commit | b9eec93172bb5ec8841aa4612031490310231240 | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Tue Mar 02 17:53:39 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Mar 02 17:53:39 2021 +0000 |
tree | 4923a845686f84c2d6b34e3a42a43695f604e7f7 | |
parent | 29f0bd7e6ac26992ecd380b9dbdc91e6fc9646c8 [diff] |
Add missed level value to textureLoad Caught by the bots running SwiftShader BUG=tint:516 Change-Id: I4e93c2f73cf48242b49c8aea1f5f29a21ac6b8e7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43600 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.