[YUV AHB] Make vulkan::BGL return the full TextureToStaticSamplerMap And split off BGL's code that writes the descriptors to a separate method that takes that map as input. This will be useful in follow-up CLs to let the special handling of JITed pipelines for the OpaqueYCbCrAndroid ExternalTextures to recreate VkDescriptorSets but with a different set of static samplers. Bug: 468988322 Change-Id: If61d53938a677c62f0e88a846f9e8fae69aed1e0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/298055 Reviewed-by: Kyle Charbonneau <kylechar@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.