commit | 99bfeeb63025873fc241598a2309dd352b8f5390 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Apr 09 18:19:48 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Apr 09 18:19:48 2021 +0000 |
tree | 3bab6a1c8c13581e9f821d35a1968f52099c5f6d | |
parent | 5ce6472b1ec7846b9244f87d05958fdd6fe8cc7c [diff] |
D3D12: Implement initial surface-based swapchains Bug:dawn:269 Change-Id: I012232e71f3b7aba8ea45899b3b1790d07de835c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33785 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.