| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/RenderPipeline.h" |
| |
| #include "common/BitSetIterator.h" |
| #include "dawn_native/Commands.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/InputState.h" |
| #include "dawn_native/RenderPassDescriptor.h" |
| #include "dawn_native/Texture.h" |
| #include "dawn_native/ValidationUtils_autogen.h" |
| |
| namespace dawn_native { |
| // Helper functions |
| namespace { |
| |
| MaybeError ValidatePipelineStageDescriptor(DeviceBase* device, |
| const PipelineStageDescriptor* descriptor, |
| const PipelineLayoutBase* layout, |
| dawn::ShaderStage stage) { |
| DAWN_TRY(device->ValidateObject(descriptor->module)); |
| |
| if (descriptor->entryPoint != std::string("main")) { |
| return DAWN_VALIDATION_ERROR("Entry point must be \"main\""); |
| } |
| if (descriptor->module->GetExecutionModel() != stage) { |
| return DAWN_VALIDATION_ERROR("Setting module with wrong stages"); |
| } |
| if (!descriptor->module->IsCompatibleWithPipelineLayout(layout)) { |
| return DAWN_VALIDATION_ERROR("Stage not compatible with layout"); |
| } |
| return {}; |
| } |
| |
| MaybeError ValidateColorStateDescriptor(const ColorStateDescriptor* descriptor) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| DAWN_TRY(ValidateBlendOperation(descriptor->alphaBlend.operation)); |
| DAWN_TRY(ValidateBlendFactor(descriptor->alphaBlend.srcFactor)); |
| DAWN_TRY(ValidateBlendFactor(descriptor->alphaBlend.dstFactor)); |
| DAWN_TRY(ValidateBlendOperation(descriptor->colorBlend.operation)); |
| DAWN_TRY(ValidateBlendFactor(descriptor->colorBlend.srcFactor)); |
| DAWN_TRY(ValidateBlendFactor(descriptor->colorBlend.dstFactor)); |
| DAWN_TRY(ValidateColorWriteMask(descriptor->colorWriteMask)); |
| |
| dawn::TextureFormat format = descriptor->format; |
| DAWN_TRY(ValidateTextureFormat(format)); |
| if (!IsColorRenderableTextureFormat(format)) { |
| return DAWN_VALIDATION_ERROR("Color format must be color renderable"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateDepthStencilStateDescriptor( |
| const DepthStencilStateDescriptor* descriptor) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| DAWN_TRY(ValidateCompareFunction(descriptor->depthCompare)); |
| DAWN_TRY(ValidateCompareFunction(descriptor->stencilFront.compare)); |
| DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.failOp)); |
| DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.depthFailOp)); |
| DAWN_TRY(ValidateStencilOperation(descriptor->stencilFront.passOp)); |
| DAWN_TRY(ValidateCompareFunction(descriptor->stencilBack.compare)); |
| DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.failOp)); |
| DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.depthFailOp)); |
| DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.passOp)); |
| |
| dawn::TextureFormat format = descriptor->format; |
| DAWN_TRY(ValidateTextureFormat(format)); |
| if (!IsDepthStencilRenderableTextureFormat(format)) { |
| return DAWN_VALIDATION_ERROR( |
| "Depth stencil format must be depth-stencil renderable"); |
| } |
| |
| return {}; |
| } |
| |
| } // anonymous namespace |
| |
| MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device, |
| const RenderPipelineDescriptor* descriptor) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| |
| DAWN_TRY(device->ValidateObject(descriptor->layout)); |
| |
| if (descriptor->inputState == nullptr) { |
| return DAWN_VALIDATION_ERROR("Input state must not be null"); |
| } |
| |
| DAWN_TRY(ValidateIndexFormat(descriptor->indexFormat)); |
| DAWN_TRY(ValidatePrimitiveTopology(descriptor->primitiveTopology)); |
| DAWN_TRY(ValidatePipelineStageDescriptor(device, descriptor->vertexStage, |
| descriptor->layout, dawn::ShaderStage::Vertex)); |
| DAWN_TRY(ValidatePipelineStageDescriptor(device, descriptor->fragmentStage, |
| descriptor->layout, dawn::ShaderStage::Fragment)); |
| |
| if ((descriptor->vertexStage->module->GetUsedVertexAttributes() & |
| ~descriptor->inputState->GetAttributesSetMask()) |
| .any()) { |
| return DAWN_VALIDATION_ERROR( |
| "Pipeline vertex stage uses inputs not in the input state"); |
| } |
| |
| if (descriptor->sampleCount != 1) { |
| return DAWN_VALIDATION_ERROR("Sample count must be one"); |
| } |
| |
| if (descriptor->numColorStates > kMaxColorAttachments) { |
| return DAWN_VALIDATION_ERROR("Color States number exceeds maximum"); |
| } |
| |
| if (descriptor->numColorStates == 0 && !descriptor->depthStencilState) { |
| return DAWN_VALIDATION_ERROR("Should have at least one attachment"); |
| } |
| |
| for (uint32_t i = 0; i < descriptor->numColorStates; ++i) { |
| DAWN_TRY(ValidateColorStateDescriptor(descriptor->colorStates[i])); |
| } |
| |
| if (descriptor->depthStencilState) { |
| DAWN_TRY(ValidateDepthStencilStateDescriptor(descriptor->depthStencilState)); |
| } |
| |
| return {}; |
| } |
| |
| bool StencilTestEnabled(const DepthStencilStateDescriptor* mDepthStencilState) { |
| return mDepthStencilState->stencilBack.compare != dawn::CompareFunction::Always || |
| mDepthStencilState->stencilBack.failOp != dawn::StencilOperation::Keep || |
| mDepthStencilState->stencilBack.depthFailOp != dawn::StencilOperation::Keep || |
| mDepthStencilState->stencilBack.passOp != dawn::StencilOperation::Keep || |
| mDepthStencilState->stencilFront.compare != dawn::CompareFunction::Always || |
| mDepthStencilState->stencilFront.failOp != dawn::StencilOperation::Keep || |
| mDepthStencilState->stencilFront.depthFailOp != dawn::StencilOperation::Keep || |
| mDepthStencilState->stencilFront.passOp != dawn::StencilOperation::Keep; |
| } |
| |
| bool BlendEnabled(const ColorStateDescriptor* mColorState) { |
| return mColorState->alphaBlend.operation != dawn::BlendOperation::Add || |
| mColorState->alphaBlend.srcFactor != dawn::BlendFactor::One || |
| mColorState->alphaBlend.dstFactor != dawn::BlendFactor::Zero || |
| mColorState->colorBlend.operation != dawn::BlendOperation::Add || |
| mColorState->colorBlend.srcFactor != dawn::BlendFactor::One || |
| mColorState->colorBlend.dstFactor != dawn::BlendFactor::Zero; |
| } |
| |
| // RenderPipelineBase |
| |
| RenderPipelineBase::RenderPipelineBase(DeviceBase* device, |
| const RenderPipelineDescriptor* descriptor) |
| : PipelineBase(device, |
| descriptor->layout, |
| dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment), |
| mIndexFormat(descriptor->indexFormat), |
| mInputState(descriptor->inputState), |
| mPrimitiveTopology(descriptor->primitiveTopology), |
| mHasDepthStencilAttachment(descriptor->depthStencilState != nullptr) { |
| if (mHasDepthStencilAttachment) { |
| mDepthStencilState = *descriptor->depthStencilState; |
| } else { |
| // These default values below are useful for backends to fill information. |
| // The values indicate that depth and stencil test are disabled when backends |
| // set their own depth stencil states/descriptors according to the values in |
| // mDepthStencilState. |
| mDepthStencilState.depthCompare = dawn::CompareFunction::Always; |
| mDepthStencilState.depthWriteEnabled = false; |
| mDepthStencilState.stencilBack.compare = dawn::CompareFunction::Always; |
| mDepthStencilState.stencilBack.failOp = dawn::StencilOperation::Keep; |
| mDepthStencilState.stencilBack.depthFailOp = dawn::StencilOperation::Keep; |
| mDepthStencilState.stencilBack.passOp = dawn::StencilOperation::Keep; |
| mDepthStencilState.stencilFront.compare = dawn::CompareFunction::Always; |
| mDepthStencilState.stencilFront.failOp = dawn::StencilOperation::Keep; |
| mDepthStencilState.stencilFront.depthFailOp = dawn::StencilOperation::Keep; |
| mDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Keep; |
| mDepthStencilState.stencilReadMask = 0xff; |
| mDepthStencilState.stencilWriteMask = 0xff; |
| } |
| ExtractModuleData(dawn::ShaderStage::Vertex, descriptor->vertexStage->module); |
| ExtractModuleData(dawn::ShaderStage::Fragment, descriptor->fragmentStage->module); |
| |
| for (uint32_t i = 0; i < descriptor->numColorStates; ++i) { |
| mColorAttachmentsSet.set(i); |
| mColorStates[i] = *descriptor->colorStates[i]; |
| } |
| |
| // TODO(cwallez@chromium.org): Check against the shader module that the correct color |
| // attachment are set? |
| } |
| |
| RenderPipelineBase::RenderPipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag) |
| : PipelineBase(device, tag) { |
| } |
| |
| // static |
| RenderPipelineBase* RenderPipelineBase::MakeError(DeviceBase* device) { |
| return new RenderPipelineBase(device, ObjectBase::kError); |
| } |
| |
| const ColorStateDescriptor* RenderPipelineBase::GetColorStateDescriptor( |
| uint32_t attachmentSlot) { |
| ASSERT(!IsError()); |
| ASSERT(attachmentSlot < mColorStates.size()); |
| return &mColorStates[attachmentSlot]; |
| } |
| |
| const DepthStencilStateDescriptor* RenderPipelineBase::GetDepthStencilStateDescriptor() { |
| ASSERT(!IsError()); |
| return &mDepthStencilState; |
| } |
| |
| dawn::IndexFormat RenderPipelineBase::GetIndexFormat() const { |
| ASSERT(!IsError()); |
| return mIndexFormat; |
| } |
| |
| InputStateBase* RenderPipelineBase::GetInputState() { |
| ASSERT(!IsError()); |
| return mInputState.Get(); |
| } |
| |
| dawn::PrimitiveTopology RenderPipelineBase::GetPrimitiveTopology() const { |
| ASSERT(!IsError()); |
| return mPrimitiveTopology; |
| } |
| |
| std::bitset<kMaxColorAttachments> RenderPipelineBase::GetColorAttachmentsMask() const { |
| ASSERT(!IsError()); |
| return mColorAttachmentsSet; |
| } |
| |
| bool RenderPipelineBase::HasDepthStencilAttachment() const { |
| ASSERT(!IsError()); |
| return mHasDepthStencilAttachment; |
| } |
| |
| dawn::TextureFormat RenderPipelineBase::GetColorAttachmentFormat(uint32_t attachment) const { |
| ASSERT(!IsError()); |
| return mColorStates[attachment].format; |
| } |
| |
| dawn::TextureFormat RenderPipelineBase::GetDepthStencilFormat() const { |
| ASSERT(!IsError()); |
| ASSERT(mHasDepthStencilAttachment); |
| return mDepthStencilState.format; |
| } |
| |
| bool RenderPipelineBase::IsCompatibleWith(const BeginRenderPassCmd* renderPass) const { |
| ASSERT(!IsError()); |
| // TODO(cwallez@chromium.org): This is called on every SetPipeline command. Optimize it for |
| // example by caching some "attachment compatibility" object that would make the |
| // compatibility check a single pointer comparison. |
| |
| if (renderPass->colorAttachmentsSet != mColorAttachmentsSet) { |
| return false; |
| } |
| |
| for (uint32_t i : IterateBitSet(mColorAttachmentsSet)) { |
| if (renderPass->colorAttachments[i].view->GetFormat() != mColorStates[i].format) { |
| return false; |
| } |
| } |
| |
| if (renderPass->hasDepthStencilAttachment != mHasDepthStencilAttachment) { |
| return false; |
| } |
| |
| if (mHasDepthStencilAttachment && |
| (renderPass->depthStencilAttachment.view->GetFormat() != mDepthStencilState.format)) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| } // namespace dawn_native |