commit | a8c396b4b3d1b705feba821beaa020760ea78d09 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Thu Apr 25 15:24:53 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Apr 25 15:24:53 2024 +0000 |
tree | 45ee242e19a7282d4f2c1c1a3627be54d0c04fb1 | |
parent | f76df6beee5cc510d5f7101560b63e418d1dbbf4 [diff] |
Make d3d12 concurrent read assertion more precise Previously, IsReadOnly did not distinguish concurrent read, and exclusive read. For STM textures, they must either be valid to decay for concurrent read, or they must have exclusive read or write access. To resolve investigation in: https://chromium-review.googlesource.com/c/chromium/src/+/5456006/comments/6be39e00_43ea73e0 Change-Id: I61f162a0cd44012fb9dfb1ae216e19f93b1d125b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185723 Reviewed-by: Jie A Chen <jie.a.chen@intel.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.