| // Copyright 2025 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_DYNAMICARRAYSTATE_H_ |
| #define SRC_DAWN_NATIVE_DYNAMICARRAYSTATE_H_ |
| |
| #include <vector> |
| |
| #include "dawn/common/Ref.h" |
| #include "dawn/common/RefCounted.h" |
| #include "dawn/common/WeakRefSupport.h" |
| #include "dawn/common/ityp_span.h" |
| #include "dawn/common/ityp_vector.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/Forward.h" |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/dawn_platform.h" |
| #include "partition_alloc/pointers/raw_ptr.h" |
| |
| namespace tint { |
| enum class ResourceType : uint32_t; |
| } // namespace tint |
| |
| namespace dawn::native { |
| |
| // An optional component of a BindGroup that's used to track the resources that are in the dynamic |
| // binding array part. It helps maintain the metadata buffer that's used in shaders to know if it is |
| // valid to access an entry of the dynamic binding array with a given type (note that the writing of |
| // the updates to the buffer are done by the backends). |
| // |
| // DynamicArrayState has a single strong reference owned by the BindGroup that created it, however |
| // all resources contained in the dynamic array need WeakRefs to update it on Pin/Unpin. (They use |
| // WeakRef to avoid a reference cycle between the dynamic array and its bindings). |
| class DynamicArrayState : public RefCounted, public WeakRefSupport<DynamicArrayState> { |
| public: |
| explicit DynamicArrayState(BindingIndex size); |
| |
| MaybeError Initialize(DeviceBase* device); |
| void Destroy(); |
| |
| BindingIndex GetSize() const; |
| ityp::span<BindingIndex, const Ref<TextureViewBase>> GetBindings() const; |
| BufferBase* GetMetadataBuffer() const; |
| bool IsDestroyed() const; |
| |
| // Methods that mutate the state of bindings in the dynamic array. They keep track of the |
| // necessary metadata buffer updates required for dynamic type checks in the shader to match |
| // what's in the binding array. |
| void Update(BindingIndex i, TextureViewBase* view); |
| void OnPinned(BindingIndex i, TextureBase* texture); |
| void OnUnpinned(BindingIndex i, TextureBase* texture); |
| |
| // Returns the various type ids that need to be updated in the metadata buffer before the next |
| // use of the binding array. |
| struct BindingStateUpdate { |
| uint32_t offset; |
| uint32_t data; |
| }; |
| bool HasDirtyBindings() const; |
| std::vector<BindingStateUpdate> AcquireDirtyBindingUpdates(); |
| |
| private: |
| bool mDestroyed = false; |
| |
| ityp::vector<BindingIndex, Ref<TextureViewBase>> mBindings; |
| // Buffer that contains a WGSL metadata struct of the following shape: |
| // |
| // struct Metadata { |
| // arrayLength: u32, // Doesn't include the default bindings |
| // bindings: array<u32>, // `arrayLength` entries |
| // } |
| Ref<BufferBase> mMetadataBuffer; |
| |
| struct BindingState { |
| // Matches the value of the Tint enum for type IDs but kept as u32 to keep usage of Tint |
| // headers local. |
| tint::ResourceType typeId = tint::ResourceType(0); |
| bool dirty = false; |
| bool pinned = false; |
| }; |
| ityp::vector<BindingIndex, BindingState> mBindingState; |
| |
| // The list of bindings that need to be updated before the next use of the dynamic array. |
| std::vector<BindingIndex> mDirtyBindings; |
| void MarkStateDirty(BindingIndex i); |
| }; |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_DYNAMICARRAYSTATE_H_ |