| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NODE_BINDING_GPUCOMMANDENCODER_H_ | |
| #define SRC_DAWN_NODE_BINDING_GPUCOMMANDENCODER_H_ | |
| #include <webgpu/webgpu_cpp.h> | |
| #include <string> | |
| #include "dawn/native/DawnNative.h" | |
| #include "src/dawn/node/interop/NodeAPI.h" | |
| #include "src/dawn/node/interop/WebGPU.h" | |
| namespace wgpu::binding { | |
| // GPUCommandEncoder is an implementation of interop::GPUCommandEncoder that wraps a | |
| // wgpu::CommandEncoder. | |
| class GPUCommandEncoder final : public interop::GPUCommandEncoder { | |
| public: | |
| GPUCommandEncoder(wgpu::Device device, | |
| const wgpu::CommandEncoderDescriptor& desc, | |
| wgpu::CommandEncoder enc); | |
| // interop::GPUCommandEncoder interface compliance | |
| interop::Interface<interop::GPURenderPassEncoder> beginRenderPass( | |
| Napi::Env, | |
| interop::GPURenderPassDescriptor descriptor) override; | |
| interop::Interface<interop::GPUComputePassEncoder> beginComputePass( | |
| Napi::Env, | |
| interop::GPUComputePassDescriptor descriptor) override; | |
| void clearBuffer(Napi::Env, | |
| interop::Interface<interop::GPUBuffer> buffer, | |
| interop::GPUSize64 offset, | |
| std::optional<interop::GPUSize64> size) override; | |
| void copyBufferToBuffer(Napi::Env env, | |
| interop::Interface<interop::GPUBuffer> source, | |
| interop::Interface<interop::GPUBuffer> destination, | |
| std::optional<interop::GPUSize64> size) override; | |
| void copyBufferToBuffer(Napi::Env, | |
| interop::Interface<interop::GPUBuffer> source, | |
| interop::GPUSize64 sourceOffset, | |
| interop::Interface<interop::GPUBuffer> destination, | |
| interop::GPUSize64 destinationOffset, | |
| std::optional<interop::GPUSize64> size) override; | |
| void copyBufferToTexture(Napi::Env, | |
| interop::GPUTexelCopyBufferInfo source, | |
| interop::GPUTexelCopyTextureInfo destination, | |
| interop::GPUExtent3D copySize) override; | |
| void copyTextureToBuffer(Napi::Env, | |
| interop::GPUTexelCopyTextureInfo source, | |
| interop::GPUTexelCopyBufferInfo destination, | |
| interop::GPUExtent3D copySize) override; | |
| void copyTextureToTexture(Napi::Env, | |
| interop::GPUTexelCopyTextureInfo source, | |
| interop::GPUTexelCopyTextureInfo destination, | |
| interop::GPUExtent3D copySize) override; | |
| void pushDebugGroup(Napi::Env, std::string groupLabel) override; | |
| void popDebugGroup(Napi::Env) override; | |
| void insertDebugMarker(Napi::Env, std::string markerLabel) override; | |
| void writeTimestamp(Napi::Env, | |
| interop::Interface<interop::GPUQuerySet> querySet, | |
| interop::GPUSize32 queryIndex) override; | |
| void resolveQuerySet(Napi::Env, | |
| interop::Interface<interop::GPUQuerySet> querySet, | |
| interop::GPUSize32 firstQuery, | |
| interop::GPUSize32 queryCount, | |
| interop::Interface<interop::GPUBuffer> destination, | |
| interop::GPUSize64 destinationOffset) override; | |
| interop::Interface<interop::GPUCommandBuffer> finish( | |
| Napi::Env env, | |
| interop::GPUCommandBufferDescriptor descriptor) override; | |
| std::string getLabel(Napi::Env) override; | |
| void setLabel(Napi::Env, std::string value) override; | |
| private: | |
| wgpu::Device device_; | |
| wgpu::CommandEncoder enc_; | |
| std::string label_; | |
| }; | |
| } // namespace wgpu::binding | |
| #endif // SRC_DAWN_NODE_BINDING_GPUCOMMANDENCODER_H_ |