virtual size.
TEST_P(CompressedTextureFormatTest, CopyWithMultipleLayerAndPhysicalSizeNotEqualToVirtualSize) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
// TODO(crbug.com/dawn/817): add workaround on the T2T copies where Extent3D fits in one
// subresource and does not fit in another one on OpenGL.
DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES());
constexpr uint32_t kArrayLayerCount = 5;
CopyConfig srcConfig = GetDefaultFullConfig(kArrayLayerCount);
srcConfig.textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
CopyConfig dstConfig = GetDefaultSubresourceConfig(kArrayLayerCount);
// The virtual size of the texture at mipmap level == 2 is not a multiple of the texel
// dimensions so paddings are required in the copies.
const wgpu::Extent3D kSrcVirtualSize = GetVirtualSizeAtLevel(srcConfig);
const wgpu::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig);
srcConfig.copyExtent3D = dstConfig.copyExtent3D = kDstVirtualSize;
srcConfig.rowsPerImage = srcConfig.copyExtent3D.height / BlockHeightInTexels();
ASSERT_GT(srcConfig.copyOrigin3D.x + srcConfig.copyExtent3D.width, kSrcVirtualSize.width);
ASSERT_GT(srcConfig.copyOrigin3D.y + srcConfig.copyExtent3D.height, kSrcVirtualSize.height);
const wgpu::TextureFormat format = GetParam().mTextureFormat;
srcConfig.textureDescriptor.format = dstConfig.textureDescriptor.format = format;
srcConfig.bytesPerRowAlignment = Align(srcConfig.copyExtent3D.width / BlockWidthInTexels() *
utils::GetTexelBlockSizeInBytes(format),
kTextureBytesPerRowAlignment);
dstConfig.textureDescriptor.usage = kDefaultFormatTextureUsage;
// Create textureSrc as the source texture and initialize it with pre-prepared compressed
// data.
wgpu::Texture textureSrc = CreateTextureWithCompressedData(srcConfig);
// Create textureDst and copy from the content in textureSrc into it.
wgpu::Texture textureDst = CreateTextureFromTexture(textureSrc, srcConfig, dstConfig);
// We use the render pipeline to test if each layer can be correctly sampled with the
// expected data.
wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTestTex2D();
const wgpu::Extent3D kExpectedDataRegionPerLayer = {kDstVirtualSize.width,
kDstVirtualSize.height, 1u};
std::vector<utils::RGBA8> kExpectedDataPerLayer = GetExpectedData(kExpectedDataRegionPerLayer);
const wgpu::Origin3D kCopyOriginPerLayer = {dstConfig.copyOrigin3D.x, dstConfig.copyOrigin3D.y,
0};
for (uint32_t copyLayer = 0; copyLayer < kArrayLayerCount; ++copyLayer) {
wgpu::BindGroup bindGroup =
CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), textureDst,
dstConfig.copyOrigin3D.z + copyLayer, dstConfig.viewMipmapLevel);
VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kExpectedDataRegionPerLayer,
kCopyOriginPerLayer, kExpectedDataRegionPerLayer,
kExpectedDataPerLayer);
}
}
// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
// extent exactly fit the RowPitch.
TEST_P(CompressedTextureFormatTest, BufferOffsetAndExtentFitRowPitch) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
CopyConfig config = GetDefaultSmallConfig();
config.copyExtent3D = config.textureDescriptor.size;
const wgpu::TextureFormat format = GetParam().mTextureFormat;
const uint32_t blockCountPerRow = config.textureDescriptor.size.width / BlockWidthInTexels();
const uint32_t blockSizeInBytes = utils::GetTexelBlockSizeInBytes(format);
const uint32_t blockCountPerRowPitch = config.bytesPerRowAlignment / blockSizeInBytes;
config.bufferOffset = (blockCountPerRowPitch - blockCountPerRow) * blockSizeInBytes;
TestCopyRegionIntoFormatTextures(config);
}
// Test the special case of the B2T copies on the D3D12 backend that the buffer offset exceeds the
// slice pitch (slicePitch = bytesPerRow * (rowsPerImage / blockHeightInTexels)). On D3D12
// backend the texelOffset.y will be greater than 0 after calcuting the texelOffset in the function
// ComputeTexelOffsets().
TEST_P(CompressedTextureFormatTest, BufferOffsetExceedsSlicePitch) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
CopyConfig config = GetDefaultSmallConfig();
config.copyExtent3D = config.textureDescriptor.size;
const wgpu::TextureFormat format = GetParam().mTextureFormat;
const wgpu::Extent3D textureSizeLevel = config.textureDescriptor.size;
const uint32_t blockCountPerRow = textureSizeLevel.width / BlockWidthInTexels();
const uint32_t slicePitchInBytes =
config.bytesPerRowAlignment * (textureSizeLevel.height / BlockHeightInTexels());
const uint32_t blockSizeInBytes = utils::GetTexelBlockSizeInBytes(format);
const uint32_t blockCountPerRowPitch = config.bytesPerRowAlignment / blockSizeInBytes;
config.bufferOffset = (blockCountPerRowPitch - blockCountPerRow) * blockSizeInBytes +
config.bytesPerRowAlignment + slicePitchInBytes;
TestCopyRegionIntoFormatTextures(config);
}
// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
// extent exceed the RowPitch. On D3D12 backend two copies are required for this case.
TEST_P(CompressedTextureFormatTest, CopyWithBufferOffsetAndExtentExceedRowPitch) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
constexpr uint32_t kExceedRowBlockCount = 1;
CopyConfig config = GetDefaultSmallConfig();
config.copyExtent3D = config.textureDescriptor.size;
const wgpu::TextureFormat format = GetParam().mTextureFormat;
const uint32_t blockCountPerRow = config.textureDescriptor.size.width / BlockWidthInTexels();
const uint32_t blockSizeInBytes = utils::GetTexelBlockSizeInBytes(format);
const uint32_t blockCountPerRowPitch = config.bytesPerRowAlignment / blockSizeInBytes;
config.bufferOffset =
(blockCountPerRowPitch - blockCountPerRow + kExceedRowBlockCount) * blockSizeInBytes;
TestCopyRegionIntoFormatTextures(config);
}
// Test the special case of the B2T copies on the D3D12 backend that the slicePitch is equal to the
// bytesPerRow. On D3D12 backend the texelOffset.z will be greater than 0 after calcuting the
// texelOffset in the function ComputeTexelOffsets().
TEST_P(CompressedTextureFormatTest, RowPitchEqualToSlicePitch) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
CopyConfig config = GetDefaultSmallConfig();
config.textureDescriptor.size = GetTextureSizeWithNumBlocks(2, 1);
config.copyExtent3D = config.textureDescriptor.size;
const wgpu::TextureFormat format = GetParam().mTextureFormat;
const uint32_t blockCountPerRow = config.textureDescriptor.size.width / BlockWidthInTexels();
const uint32_t slicePitchInBytes = config.bytesPerRowAlignment;
const uint32_t blockSizeInBytes = utils::GetTexelBlockSizeInBytes(format);
const uint32_t blockCountPerRowPitch = config.bytesPerRowAlignment / blockSizeInBytes;
config.bufferOffset =
(blockCountPerRowPitch - blockCountPerRow) * blockSizeInBytes + slicePitchInBytes;
TestCopyRegionIntoFormatTextures(config);
}
// Test the workaround in the B2T copies when (bufferSize - bufferOffset < bytesPerImage *
// copyExtent.depthOrArrayLayers) on Metal backends. As copyExtent.depthOrArrayLayers can only be 1
// for compressed formats, on Metal backend we will use two copies to implement such copy.
TEST_P(CompressedTextureFormatTest, LargeImageHeight) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
CopyConfig config = GetDefaultSmallConfig();
config.copyExtent3D = config.textureDescriptor.size;
config.rowsPerImage = config.textureDescriptor.size.height * 2 / BlockHeightInTexels();
TestCopyRegionIntoFormatTextures(config);
}
// Test the workaround in the B2T copies when (bufferSize - bufferOffset < bytesPerImage *
// copyExtent.depthOrArrayLayers) and copyExtent needs to be clamped.
TEST_P(CompressedTextureFormatTest, LargeImageHeightAndClampedCopyExtent) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
CopyConfig config = GetDefaultFullConfig();
// The virtual size of the texture at mipmap level == 2 is not a multiple of the texel
// dimensions so paddings are required in the copies.
const wgpu::Extent3D kPhysicalSize = GetPhysicalSizeAtLevel(config);
config.copyExtent3D = kPhysicalSize;
config.rowsPerImage = kPhysicalSize.height * 2 / BlockHeightInTexels();
TestCopyRegionIntoFormatTextures(config);
}
// Test copying a whole 2D array texture with array layer count > 1 in one copy command works with
// compressed formats.
TEST_P(CompressedTextureFormatTest, CopyWhole2DArrayTexture) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
constexpr uint32_t kArrayLayerCount = 3;
CopyConfig config = GetDefaultSmallConfig(kArrayLayerCount);
config.rowsPerImage = 8;
config.copyExtent3D = config.textureDescriptor.size;
config.copyExtent3D.depthOrArrayLayers = kArrayLayerCount;
TestCopyRegionIntoFormatTextures(config);
}
// Test copying a multiple 2D texture array layers in one copy command works.
TEST_P(CompressedTextureFormatTest, CopyMultiple2DArrayLayers) {
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
constexpr uint32_t kArrayLayerCount = 3;
CopyConfig config = GetDefaultSmallConfig(kArrayLayerCount);
config.rowsPerImage = 8;
constexpr uint32_t kCopyBaseArrayLayer = 1;
constexpr uint32_t kCopyLayerCount = 2;
config.copyOrigin3D = {0, 0, kCopyBaseArrayLayer};
config.copyExtent3D = config.textureDescriptor.size;
config.copyExtent3D.depthOrArrayLayers = kCopyLayerCount;
TestCopyRegionIntoFormatTextures(config);
}
DAWN_INSTANTIATE_TEST_P(CompressedTextureFormatTest,
{D3D11Backend(), D3D12Backend(), MetalBackend(), OpenGLBackend(),
OpenGLESBackend(), VulkanBackend(),
VulkanBackend({"use_temporary_buffer_in_texture_to_texture_copy"})},
std::vector<wgpu::TextureFormat>(utils::kCompressedFormats.begin(),
utils::kCompressedFormats.end()));
// Suite of regression tests that target specific compression types.
class CompressedTextureFormatSpecificTest : public DawnTest {
protected:
std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
mIsBCFormatSupported = SupportsFeatures({wgpu::FeatureName::TextureCompressionBC});
std::vector<wgpu::FeatureName> features;
if (mIsBCFormatSupported) {
features.emplace_back(wgpu::FeatureName::TextureCompressionBC);
}
return features;
}
bool IsBCFormatSupported() const { return mIsBCFormatSupported; }
bool mIsBCFormatSupported = false;
};
// Testing a special code path: clearing a non-renderable texture when DynamicUploader
// is unaligned doesn't throw validation errors.
TEST_P(CompressedTextureFormatSpecificTest, BC1RGBAUnorm_UnalignedDynamicUploader) {
// CopyT2B for compressed texture formats is unimplemented on OpenGL.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGL());
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
DAWN_TEST_UNSUPPORTED_IF(!IsBCFormatSupported());
utils::UnalignDynamicUploader(device);
wgpu::TextureDescriptor textureDescriptor = {};
textureDescriptor.size = {4, 4, 1};
textureDescriptor.format = wgpu::TextureFormat::BC1RGBAUnorm;
textureDescriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = 8;
bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(buffer, 0, 256);
wgpu::Extent3D copyExtent = {4, 4, 1};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &copyExtent);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
DAWN_INSTANTIATE_TEST(CompressedTextureFormatSpecificTest,
D3D11Backend(),
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
OpenGLESBackend(),
VulkanBackend(),
VulkanBackend({"use_temporary_buffer_in_texture_to_texture_copy"}));
class CompressedTextureWriteTextureTest : public CompressedTextureFormatTest {
protected:
void SetUp() override {
CompressedTextureFormatTest::SetUp();
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
}
// Write the compressed texture data into the destination texture as is specified in
// copyConfig.
void WriteToCompressedTexture(wgpu::Texture compressedTexture, const CopyConfig& copyConfig) {
DAWN_ASSERT(IsFormatSupported());
std::vector<uint8_t> data = UploadData(copyConfig);
wgpu::TextureDataLayout textureDataLayout = utils::CreateTextureDataLayout(
copyConfig.bufferOffset, copyConfig.bytesPerRowAlignment, copyConfig.rowsPerImage);
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(
compressedTexture, copyConfig.viewMipmapLevel, copyConfig.copyOrigin3D);
queue.WriteTexture(&imageCopyTexture, data.data(), data.size(), &textureDataLayout,
&copyConfig.copyExtent3D);
}
// Run the tests that write pre-prepared format data into a texture and verifies if we can
// render correctly with the pixel values sampled from the texture.
void TestWriteRegionIntoFormatTextures(const CopyConfig& config) {
DAWN_ASSERT(IsFormatSupported());
wgpu::Texture texture = device.CreateTexture(&config.textureDescriptor);
WriteToCompressedTexture(texture, config);
VerifyTexture(config, texture);
}
};
// Test WriteTexture to a 2D texture with all parameters non-defaults.
TEST_P(CompressedTextureWriteTextureTest, Basic) {
// TODO(crbug.com/dawn/976): Failing on Linux Intel OpenGL drivers.
DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux());
constexpr uint32_t kSizeWidthMultiplier = 5;
constexpr uint32_t kSizeHeightMultiplier = 6;
constexpr uint32_t kOriginWidthMultiplier = 1;
constexpr uint32_t kOriginHeightMultiplier = 2;
constexpr uint32_t kExtentWidthMultiplier = 3;
constexpr uint32_t kExtentHeightMultiplier = 4;
CopyConfig config;
config.textureDescriptor.usage = kDefaultFormatTextureUsage;
config.textureDescriptor.size = {BlockWidthInTexels() * kSizeWidthMultiplier,
BlockHeightInTexels() * kSizeHeightMultiplier, 1};
config.copyOrigin3D = {BlockWidthInTexels() * kOriginWidthMultiplier,
BlockHeightInTexels() * kOriginHeightMultiplier, 0};
config.copyExtent3D = {BlockWidthInTexels() * kExtentWidthMultiplier,
BlockHeightInTexels() * kExtentHeightMultiplier, 1};
config.bytesPerRowAlignment = 511;
config.rowsPerImage = 5;
config.textureDescriptor.format = GetParam().mTextureFormat;
TestWriteRegionIntoFormatTextures(config);
}
// Test writing to multiple 2D texture array layers.
TEST_P(CompressedTextureWriteTextureTest, WriteMultiple2DArrayLayers) {
// TODO(crbug.com/dawn/976): Failing on Linux Intel OpenGL drivers.
DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux());
// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
// TODO(b/198674734): Width multiplier set to 7 because 5 results in square size for ASTC6x5.
constexpr uint32_t kSizeWidthMultiplier = 7;
constexpr uint32_t kSizeHeightMultiplier = 6;
constexpr uint32_t kOriginWidthMultiplier = 1;
constexpr uint32_t kOriginHeightMultiplier = 2;
constexpr uint32_t kExtentWidthMultiplier = 3;
constexpr uint32_t kExtentHeightMultiplier = 4;
CopyConfig config;
config.textureDescriptor.usage = kDefaultFormatTextureUsage;
config.textureDescriptor.size = {BlockWidthInTexels() * kSizeWidthMultiplier,
BlockHeightInTexels() * kSizeHeightMultiplier, 9};
config.copyOrigin3D = {BlockWidthInTexels() * kOriginWidthMultiplier,
BlockHeightInTexels() * kOriginHeightMultiplier, 3};
config.copyExtent3D = {BlockWidthInTexels() * kExtentWidthMultiplier,
BlockHeightInTexels() * kExtentHeightMultiplier, 6};
config.bytesPerRowAlignment = 511;
config.rowsPerImage = 5;
config.textureDescriptor.format = GetParam().mTextureFormat;
TestWriteRegionIntoFormatTextures(config);
}
// Test writing textures where the physical size of the destination subresource is different from
// its virtual size.
TEST_P(CompressedTextureWriteTextureTest,
WriteIntoSubresourceWithPhysicalSizeNotEqualToVirtualSize) {
// TODO(crbug.com/dawn/976): Failing on Linux Intel OpenGL drivers.
DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux());
// TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures.
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
CopyConfig config = GetDefaultFullConfig();
// The virtual size of the texture at mipmap level == 2 is not a multiple of the texel
// dimensions so paddings are required in the copies. We then test against the expected
// physical size and a valid size smaller than the physical size for verification.
const wgpu::Extent3D kPhysicalSize = GetPhysicalSizeAtLevel(config);
for (unsigned int w : {kPhysicalSize.width - BlockWidthInTexels(), kPhysicalSize.width}) {
for (unsigned int h :
{kPhysicalSize.height - BlockHeightInTexels(), kPhysicalSize.height}) {
config.copyExtent3D = {w, h, 1};
TestWriteRegionIntoFormatTextures(config);
}
}
}
DAWN_INSTANTIATE_TEST_P(CompressedTextureWriteTextureTest,
{D3D11Backend(), D3D12Backend(), MetalBackend(), OpenGLBackend(),
OpenGLESBackend(), VulkanBackend()},
std::vector<wgpu::TextureFormat>(utils::kCompressedFormats.begin(),
utils::kCompressedFormats.end()));
} // anonymous namespace
} // namespace dawn