commit | a1758eef0748c30c4ef049176f55ffcc7eb04ae6 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Wed Sep 02 21:03:29 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Sep 02 21:03:29 2020 +0000 |
tree | 8de4757e6e0a9de0bb6419939555fb6b1c6e54bc | |
parent | ea82272fd663fbfcabbdd35e1d72421a60b1db1e [diff] |
Cleanup: always clear Vulkan textures with vkCmdClear*Image Previously, this code path was gated on whether or not the texture format is renderable. This should not be the case as this Vulkan command only requires the texture to have TRANSFER_DST. Bug: dawn:145 Change-Id: Ifd8f75a70477a8d159c04d1180247cd076c767bc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27941 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.