| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/node/binding/GPUComputePassEncoder.h" | |
| #include <utility> | |
| #include "src/dawn/node/binding/Converter.h" | |
| #include "src/dawn/node/binding/GPUBindGroup.h" | |
| #include "src/dawn/node/binding/GPUBuffer.h" | |
| #include "src/dawn/node/binding/GPUComputePipeline.h" | |
| #include "src/dawn/node/binding/GPUQuerySet.h" | |
| #include "src/dawn/node/binding/GPUResourceTable.h" | |
| #include "src/utils/compiler.h" | |
| namespace wgpu::binding { | |
| //////////////////////////////////////////////////////////////////////////////// | |
| // wgpu::bindings::GPUComputePassEncoder | |
| //////////////////////////////////////////////////////////////////////////////// | |
| GPUComputePassEncoder::GPUComputePassEncoder(const wgpu::ComputePassDescriptor& desc, | |
| wgpu::ComputePassEncoder enc) | |
| : enc_(std::move(enc)), label_(CopyLabel(desc.label)) {} | |
| void GPUComputePassEncoder::setPipeline(Napi::Env, | |
| interop::Interface<interop::GPUComputePipeline> pipeline) { | |
| enc_.SetPipeline(*pipeline.As<GPUComputePipeline>()); | |
| } | |
| void GPUComputePassEncoder::dispatchWorkgroups(Napi::Env, | |
| interop::GPUSize32 workgroupCountX, | |
| interop::GPUSize32 workgroupCountY, | |
| interop::GPUSize32 workgroupCountZ) { | |
| enc_.DispatchWorkgroups(workgroupCountX, workgroupCountY, workgroupCountZ); | |
| } | |
| void GPUComputePassEncoder::dispatchWorkgroupsIndirect( | |
| Napi::Env, | |
| interop::Interface<interop::GPUBuffer> indirectBuffer, | |
| interop::GPUSize64 indirectOffset) { | |
| enc_.DispatchWorkgroupsIndirect(*indirectBuffer.As<GPUBuffer>(), indirectOffset); | |
| } | |
| void GPUComputePassEncoder::end(Napi::Env) { | |
| enc_.End(); | |
| } | |
| void GPUComputePassEncoder::setBindGroup( | |
| Napi::Env env, | |
| interop::GPUIndex32 index, | |
| std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup, | |
| std::vector<interop::GPUBufferDynamicOffset> dynamicOffsets) { | |
| Converter conv(env); | |
| wgpu::BindGroup bg{}; | |
| uint32_t* offsets = nullptr; | |
| size_t num_offsets = 0; | |
| if (!conv(bg, bindGroup) || !conv(offsets, num_offsets, dynamicOffsets)) { | |
| return; | |
| } | |
| enc_.SetBindGroup(index, bg, num_offsets, offsets); | |
| } | |
| void GPUComputePassEncoder::setBindGroup( | |
| Napi::Env env, | |
| interop::GPUIndex32 index, | |
| std::optional<interop::Interface<interop::GPUBindGroup>> bindGroup, | |
| interop::Uint32Array dynamicOffsetsData, | |
| interop::GPUSize64 dynamicOffsetsDataStart, | |
| interop::GPUSize32 dynamicOffsetsDataLength) { | |
| Converter conv(env); | |
| wgpu::BindGroup bg{}; | |
| std::span<const uint32_t> offsets; | |
| if (!conv(bg, bindGroup) || | |
| !ConvertDynamicOffsetsToSpan(env, &offsets, dynamicOffsetsData, dynamicOffsetsDataStart, | |
| dynamicOffsetsDataLength)) { | |
| return; | |
| } | |
| enc_.SetBindGroup(index, bg, offsets.size(), offsets.data()); | |
| } | |
| void GPUComputePassEncoder::setImmediates(Napi::Env env, | |
| interop::GPUSize32 rangeOffset, | |
| interop::AllowSharedBufferSource data, | |
| interop::GPUSize64 dataOffsetElements, | |
| std::optional<interop::GPUSize64> sizeElements) { | |
| std::span<const uint8_t> dataSpan; | |
| if (!ConvertDataElementsToSpan(env, &dataSpan, data, dataOffsetElements, sizeElements)) { | |
| return; | |
| } | |
| enc_.SetImmediates(rangeOffset, dataSpan.data(), dataSpan.size()); | |
| } | |
| void GPUComputePassEncoder::setResourceTable( | |
| Napi::Env env, | |
| std::optional<interop::Interface<interop::GPUResourceTable>> table) { | |
| Converter conv(env); | |
| wgpu::ResourceTable resourceTable{}; | |
| if (!conv(resourceTable, table)) { | |
| return; | |
| } | |
| enc_.SetResourceTable(resourceTable); | |
| } | |
| void GPUComputePassEncoder::pushDebugGroup(Napi::Env, std::string groupLabel) { | |
| enc_.PushDebugGroup(groupLabel.c_str()); | |
| } | |
| void GPUComputePassEncoder::popDebugGroup(Napi::Env) { | |
| enc_.PopDebugGroup(); | |
| } | |
| void GPUComputePassEncoder::insertDebugMarker(Napi::Env, std::string markerLabel) { | |
| enc_.InsertDebugMarker(markerLabel.c_str()); | |
| } | |
| std::string GPUComputePassEncoder::getLabel(Napi::Env) { | |
| return label_; | |
| } | |
| void GPUComputePassEncoder::setLabel(Napi::Env, std::string value) { | |
| enc_.SetLabel(std::string_view(value)); | |
| label_ = value; | |
| } | |
| } // namespace wgpu::binding |