| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_DEVICED3D12_H_ |
| #define DAWNNATIVE_D3D12_DEVICED3D12_H_ |
| |
| #include "dawn_native/dawn_platform.h" |
| |
| #include "common/SerialQueue.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/d3d12/CommandRecordingContext.h" |
| #include "dawn_native/d3d12/Forward.h" |
| #include "dawn_native/d3d12/ResourceHeapAllocationD3D12.h" |
| |
| #include <memory> |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| class CommandAllocatorManager; |
| class DescriptorHeapAllocator; |
| class MapRequestTracker; |
| class PlatformFunctions; |
| class ResourceAllocator; |
| class ResourceAllocatorManager; |
| |
| #define ASSERT_SUCCESS(hr) \ |
| { \ |
| HRESULT succeeded = hr; \ |
| ASSERT(SUCCEEDED(succeeded)); \ |
| } |
| |
| // Definition of backend types |
| class Device : public DeviceBase { |
| public: |
| Device(Adapter* adapter, const DeviceDescriptor* descriptor); |
| ~Device(); |
| |
| MaybeError Initialize(); |
| |
| CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder, |
| const CommandBufferDescriptor* descriptor) override; |
| |
| Serial GetCompletedCommandSerial() const final override; |
| Serial GetLastSubmittedCommandSerial() const final override; |
| MaybeError TickImpl() override; |
| |
| ComPtr<ID3D12Device> GetD3D12Device() const; |
| ComPtr<ID3D12CommandQueue> GetCommandQueue() const; |
| |
| ComPtr<ID3D12CommandSignature> GetDispatchIndirectSignature() const; |
| ComPtr<ID3D12CommandSignature> GetDrawIndirectSignature() const; |
| ComPtr<ID3D12CommandSignature> GetDrawIndexedIndirectSignature() const; |
| |
| DescriptorHeapAllocator* GetDescriptorHeapAllocator() const; |
| MapRequestTracker* GetMapRequestTracker() const; |
| ResourceAllocator* GetResourceAllocator() const; |
| CommandAllocatorManager* GetCommandAllocatorManager() const; |
| |
| const PlatformFunctions* GetFunctions() const; |
| ComPtr<IDXGIFactory4> GetFactory() const; |
| |
| ResultOrError<CommandRecordingContext*> GetPendingCommandContext(); |
| Serial GetPendingCommandSerial() const override; |
| |
| MaybeError NextSerial(); |
| MaybeError WaitForSerial(Serial serial); |
| |
| void ReferenceUntilUnused(ComPtr<IUnknown> object); |
| |
| MaybeError ExecutePendingCommandContext(); |
| |
| ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer(size_t size) override; |
| MaybeError CopyFromStagingToBuffer(StagingBufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) override; |
| |
| ResultOrError<ResourceHeapAllocation> AllocateMemory( |
| D3D12_HEAP_TYPE heapType, |
| const D3D12_RESOURCE_DESC& resourceDescriptor, |
| D3D12_RESOURCE_STATES initialUsage); |
| |
| void DeallocateMemory(ResourceHeapAllocation& allocation); |
| |
| TextureBase* WrapSharedHandle(const TextureDescriptor* descriptor, |
| HANDLE sharedHandle, |
| uint64_t acquireMutexKey); |
| ResultOrError<ComPtr<IDXGIKeyedMutex>> CreateKeyedMutexForTexture( |
| ID3D12Resource* d3d12Resource); |
| void ReleaseKeyedMutexForTexture(ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex); |
| |
| private: |
| ResultOrError<BindGroupBase*> CreateBindGroupImpl( |
| const BindGroupDescriptor* descriptor) override; |
| ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl( |
| const BindGroupLayoutDescriptor* descriptor) override; |
| ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) override; |
| ResultOrError<ComputePipelineBase*> CreateComputePipelineImpl( |
| const ComputePipelineDescriptor* descriptor) override; |
| ResultOrError<PipelineLayoutBase*> CreatePipelineLayoutImpl( |
| const PipelineLayoutDescriptor* descriptor) override; |
| ResultOrError<QueueBase*> CreateQueueImpl() override; |
| ResultOrError<RenderPipelineBase*> CreateRenderPipelineImpl( |
| const RenderPipelineDescriptor* descriptor) override; |
| ResultOrError<SamplerBase*> CreateSamplerImpl(const SamplerDescriptor* descriptor) override; |
| ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl( |
| const ShaderModuleDescriptor* descriptor) override; |
| ResultOrError<SwapChainBase*> CreateSwapChainImpl( |
| const SwapChainDescriptor* descriptor) override; |
| ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override; |
| ResultOrError<TextureViewBase*> CreateTextureViewImpl( |
| TextureBase* texture, |
| const TextureViewDescriptor* descriptor) override; |
| |
| Serial mCompletedSerial = 0; |
| Serial mLastSubmittedSerial = 0; |
| ComPtr<ID3D12Fence> mFence; |
| HANDLE mFenceEvent = nullptr; |
| |
| ComPtr<ID3D12Device> mD3d12Device; // Device is owned by adapter and will not be outlived. |
| ComPtr<ID3D12CommandQueue> mCommandQueue; |
| ComPtr<ID3D11On12Device> mD3d11On12Device; // 11on12 device corresponding to mCommandQueue |
| |
| ComPtr<ID3D12CommandSignature> mDispatchIndirectSignature; |
| ComPtr<ID3D12CommandSignature> mDrawIndirectSignature; |
| ComPtr<ID3D12CommandSignature> mDrawIndexedIndirectSignature; |
| |
| CommandRecordingContext mPendingCommands; |
| |
| SerialQueue<ComPtr<IUnknown>> mUsedComObjectRefs; |
| |
| std::unique_ptr<CommandAllocatorManager> mCommandAllocatorManager; |
| std::unique_ptr<DescriptorHeapAllocator> mDescriptorHeapAllocator; |
| std::unique_ptr<MapRequestTracker> mMapRequestTracker; |
| std::unique_ptr<ResourceAllocator> mResourceAllocator; |
| std::unique_ptr<ResourceAllocatorManager> mResourceAllocatorManager; |
| |
| dawn_native::PCIInfo mPCIInfo; |
| }; |
| |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_DEVICED3D12_H_ |