commit | a871f650869cecb5dadae4abb30fb28bc7ef5f76 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Apr 24 16:53:55 2024 +0000 |
committer | Ben Clayton <bclayton@google.com> | Wed Apr 24 16:53:55 2024 +0000 |
tree | 42d949384cba7cfa70cbfdbc9649e26dadb8cef0 | |
parent | f7c7b93ba92915bd75805e67681dc6310d453b0d [diff] |
[tint][ir] Correctly `enable chromium_internal_graphite;` When 'r8unorm' is used as a storage texture texel format. Change-Id: I6b2dd60802d5a25931f65d02310528510ad66382 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185581 Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.