| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_BINDGROUPLAYOUTINTERNAL_H_ |
| #define SRC_DAWN_NATIVE_BINDGROUPLAYOUTINTERNAL_H_ |
| |
| #include <algorithm> |
| #include <bitset> |
| #include <map> |
| #include <string> |
| |
| #include "absl/container/flat_hash_map.h" |
| #include "dawn/common/Constants.h" |
| #include "dawn/common/ContentLessObjectCacheable.h" |
| #include "dawn/common/Range.h" |
| #include "dawn/common/SlabAllocator.h" |
| #include "dawn/common/ityp_span.h" |
| #include "dawn/common/ityp_vector.h" |
| #include "dawn/native/BindingInfo.h" |
| #include "dawn/native/CachedObject.h" |
| #include "dawn/native/ChainUtils.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/Forward.h" |
| #include "dawn/native/ObjectBase.h" |
| |
| #include "dawn/native/dawn_platform.h" |
| |
| namespace dawn::native { |
| // TODO(dawn:1082): Minor optimization to use BindingIndex instead of BindingNumber |
| struct ExternalTextureBindingExpansion { |
| BindingNumber plane0; |
| BindingNumber plane1; |
| BindingNumber params; |
| }; |
| |
| using ExternalTextureBindingExpansionMap = |
| absl::flat_hash_map<BindingNumber, ExternalTextureBindingExpansion>; |
| |
| ResultOrError<UnpackedPtr<BindGroupLayoutDescriptor>> ValidateBindGroupLayoutDescriptor( |
| DeviceBase* device, |
| const BindGroupLayoutDescriptor* descriptor, |
| bool allowInternalBinding = false); |
| |
| // Bindings are specified as a |BindingNumber| in the BindGroupLayoutDescriptor. |
| // These numbers may be arbitrary and sparse. Internally, Dawn packs these numbers |
| // into a packed range of |BindingIndex| integers. |
| class BindGroupLayoutInternalBase : public ApiObjectBase, |
| public CachedObject, |
| public ContentLessObjectCacheable<BindGroupLayoutInternalBase> { |
| public: |
| BindGroupLayoutInternalBase(DeviceBase* device, |
| const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor, |
| ApiObjectBase::UntrackedByDeviceTag tag); |
| BindGroupLayoutInternalBase(DeviceBase* device, |
| const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor); |
| ~BindGroupLayoutInternalBase() override; |
| |
| ObjectType GetType() const override; |
| |
| // A map from the BindingNumber to its packed BindingIndex. |
| using BindingMap = std::map<BindingNumber, BindingIndex>; |
| |
| // Getters for static bindings |
| const BindingInfo& GetBindingInfo(BindingIndex bindingIndex) const; |
| const BindingMap& GetBindingMap() const; |
| BindingIndex GetBindingIndex(BindingNumber bindingNumber) const; |
| |
| BindingIndex GetBindingCount() const; |
| // Returns |BindingIndex| because dynamic buffers are packed at the front. |
| BindingIndex GetDynamicBufferCount() const; |
| uint32_t GetDynamicStorageBufferCount() const; |
| uint32_t GetUnverifiedBufferCount() const; |
| uint32_t GetStaticSamplerCount() const; |
| bool IsStorageBufferBinding(BindingIndex bindingIndex) const; |
| |
| // Returns the exact ranges of indices that contains specific binding types. |
| BeginEndRange<BindingIndex> GetDynamicBufferIndices() const; |
| BeginEndRange<BindingIndex> GetBufferIndices() const; |
| BeginEndRange<BindingIndex> GetStorageTextureIndices() const; |
| BeginEndRange<BindingIndex> GetTexelBufferIndices() const; |
| BeginEndRange<BindingIndex> GetSampledTextureIndices() const; |
| BeginEndRange<BindingIndex> GetTextureIndices() const; |
| BeginEndRange<BindingIndex> GetSamplerIndices() const; |
| BeginEndRange<BindingIndex> GetNonStaticSamplerIndices() const; |
| BeginEndRange<BindingIndex> GetInputAttachmentIndices() const; |
| |
| // Getters for the dynamic binding array. |
| bool HasDynamicArray() const; |
| BindingNumber GetAPIDynamicArrayStart() const; |
| BindingIndex GetDynamicArrayStart() const; |
| BindingIndex GetDynamicBindingIndex(BindingNumber binding) const; |
| BindingIndex GetDynamicArrayMetadataBinding() const; |
| wgpu::DynamicBindingKind GetDynamicArrayKind() const; |
| |
| // Functions necessary for the unordered_set<BGLBase*>-based cache. |
| size_t ComputeContentHash() override; |
| |
| struct EqualityFunc { |
| bool operator()(const BindGroupLayoutInternalBase* a, |
| const BindGroupLayoutInternalBase* b) const; |
| }; |
| |
| bool IsEmpty() const; |
| // Used to get counts and validate them in pipeline layout creation. It might not match the |
| // actual number of bindings stored as external textures are expanded. Other getters should be |
| // used to get the stored counts. |
| const BindingCounts& GetValidationBindingCounts() const; |
| |
| // Used to specify unpacked external texture binding slots when transforming shader modules. |
| const ExternalTextureBindingExpansionMap& GetExternalTextureBindingExpansionMap() const; |
| |
| uint32_t GetUnexpandedBindingCount() const; |
| |
| bool NeedsCrossBindingValidation() const; |
| |
| struct BufferBindingData { |
| uint64_t offset; |
| uint64_t size; |
| }; |
| |
| struct BindingDataPointers { |
| ityp::span<BindingIndex, BufferBindingData> const bufferData = {}; |
| ityp::span<BindingIndex, Ref<ObjectBase>> const bindings = {}; |
| ityp::span<uint32_t, uint64_t> const unverifiedBufferSizes = {}; |
| }; |
| |
| // Compute the amount of space / alignment required to store bindings for a bind group of |
| // this layout. |
| size_t GetBindingDataSize() const; |
| static constexpr size_t GetBindingDataAlignment() { |
| static_assert(alignof(Ref<ObjectBase>) <= alignof(BufferBindingData)); |
| return alignof(BufferBindingData); |
| } |
| |
| BindingDataPointers ComputeBindingDataPointers(void* dataStart) const; |
| |
| // Returns a detailed string representation of the layout entries for use in error messages. |
| std::string EntriesToString() const; |
| |
| // Signals it's an appropriate time to free unused memory. BindGroupLayout implementations often |
| // have SlabAllocator<BindGroup> that need an external signal. |
| virtual void ReduceMemoryUsage(); |
| |
| protected: |
| void DestroyImpl() override; |
| |
| template <typename BindGroup> |
| SlabAllocator<BindGroup> MakeFrontendBindGroupAllocator(size_t size) { |
| return SlabAllocator<BindGroup>( |
| size, // bytes |
| Align(sizeof(BindGroup), GetBindingDataAlignment()) + GetBindingDataSize(), // size |
| std::max(alignof(BindGroup), GetBindingDataAlignment()) // alignment |
| ); |
| } |
| |
| private: |
| BindGroupLayoutInternalBase(DeviceBase* device, ObjectBase::ErrorTag tag, StringView label); |
| |
| // The entries with arbitrary BindingNumber are repacked into a compact BindingIndex range. |
| ityp::vector<BindingIndex, BindingInfo> mBindingInfo; |
| |
| // When they are packed, the entries are also sorted by type for more efficient lookup and |
| // iteration. This enum is the order that's used and can also be used to index various ranges of |
| // entries. |
| enum BindingTypeOrder : uint32_t { |
| // Buffers |
| Order_DynamicBuffer, |
| Order_RegularBuffer, |
| // Textures |
| Order_SampledTexture, |
| Order_StorageTexture, |
| Order_InputAttachment, |
| // Samplers |
| Order_StaticSampler, |
| Order_RegularSampler, |
| // Texel Buffers |
| Order_TexelBuffer, |
| Order_Count, |
| }; |
| static bool SortBindingsCompare(const BindingInfo& a, const BindingInfo& b); |
| |
| // Keep a list of the start indices for each kind of binding. Then (exclusive) end of a range |
| // of bindings is the start of the next range. (that's why we use count + 1 entry, to have the |
| // "end" of the last binding type) |
| BindingIndex GetBindingTypeStart(BindingTypeOrder type) const; |
| BindingIndex GetBindingTypeEnd(BindingTypeOrder type) const; |
| std::array<BindingIndex, Order_Count + 1> mBindingTypeStart; |
| |
| // Additional counts for types of bindings. |
| uint32_t mUnverifiedBufferCount = 0; |
| uint32_t mDynamicStorageBufferCount = 0; |
| |
| // Map from BindGroupLayoutEntry.binding as BindingNumber to packed indices as BindingIndex. |
| BindingMap mBindingMap; |
| // Map from the BindingNumber of the ExternalTexture to the BindingNumber of the expansion. |
| ExternalTextureBindingExpansionMap mExternalTextureBindingExpansionMap; |
| |
| BindingCounts mValidationBindingCounts = {}; |
| bool mNeedsCrossBindingValidation = false; |
| |
| // Information about the dynamic binding array part of the BGL. |
| bool mHasDynamicArray = false; |
| BindingNumber mAPIDynamicArrayStart{0}; |
| BindingIndex mDynamicArrayStart{0}; |
| BindingIndex mDynamicArrayMetadataBinding{0}; |
| wgpu::DynamicBindingKind mDynamicArrayKind = wgpu::DynamicBindingKind::Undefined; |
| }; |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_BINDGROUPLAYOUT_H_ |