commit | a194a48ba2d95ce57f1bc0e309109044fa4922bd | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Wed Jan 27 23:58:35 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Jan 27 23:58:35 2021 +0000 |
tree | 0a0f8cbefba5b29dc931cb2d7abf3b3ee63c8f50 | |
parent | 78440d66f318b3e64b1233662628de6aabe2ef65 [diff] |
Implement depth/stencil texture-to-texture copies for OpenGL ES 3.1. Bug: dawn:634 Change-Id: I30f0c1496e5443bda9bee1905162eae39ce2461c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38940 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.