blob: 89d66e486842317de88027a8d0f7a1fb05e5574f [file]
// Copyright 2025 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cstdint>
#include <numeric>
#include <string>
#include <vector>
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/WGPUHelpers.h"
//
namespace dawn {
namespace {
class PolyfillBuiltinSimpleTests : public DawnTest {
public:
wgpu::Buffer CreateBuffer(const std::vector<uint32_t>& data,
wgpu::BufferUsage usage = wgpu::BufferUsage::Storage |
wgpu::BufferUsage::CopySrc) {
uint64_t bufferSize = static_cast<uint64_t>(data.size() * sizeof(uint32_t));
return utils::CreateBufferFromData(device, data.data(), bufferSize, usage);
}
wgpu::Buffer CreateBuffer(const uint32_t count,
const uint32_t default_val = 0,
wgpu::BufferUsage usage = wgpu::BufferUsage::Storage |
wgpu::BufferUsage::CopySrc) {
return CreateBuffer(std::vector<uint32_t>(count, default_val), usage);
}
wgpu::ComputePipeline CreateComputePipeline(
const std::string& shader,
const char* entryPoint = nullptr,
const std::vector<wgpu::ConstantEntry>* constants = nullptr) {
wgpu::ComputePipelineDescriptor csDesc;
csDesc.compute.module = utils::CreateShaderModule(device, shader.c_str());
csDesc.compute.entryPoint = entryPoint;
if (constants) {
csDesc.compute.constants = constants->data();
csDesc.compute.constantCount = constants->size();
}
return device.CreateComputePipeline(&csDesc);
}
};
TEST_P(PolyfillBuiltinSimpleTests, ScalarizeClampBuiltin) {
// Some devices (Adreno) do not handle nan's correctly for the clamp function
// This test will fail on those devices without the builtin polyfill applied.
// See: crbug.com/407109052
std::string kShaderCode = R"(
@group(0) @binding(0) var<storage, read_write> in_out : array<u32, 2>;
@compute @workgroup_size(1)
fn main() {
var zero = f32(in_out[0]);
var x = vec2(0.0/zero, 1.0);
var q = clamp(x, vec2(0.0), vec2(1.0));
in_out[1] = u32(q.y);
}
)";
wgpu::ComputePipeline pipeline = CreateComputePipeline(kShaderCode);
uint32_t kDefaultVal = 0;
wgpu::Buffer output = CreateBuffer(2, kDefaultVal);
wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, output}});
wgpu::CommandBuffer commands;
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.DispatchWorkgroups(1);
pass.End();
commands = encoder.Finish();
}
queue.Submit(1, &commands);
std::vector<uint32_t> expected = {0, 1};
EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), output, 0, expected.size());
}
DAWN_INSTANTIATE_TEST(PolyfillBuiltinSimpleTests,
D3D12Backend(),
MetalBackend(),
VulkanBackend(),
VulkanBackend({"vulkan_scalarize_clamp_builtin"}),
OpenGLESBackend());
} // anonymous namespace
} // namespace dawn