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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/dawn/node/binding/GPUQueue.h"
#include <cassert>
#include <limits>
#include <memory>
#include <utility>
#include "src/dawn/node/binding/Converter.h"
#include "src/dawn/node/binding/GPUBuffer.h"
#include "src/dawn/node/binding/GPUCommandBuffer.h"
#include "src/dawn/node/utils/Debug.h"
namespace wgpu::binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUQueue
////////////////////////////////////////////////////////////////////////////////
GPUQueue::GPUQueue(wgpu::Queue queue, std::shared_ptr<AsyncRunner> async)
: queue_(std::move(queue)), async_(std::move(async)), label_("") {}
void GPUQueue::submit(Napi::Env env,
std::vector<interop::Interface<interop::GPUCommandBuffer>> commandBuffers) {
std::vector<wgpu::CommandBuffer> bufs(commandBuffers.size());
for (size_t i = 0; i < commandBuffers.size(); i++) {
bufs[i] = *commandBuffers[i].As<GPUCommandBuffer>();
}
Converter conv(env);
uint32_t bufs_size;
if (!conv(bufs_size, bufs.size())) {
return;
}
queue_.Submit(bufs_size, bufs.data());
}
interop::Promise<void> GPUQueue::onSubmittedWorkDone(Napi::Env env) {
auto ctx = std::make_unique<AsyncContext<void>>(env, PROMISE_INFO, async_);
auto promise = ctx->promise;
queue_.OnSubmittedWorkDone(
wgpu::CallbackMode::AllowProcessEvents,
[ctx = std::move(ctx)](wgpu::QueueWorkDoneStatus status, wgpu::StringView message) {
if (status != wgpu::QueueWorkDoneStatus::Success) {
Napi::Error::New(ctx->env, std::string(message)).ThrowAsJavaScriptException();
}
ctx->promise.Resolve();
});
return promise;
}
void GPUQueue::writeBuffer(Napi::Env env,
interop::Interface<interop::GPUBuffer> buffer,
interop::GPUSize64 bufferOffset,
interop::AllowSharedBufferSource data,
interop::GPUSize64 dataOffsetElements,
std::optional<interop::GPUSize64> sizeElements) {
wgpu::Buffer buf = *buffer.As<GPUBuffer>();
std::span<const uint8_t> dataSpan;
if (!ConvertDataElementsToSpan(env, &dataSpan, data, dataOffsetElements, sizeElements)) {
return;
}
if (dataSpan.size() % 4 != 0) {
binding::Errors::OperationError(env, "size is not a multiple of 4 bytes.")
.ThrowAsJavaScriptException();
return;
}
queue_.WriteBuffer(buf, bufferOffset, dataSpan.data(), dataSpan.size());
}
void GPUQueue::writeTexture(Napi::Env env,
interop::GPUTexelCopyTextureInfo destination,
interop::AllowSharedBufferSource data,
interop::GPUTexelCopyBufferLayout dataLayout,
interop::GPUExtent3D size) {
wgpu::TexelCopyTextureInfo dst{};
Converter::BufferSource src{};
wgpu::TexelCopyBufferLayout layout{};
wgpu::Extent3D sz{};
Converter conv(env);
if (!conv(dst, destination) || //
!conv(src, data) || //
!conv(layout, dataLayout) || //
!conv(sz, size)) {
return;
}
queue_.WriteTexture(&dst, src.data, src.size, &layout, &sz);
}
void GPUQueue::copyExternalImageToTexture(Napi::Env env,
interop::GPUCopyExternalImageSourceInfo source,
interop::GPUCopyExternalImageDestInfo destination,
interop::GPUExtent3D copySize) {
UNIMPLEMENTED(env);
}
std::string GPUQueue::getLabel(Napi::Env) {
return label_;
}
void GPUQueue::setLabel(Napi::Env, std::string value) {
queue_.SetLabel(value.c_str());
label_ = value;
}
} // namespace wgpu::binding