blob: 8b73aeeadf9dc080c35f33a5817d12bf4757a97f [file]
// Copyright 2026 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/vulkan/FramebufferFetchHelper.h"
#include <utility>
#include "dawn/common/Log.h"
#include "dawn/native/Error.h"
#include "dawn/native/vulkan/DeviceVk.h"
#include "dawn/native/vulkan/ShaderModuleVk.h"
#include "dawn/native/vulkan/TextureVk.h"
#include "dawn/native/vulkan/UtilsVulkan.h"
#include "dawn/native/vulkan/VulkanError.h"
#include "vulkan/vulkan_core.h"
namespace dawn::native::vulkan {
namespace {
ResultOrError<VkDescriptorSetLayout> MakeFramebufferFetchLayout(Device* device,
uint32_t attachmentCount) {
std::array<VkDescriptorSetLayoutBinding, kMaxColorAttachments> bindings;
for (uint32_t i = 0; i < attachmentCount; ++i) {
bindings[i].binding = i;
bindings[i].descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
bindings[i].descriptorCount = 1;
bindings[i].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[i].pImmutableSamplers = nullptr;
}
VkDescriptorSetLayoutCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.bindingCount = attachmentCount;
createInfo.pBindings = bindings.data();
VkDescriptorSetLayout layout = VK_NULL_HANDLE;
DAWN_TRY(CheckVkSuccess(
device->fn.CreateDescriptorSetLayout(device->GetVkDevice(), &createInfo, nullptr, &*layout),
"CreateDescriptorSetLayout"));
return layout;
}
} // namespace
FramebufferFetchHelper::FramebufferFetchHelper(Device* device) : mDevice(device) {
DAWN_ASSERT(mDevice);
}
FramebufferFetchHelper::~FramebufferFetchHelper() {
for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
auto& holder = mHolders[i];
if (holder.layout != VK_NULL_HANDLE) {
mDevice->fn.DestroyDescriptorSetLayout(mDevice->GetVkDevice(), holder.layout, nullptr);
holder.layout = VK_NULL_HANDLE;
}
holder.allocator = nullptr;
}
}
ResultOrError<VkDescriptorSetLayout> FramebufferFetchHelper::GetLayout(uint32_t attachmentCount) {
DAWN_CHECK(attachmentCount > 0 && attachmentCount <= kMaxColorAttachments);
auto& holder = mHolders[attachmentCount - 1];
if (holder.layout == VK_NULL_HANDLE) {
DAWN_TRY_ASSIGN(holder.layout, MakeFramebufferFetchLayout(mDevice, attachmentCount));
absl::flat_hash_map<VkDescriptorType, uint32_t> descriptorCountPerType;
descriptorCountPerType[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT] = attachmentCount;
holder.allocator =
DescriptorSetAllocator::Create(mDevice, std::move(descriptorCountPerType));
}
return holder.layout;
}
ResultOrError<VkDescriptorSet> FramebufferFetchHelper::GetDescriptorsForRenderPass(
const BeginRenderPassCmd* cmd) {
uint32_t attachmentCount = AttachmentCount(cmd->attachmentState->GetColorAttachmentsMask());
DAWN_CHECK(attachmentCount > 0);
auto& holder = mHolders[attachmentCount - 1];
// The descriptor set allocator is created along with the layout the first time a pipeline that
// uses framebuffer fetch with N color attachments is created.
DAWN_CHECK(holder.allocator);
// Needed to work around some quirks introduced by vulkan_platform.h which causes some platforms
// to hit compiler errors if Vulkan struct members are assigned to VK_NULL_HANDLE directly.
static const VkSampler nullSampler = VK_NULL_HANDLE;
DescriptorSetAllocation allocation;
DAWN_TRY_ASSIGN(allocation, holder.allocator->Allocate(holder.layout));
VkDescriptorSet set = allocation.set;
std::array<VkWriteDescriptorSet, kMaxColorAttachments> writes;
std::array<VkDescriptorImageInfo, kMaxColorAttachments> imageInfos;
uint32_t writeCount = 0;
for (auto i : cmd->attachmentState->GetColorAttachmentsMask()) {
auto& attachmentInfo = cmd->colorAttachments[i];
TextureView* textureView = ToBackend(attachmentInfo.view.Get());
VkImageView imageView;
if (textureView->GetDimension() == wgpu::TextureViewDimension::e3D) {
DAWN_TRY_ASSIGN(imageView,
textureView->GetOrCreate2DViewOn3D(attachmentInfo.depthSlice));
} else {
imageView = textureView->GetHandle();
}
DAWN_ASSERT(imageView != VK_NULL_HANDLE);
auto& imageInfo = imageInfos[writeCount];
imageInfo.sampler = nullSampler;
imageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
imageInfo.imageView = imageView;
auto& write = writes[writeCount];
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.pNext = nullptr;
write.dstSet = set;
write.dstBinding = static_cast<uint32_t>(i);
write.dstArrayElement = 0;
write.descriptorCount = 1;
write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
write.pImageInfo = &imageInfo;
write.pBufferInfo = nullptr;
write.pTexelBufferView = nullptr;
writeCount++;
}
DAWN_ASSERT(writeCount == attachmentCount);
mDevice->fn.UpdateDescriptorSets(mDevice->GetVkDevice(), attachmentCount, writes.data(), 0,
nullptr);
// This will delete the VkDescriptorSet after the pending command serial has completed.
holder.allocator->Deallocate(&allocation);
return set;
}
} // namespace dawn::native::vulkan