| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/TintUtils.h" |
| |
| #include "dawn/native/BindGroupLayoutInternal.h" |
| #include "dawn/native/Device.h" |
| #include "dawn/native/Pipeline.h" |
| #include "dawn/native/PipelineLayout.h" |
| #include "dawn/native/RenderPipeline.h" |
| #include "tint/tint.h" |
| |
| namespace dawn::native { |
| |
| namespace { |
| |
| tint::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) { |
| switch (format) { |
| case wgpu::VertexFormat::Uint8: |
| return tint::VertexFormat::kUint8; |
| case wgpu::VertexFormat::Uint8x2: |
| return tint::VertexFormat::kUint8x2; |
| case wgpu::VertexFormat::Uint8x4: |
| return tint::VertexFormat::kUint8x4; |
| case wgpu::VertexFormat::Sint8: |
| return tint::VertexFormat::kSint8; |
| case wgpu::VertexFormat::Sint8x2: |
| return tint::VertexFormat::kSint8x2; |
| case wgpu::VertexFormat::Sint8x4: |
| return tint::VertexFormat::kSint8x4; |
| case wgpu::VertexFormat::Unorm8: |
| return tint::VertexFormat::kUnorm8; |
| case wgpu::VertexFormat::Unorm8x2: |
| return tint::VertexFormat::kUnorm8x2; |
| case wgpu::VertexFormat::Unorm8x4: |
| return tint::VertexFormat::kUnorm8x4; |
| case wgpu::VertexFormat::Snorm8: |
| return tint::VertexFormat::kSnorm8; |
| case wgpu::VertexFormat::Snorm8x2: |
| return tint::VertexFormat::kSnorm8x2; |
| case wgpu::VertexFormat::Snorm8x4: |
| return tint::VertexFormat::kSnorm8x4; |
| case wgpu::VertexFormat::Uint16: |
| return tint::VertexFormat::kUint16; |
| case wgpu::VertexFormat::Uint16x2: |
| return tint::VertexFormat::kUint16x2; |
| case wgpu::VertexFormat::Uint16x4: |
| return tint::VertexFormat::kUint16x4; |
| case wgpu::VertexFormat::Sint16: |
| return tint::VertexFormat::kSint16; |
| case wgpu::VertexFormat::Sint16x2: |
| return tint::VertexFormat::kSint16x2; |
| case wgpu::VertexFormat::Sint16x4: |
| return tint::VertexFormat::kSint16x4; |
| case wgpu::VertexFormat::Unorm16: |
| return tint::VertexFormat::kUnorm16; |
| case wgpu::VertexFormat::Unorm16x2: |
| return tint::VertexFormat::kUnorm16x2; |
| case wgpu::VertexFormat::Unorm16x4: |
| return tint::VertexFormat::kUnorm16x4; |
| case wgpu::VertexFormat::Snorm16: |
| return tint::VertexFormat::kSnorm16; |
| case wgpu::VertexFormat::Snorm16x2: |
| return tint::VertexFormat::kSnorm16x2; |
| case wgpu::VertexFormat::Snorm16x4: |
| return tint::VertexFormat::kSnorm16x4; |
| case wgpu::VertexFormat::Float16: |
| return tint::VertexFormat::kFloat16; |
| case wgpu::VertexFormat::Float16x2: |
| return tint::VertexFormat::kFloat16x2; |
| case wgpu::VertexFormat::Float16x4: |
| return tint::VertexFormat::kFloat16x4; |
| case wgpu::VertexFormat::Float32: |
| return tint::VertexFormat::kFloat32; |
| case wgpu::VertexFormat::Float32x2: |
| return tint::VertexFormat::kFloat32x2; |
| case wgpu::VertexFormat::Float32x3: |
| return tint::VertexFormat::kFloat32x3; |
| case wgpu::VertexFormat::Float32x4: |
| return tint::VertexFormat::kFloat32x4; |
| case wgpu::VertexFormat::Uint32: |
| return tint::VertexFormat::kUint32; |
| case wgpu::VertexFormat::Uint32x2: |
| return tint::VertexFormat::kUint32x2; |
| case wgpu::VertexFormat::Uint32x3: |
| return tint::VertexFormat::kUint32x3; |
| case wgpu::VertexFormat::Uint32x4: |
| return tint::VertexFormat::kUint32x4; |
| case wgpu::VertexFormat::Sint32: |
| return tint::VertexFormat::kSint32; |
| case wgpu::VertexFormat::Sint32x2: |
| return tint::VertexFormat::kSint32x2; |
| case wgpu::VertexFormat::Sint32x3: |
| return tint::VertexFormat::kSint32x3; |
| case wgpu::VertexFormat::Sint32x4: |
| return tint::VertexFormat::kSint32x4; |
| case wgpu::VertexFormat::Unorm10_10_10_2: |
| return tint::VertexFormat::kUnorm10_10_10_2; |
| case wgpu::VertexFormat::Unorm8x4BGRA: |
| return tint::VertexFormat::kUnorm8x4BGRA; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| |
| tint::VertexStepMode ToTintVertexStepMode(wgpu::VertexStepMode mode) { |
| switch (mode) { |
| case wgpu::VertexStepMode::Vertex: |
| return tint::VertexStepMode::kVertex; |
| case wgpu::VertexStepMode::Instance: |
| return tint::VertexStepMode::kInstance; |
| case wgpu::VertexStepMode::Undefined: |
| break; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| |
| } // namespace |
| |
| tint::VertexPullingConfig BuildVertexPullingTransformConfig( |
| const RenderPipelineBase& renderPipeline, |
| BindGroupIndex pullingBufferBindingSet) { |
| tint::VertexPullingConfig cfg; |
| cfg.pulling_group = uint32_t(pullingBufferBindingSet); |
| |
| cfg.vertex_state.resize(renderPipeline.GetVertexBufferCount()); |
| for (VertexBufferSlot slot : renderPipeline.GetVertexBuffersUsed()) { |
| const VertexBufferInfo& dawnInfo = renderPipeline.GetVertexBuffer(slot); |
| tint::VertexBufferLayoutDescriptor* tintInfo = |
| &cfg.vertex_state[static_cast<uint8_t>(slot)]; |
| |
| tintInfo->array_stride = uint32_t(dawnInfo.arrayStride); |
| tintInfo->step_mode = ToTintVertexStepMode(dawnInfo.stepMode); |
| } |
| |
| for (VertexAttributeLocation location : renderPipeline.GetAttributeLocationsUsed()) { |
| const VertexAttributeInfo& dawnInfo = renderPipeline.GetAttribute(location); |
| tint::VertexAttributeDescriptor tintInfo; |
| tintInfo.format = ToTintVertexFormat(dawnInfo.format); |
| tintInfo.offset = uint32_t(dawnInfo.offset); |
| tintInfo.shader_location = uint32_t(static_cast<uint8_t>(location)); |
| |
| uint8_t vertexBufferSlot = static_cast<uint8_t>(dawnInfo.vertexBufferSlot); |
| cfg.vertex_state[vertexBufferSlot].attributes.push_back(tintInfo); |
| } |
| return cfg; |
| } |
| |
| std::unordered_map<tint::OverrideId, double> BuildSubstituteOverridesTransformConfig( |
| const ProgrammableStage& stage) { |
| return BuildSubstituteOverridesTransformConfig(*stage.metadata, stage.constants); |
| } |
| |
| std::unordered_map<tint::OverrideId, double> BuildSubstituteOverridesTransformConfig( |
| const EntryPointMetadata& metadata, |
| const PipelineConstantEntries& constants) { |
| std::unordered_map<tint::OverrideId, double> map; |
| for (const auto& [key, value] : constants) { |
| const auto& o = metadata.overrides.at(key); |
| map.insert({{o.id.value}, value}); |
| } |
| return map; |
| } |
| |
| tint::ResourceType BindingLayoutToResourceType(const BindingInfo& bi) { |
| return MatchVariant( |
| bi.bindingLayout, |
| [&](const SamplerBindingInfo& bindingInfo) { |
| switch (bindingInfo.type) { |
| case wgpu::SamplerBindingType::BindingNotUsed: |
| case wgpu::SamplerBindingType::Undefined: |
| break; |
| |
| case wgpu::SamplerBindingType::Filtering: |
| return tint::ResourceType::kSampler_filtering; |
| case wgpu::SamplerBindingType::NonFiltering: |
| return tint::ResourceType::kSampler_non_filtering; |
| case wgpu::SamplerBindingType::Comparison: |
| return tint::ResourceType::kSampler_comparison; |
| } |
| DAWN_UNREACHABLE(); |
| }, |
| [&](const TextureBindingInfo& bindingInfo) { |
| switch (bindingInfo.viewDimension) { |
| case wgpu::TextureViewDimension::Undefined: |
| break; |
| case wgpu::TextureViewDimension::e1D: { |
| switch (bindingInfo.sampleType) { |
| case wgpu::TextureSampleType::BindingNotUsed: |
| case wgpu::TextureSampleType::Undefined: |
| case wgpu::TextureSampleType::Depth: |
| break; |
| case wgpu::TextureSampleType::Float: |
| return tint::ResourceType::kTexture1d_f32_filterable; |
| case wgpu::TextureSampleType::UnfilterableFloat: |
| return tint::ResourceType::kTexture1d_f32_unfilterable; |
| case wgpu::TextureSampleType::Sint: |
| return tint::ResourceType::kTexture1d_i32; |
| case wgpu::TextureSampleType::Uint: |
| return tint::ResourceType::kTexture1d_u32; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| case wgpu::TextureViewDimension::e2D: { |
| if (bindingInfo.multisampled) { |
| switch (bindingInfo.sampleType) { |
| case wgpu::TextureSampleType::BindingNotUsed: |
| case wgpu::TextureSampleType::Undefined: |
| case wgpu::TextureSampleType::Float: |
| break; |
| case wgpu::TextureSampleType::UnfilterableFloat: |
| return tint::ResourceType::kTextureMultisampled2d_f32; |
| case wgpu::TextureSampleType::Sint: |
| return tint::ResourceType::kTextureMultisampled2d_i32; |
| case wgpu::TextureSampleType::Uint: |
| return tint::ResourceType::kTextureMultisampled2d_u32; |
| case wgpu::TextureSampleType::Depth: |
| return tint::ResourceType::kTextureDepthMultisampled2d; |
| } |
| } else { |
| switch (bindingInfo.sampleType) { |
| case wgpu::TextureSampleType::BindingNotUsed: |
| case wgpu::TextureSampleType::Undefined: |
| break; |
| case wgpu::TextureSampleType::Float: |
| return tint::ResourceType::kTexture2d_f32_filterable; |
| case wgpu::TextureSampleType::UnfilterableFloat: |
| return tint::ResourceType::kTexture2d_f32_unfilterable; |
| case wgpu::TextureSampleType::Sint: |
| return tint::ResourceType::kTexture2d_i32; |
| case wgpu::TextureSampleType::Uint: |
| return tint::ResourceType::kTexture2d_u32; |
| case wgpu::TextureSampleType::Depth: |
| return tint::ResourceType::kTextureDepth2d; |
| } |
| } |
| DAWN_UNREACHABLE(); |
| } |
| case wgpu::TextureViewDimension::e2DArray: { |
| switch (bindingInfo.sampleType) { |
| case wgpu::TextureSampleType::BindingNotUsed: |
| case wgpu::TextureSampleType::Undefined: |
| break; |
| case wgpu::TextureSampleType::Float: |
| return tint::ResourceType::kTexture2dArray_f32_filterable; |
| case wgpu::TextureSampleType::UnfilterableFloat: |
| return tint::ResourceType::kTexture2dArray_f32_unfilterable; |
| case wgpu::TextureSampleType::Sint: |
| return tint::ResourceType::kTexture2dArray_i32; |
| case wgpu::TextureSampleType::Uint: |
| return tint::ResourceType::kTexture2dArray_u32; |
| case wgpu::TextureSampleType::Depth: |
| return tint::ResourceType::kTextureDepth2dArray; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| case wgpu::TextureViewDimension::Cube: { |
| switch (bindingInfo.sampleType) { |
| case wgpu::TextureSampleType::BindingNotUsed: |
| case wgpu::TextureSampleType::Undefined: |
| break; |
| case wgpu::TextureSampleType::Float: |
| return tint::ResourceType::kTextureCube_f32_filterable; |
| case wgpu::TextureSampleType::UnfilterableFloat: |
| return tint::ResourceType::kTextureCube_f32_unfilterable; |
| case wgpu::TextureSampleType::Sint: |
| return tint::ResourceType::kTextureCube_i32; |
| case wgpu::TextureSampleType::Uint: |
| return tint::ResourceType::kTextureCube_u32; |
| case wgpu::TextureSampleType::Depth: |
| return tint::ResourceType::kTextureDepthCube; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| case wgpu::TextureViewDimension::CubeArray: { |
| switch (bindingInfo.sampleType) { |
| case wgpu::TextureSampleType::BindingNotUsed: |
| case wgpu::TextureSampleType::Undefined: |
| break; |
| case wgpu::TextureSampleType::Float: |
| return tint::ResourceType::kTextureCubeArray_f32_filterable; |
| case wgpu::TextureSampleType::UnfilterableFloat: |
| return tint::ResourceType::kTextureCubeArray_f32_unfilterable; |
| case wgpu::TextureSampleType::Sint: |
| return tint::ResourceType::kTextureCubeArray_i32; |
| case wgpu::TextureSampleType::Uint: |
| return tint::ResourceType::kTextureCubeArray_u32; |
| case wgpu::TextureSampleType::Depth: |
| return tint::ResourceType::kTextureDepthCubeArray; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| case wgpu::TextureViewDimension::e3D: { |
| switch (bindingInfo.sampleType) { |
| case wgpu::TextureSampleType::BindingNotUsed: |
| case wgpu::TextureSampleType::Undefined: |
| case wgpu::TextureSampleType::Depth: |
| break; |
| case wgpu::TextureSampleType::Float: |
| return tint::ResourceType::kTexture3d_f32_filterable; |
| case wgpu::TextureSampleType::UnfilterableFloat: |
| return tint::ResourceType::kTexture3d_f32_unfilterable; |
| case wgpu::TextureSampleType::Sint: |
| return tint::ResourceType::kTexture3d_i32; |
| case wgpu::TextureSampleType::Uint: |
| return tint::ResourceType::kTexture3d_u32; |
| } |
| DAWN_UNREACHABLE(); |
| } |
| } |
| DAWN_UNREACHABLE(); |
| }, |
| |
| [&](const BufferBindingInfo&) { |
| // TODO(363031535): Return correct resource type for argument buffers. |
| return tint::ResourceType::kEmpty; |
| }, |
| [&](const TexelBufferBindingInfo&) { |
| // TODO(363031535): Return correct resource type for argument buffers. |
| return tint::ResourceType::kEmpty; |
| }, |
| [&](const StorageTextureBindingInfo&) { |
| // TODO(363031535): Return correct resource type for argument buffers. |
| return tint::ResourceType::kEmpty; |
| }, |
| [&](const ExternalTextureBindingInfo&) { |
| // TODO(363031535): Return correct resource type for argument buffers. |
| return tint::ResourceType::kEmpty; |
| }, |
| [&](const StaticSamplerBindingInfo&) { |
| // TODO(363031535): Return correct resource type for argument buffers. |
| return tint::ResourceType::kEmpty; |
| }, |
| [&](const InputAttachmentBindingInfo&) { |
| // TODO(363031535): Return correct resource type for argument buffers. |
| return tint::ResourceType::kEmpty; |
| }); |
| } |
| |
| } // namespace dawn::native |