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// Copyright 2025 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_SHADERMODULEPARSEREQUEST_H_
#define SRC_DAWN_NATIVE_SHADERMODULEPARSEREQUEST_H_
#include <unordered_set>
#include <vector>
#include "dawn/native/CacheRequest.h"
#include "dawn/native/Limits.h"
#include "dawn/native/Serializable.h"
#include "dawn/native/ShaderModule.h"
namespace dawn::native {
// Mapping tint::wgsl::AllowedFeatures
#define WGSL_ALLOWED_FEATURES_MEMBER(X) \
X(std::unordered_set<tint::wgsl::Extension>, extensions) \
X(std::unordered_set<tint::wgsl::LanguageFeature>, features)
// clang-format off
DAWN_SERIALIZABLE(struct, WGSLAllowedFeatures, WGSL_ALLOWED_FEATURES_MEMBER){
static WGSLAllowedFeatures FromTint(tint::wgsl::AllowedFeatures allowedFeatures);
tint::wgsl::AllowedFeatures ToTint() const;
};
// clang-format on
#undef WGSL_ALLOWED_FEATURES_MEMBER
#define SHADER_MODULE_PARSE_DEVICE_INFO_MEMBER(X) \
/* Toggles, features, and limits */ \
X(TogglesSet, toggles) \
X(FeaturesSet, features) \
X(LimitsForShaderModuleParseRequest, limits) \
X(WGSLAllowedFeatures, wgslAllowedFeatures) \
X(bool, isCompatibilityMode)
DAWN_SERIALIZABLE(struct, ShaderModuleParseDeviceInfo, SHADER_MODULE_PARSE_DEVICE_INFO_MEMBER){};
#undef SHADER_MODULE_PARSE_DEVICE_INFO_MEMBER
#define SHADER_MODULE_PARSE_SPIRV_DESCRIPTION_MEMBER(X) \
/* Don't need to key the spirv code since it is hashed in shaderModuleHash. */ \
X(UnsafeUnserializedValue<std::vector<uint32_t>>, spirvCode) \
X(bool, allowNonUniformDerivatives)
DAWN_SERIALIZABLE(struct,
ShaderModuleParseSpirvDescription,
SHADER_MODULE_PARSE_SPIRV_DESCRIPTION_MEMBER){};
#undef SHADER_MODULE_PARSE_SPIRV_DESCRIPTION_MEMBER
#define SHADER_MODULE_PARSE_WGSL_DESCRIPTION_MEMBER(X) \
/* Don't need to key the WGSL code and internal extensions since they are */ \
/* hashed in shaderModuleHash. */ \
X(UnsafeUnserializedValue<StringView>, wgsl) \
X(UnsafeUnserializedValue<std::vector<tint::wgsl::Extension>>, internalExtensions)
DAWN_SERIALIZABLE(struct,
ShaderModuleParseWGSLDescription,
SHADER_MODULE_PARSE_WGSL_DESCRIPTION_MEMBER){};
#undef SHADER_MODULE_PARSE_WGSL_DESCRIPTION_MEMBER
using ShaderModuleParseDescriptionVariant =
std::variant<ShaderModuleParseSpirvDescription, ShaderModuleParseWGSLDescription>;
#define SHADER_MODULE_PARSE_REQUEST_MEMBER(X) \
X(UnsafeUnserializedValue<LogEmitter*>, logEmitter) \
X(ShaderModuleParseDeviceInfo, deviceInfo) \
X(ShaderModuleBase::ShaderModuleHash, shaderModuleHash) \
X(ShaderModuleParseDescriptionVariant, shaderDescription) \
X(bool, needReflection)
DAWN_MAKE_CACHE_REQUEST(ShaderModuleParseRequest, SHADER_MODULE_PARSE_REQUEST_MEMBER);
#undef SHADER_MODULE_PARSE_REQUEST_MEMBER
// Helper function to create a ShaderModuleParseRequest
ShaderModuleParseRequest BuildShaderModuleParseRequest(
DeviceBase* device,
ShaderModuleBase::ShaderModuleHash shaderModuleHash,
const UnpackedPtr<ShaderModuleDescriptor>& descriptor,
const std::vector<tint::wgsl::Extension>& internalExtensions,
bool needReflection);
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_SHADERMODULEPARSEREQUEST_H_