| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/node/binding/GPUQueue.h" | |
| #include <limits> | |
| #include <memory> | |
| #include <utility> | |
| #include "src/dawn/node/binding/Converter.h" | |
| #include "src/dawn/node/binding/GPUBuffer.h" | |
| #include "src/dawn/node/binding/GPUCommandBuffer.h" | |
| #include "src/dawn/node/utils/Debug.h" | |
| namespace wgpu::binding { | |
| //////////////////////////////////////////////////////////////////////////////// | |
| // wgpu::bindings::GPUQueue | |
| //////////////////////////////////////////////////////////////////////////////// | |
| GPUQueue::GPUQueue(wgpu::Queue queue, std::shared_ptr<AsyncRunner> async) | |
| : queue_(std::move(queue)), async_(std::move(async)), label_("") {} | |
| void GPUQueue::submit(Napi::Env env, | |
| std::vector<interop::Interface<interop::GPUCommandBuffer>> commandBuffers) { | |
| std::vector<wgpu::CommandBuffer> bufs(commandBuffers.size()); | |
| for (size_t i = 0; i < commandBuffers.size(); i++) { | |
| bufs[i] = *commandBuffers[i].As<GPUCommandBuffer>(); | |
| } | |
| Converter conv(env); | |
| uint32_t bufs_size; | |
| if (!conv(bufs_size, bufs.size())) { | |
| return; | |
| } | |
| queue_.Submit(bufs_size, bufs.data()); | |
| } | |
| interop::Promise<void> GPUQueue::onSubmittedWorkDone(Napi::Env env) { | |
| auto ctx = std::make_unique<AsyncContext<void>>(env, PROMISE_INFO, async_); | |
| auto promise = ctx->promise; | |
| queue_.OnSubmittedWorkDone( | |
| wgpu::CallbackMode::AllowProcessEvents, | |
| [ctx = std::move(ctx)](wgpu::QueueWorkDoneStatus status, wgpu::StringView message) { | |
| if (status != wgpu::QueueWorkDoneStatus::Success) { | |
| Napi::Error::New(ctx->env, std::string(message)).ThrowAsJavaScriptException(); | |
| } | |
| ctx->promise.Resolve(); | |
| }); | |
| return promise; | |
| } | |
| void GPUQueue::writeBuffer(Napi::Env env, | |
| interop::Interface<interop::GPUBuffer> buffer, | |
| interop::GPUSize64 bufferOffset, | |
| interop::AllowSharedBufferSource data, | |
| interop::GPUSize64 dataOffsetElements, | |
| std::optional<interop::GPUSize64> sizeElements) { | |
| wgpu::Buffer buf = *buffer.As<GPUBuffer>(); | |
| std::span<const uint8_t> dataSpan; | |
| if (!ConvertDataElementsToSpan(env, &dataSpan, data, dataOffsetElements, sizeElements)) { | |
| return; | |
| } | |
| if (dataSpan.size() % 4 != 0) { | |
| binding::Errors::OperationError(env, "size is not a multiple of 4 bytes.") | |
| .ThrowAsJavaScriptException(); | |
| return; | |
| } | |
| queue_.WriteBuffer(buf, bufferOffset, dataSpan.data(), dataSpan.size()); | |
| } | |
| void GPUQueue::writeTexture(Napi::Env env, | |
| interop::GPUTexelCopyTextureInfo destination, | |
| interop::AllowSharedBufferSource data, | |
| interop::GPUTexelCopyBufferLayout dataLayout, | |
| interop::GPUExtent3D size) { | |
| wgpu::TexelCopyTextureInfo dst{}; | |
| Converter::BufferSource src{}; | |
| wgpu::TexelCopyBufferLayout layout{}; | |
| wgpu::Extent3D sz{}; | |
| Converter conv(env); | |
| if (!conv(dst, destination) || // | |
| !conv(src, data) || // | |
| !conv(layout, dataLayout) || // | |
| !conv(sz, size)) { | |
| return; | |
| } | |
| queue_.WriteTexture(&dst, src.data, src.size, &layout, &sz); | |
| } | |
| void GPUQueue::copyExternalImageToTexture(Napi::Env env, | |
| interop::GPUCopyExternalImageSourceInfo source, | |
| interop::GPUCopyExternalImageDestInfo destination, | |
| interop::GPUExtent3D copySize) { | |
| UNIMPLEMENTED(env); | |
| } | |
| std::string GPUQueue::getLabel(Napi::Env) { | |
| return label_; | |
| } | |
| void GPUQueue::setLabel(Napi::Env, std::string value) { | |
| queue_.SetLabel(value.c_str()); | |
| label_ = value; | |
| } | |
| } // namespace wgpu::binding |